Her research explores various aspects of children's digital media culture(s), play studies and critical theories of technology, with a focus on digital games. Her previous work has appeared in journals such as New Media & Society, The Information Society, The International Journal of Media & Cultural Politics, and Communication, Culture & Critique, and includes discussions of the cultural politics of children's virtual worlds and online communities, examinations of the ethics and politics of online marketing targeted at children, and the articulation of a critical theory of digital game play (co-authored with Andrew Feenberg). Her current research focuses on the democratic rationalization of children's play and creativity within commercial, web 2.0 user-generated content games and platforms.