His research is focused on virtual cinematography which is the application of real cinematography techniques to virtual 3D environments. The research covers a wide range of challenges like extracting data from real-movies, learning elements of film style (types of transitions, continuity between shots, editing patterns), proposing models and techniques to re-apply the learnt elements to virtual contents, computing camera angles and trajectories as well as optimal edits. Recently Marc focused his research on how these models and techniques can be transferred to drones, opening the topic of cinematographic drones. He co-authored 40+ conference papers on these topic, and led courses at Eurographics and Siggraph Asia.