He has graduated from Belaruski Nacyjanal'ny Tehnieny Universitet in 2007. Key expertise areas he has built in his 12 years of software engineering and architecture experience are software system’s performance, scalability and reliability. He’s been working on improving informational services infrastructure of legendary World of Tanks game as well as making robust and flexible SOA foundation for future titles. Currently technically leads development of new generation of Clan Wars — turn-based land domination strategy game involving World of Tanks gameplay.” Contacts: Maha Abdallah and Mirko Suznjevic (Workshop Co-Chairs)