He focuses on ray-tracing kernels, sampling techniques and volume rendering. In 2017 he was recognized with a Scientific and Engineering Award from the Academy of Motion Picture Arts and Sciences for his work on the Arnold renderer. Jon Lanz is a Senior Software Engineer on the Shading team at DreamWorks Animation. He has twenty years experience in feature animation and video games, with focus on look development, lighting, rendering and shading. His recent projects include developing a streamlined set of layerable, physically based production shaders.