He worked on NVPerfHUD, a tool that helps developers to debug and profile their 3D applications on NVIDIA GPUs. Raul's passion for computer graphics started at 14 when he saw an AMIGA 500 rendering a spinning cube in real-time. Raul wrote his first software rasterizer on a 286 PC. His current interests are real-time rendering, physics simulation, artificial intelligence, and taking things apart. Before joining NVIDIA in 2003, Raul worked in the PowerVR Kyro driver team at Imagination Technologies. He holds a degree in physics from University of Zaragoza, Spain.