He has been involved in all stages of development from conceptual and technical design, to implementation, debugging und testing. Currently Kurt works as Senior Software Engineer at Piranha Bytes where he has taken part in the development of the new PC Game Gothic 3 including the next-generation engine Genome. Kurt has also worked on the predecessors Gothic, Gothic II & the add-on Gothic II - The Night of the Raven. Prior he was a Senior Programmer at Codecult, developed Codecult's 3D-Engine Codecreatures and built several real-time simulations and tech-demos on that technology (for example, a simulation of the Shanghai “Transrapid” track for SIEMENS AG, a tech-demo for NVIDIA’s GeForce 4 Ti launch and the well-known Codecreatures Benchmark Pro). Kurt has published in GPU Gems, GPU Gems 2, Game Programming Gems 4, ShaderX 2 and ShaderX 4.