Brian earned a PhD in Computer Science, specializing in Computer Graphics, from Georgia Tech in 2009. His background and research includes work in computational geometry, shape analysis, animation and modeling, with a particular interest in sketch-based interfaces and developing technology to enhance traditional hand-drawn animation. He has authored 8 patents as well as 14 peer-reviewed works in collaborations with Disney, Georgia Tech, Emory and Siemens. During his time at WDAS, Brian's primary focus has been creating Meander — a hybrid vector/raster-based drawing and animation system. Using Meander as a base, Brian developed interactive technologies that enabled artists to craft the painterly style of Paperman.