She received her PhD in Computer Science from University of California, Santa Cruz, and was a co-founder of Play Crafts, a company that designed online tools for crafters. Sullivan is the concept designer and producer of Loominary – a collaborative game system that uses a tabletop loom as the controller. As the player progresses through the game, the player’s choices for the characters are literally woven into a personalized tangible artifact of the player’s game session. The system is part of a research agenda with projects that focus on creating frameworks to support new storytelling experiences from underrepresented perspectives.