He currently teaches classes in Computer and Traditional Animation Production. Prior to Columbia, Jim worked for 10 years in the video game industry (8 years at Midway Games, 2 years at Sega Midwest). He was involved in all aspects of game art: Cinematics, Character Design, Environmental Modeling, Character Animation and Motion Capture.Jim also worked in the Graphic Novel field; developing several creator-owned comic series for Fantagraphics Books and DC Comics / Paradox Press, and creating cover illustrations for Dark Horse Comics.