His current book project, Defining Participatory Media as Gamespace: Digital Games, Remix, and the Materiality of Gamespace, examines the larger cultural impact of digital games through an investigation of the concept of gamespace and the importance of participatory media. He has published in the Journal of Popular Culture, G|A|M|E, and the edited collection Video Game Policy: Production, Distribution, and Consumption, published by Routledge.