She designs inclusive learning environments that enable young people to become computational creators—people who are able to use computing to create things they care about, develop identities as creators, and imagine the ways they can shape the world. Ricarose draws on qualitative methods such as ethnographic and design-based methods to study the role that social context plays in supporting children’s participation in computing, with particular focus on two settings: the Family Creative Learning program and the Scratch online community. She earned a BS and MEng in Computer Science and MS and PhD in Media Arts and Sciences—all from the Massachusetts Institute of Technology. To learn more about her research and publications, visit www.ricarose.com.