His research focuses on algorithms for interactive, high-quality rendering of complex environments and for artist-friendly material and lighting design to support more effective content creation. Prior to joining academia, Pellacini worked at Pixar Animation Studios on lighting algorithms, where he received credits on various movie productions. Pellacini received his Laurea degree in physics from the University of Parma (Italy), and his M.S. and Ph.D. in computer science from Cornell University.