His research focuses on narrative and the balance of difficulty in digital games. Specifically, he looks at the artistry of “difficulty balance,” and techniques for abstracting difficulty balance in the real world. His work has been recognized by the Japan Media Arts Festival Agency for Cultural Affairs (2003) and he won the grand prize at the Game Koshien (2004). His work history in the industry includes: Game Designer, Final Fantasy 7 International, SQUARE CO., LTD, 1997; Director, Magic Pengel, TAITO CO., LTD., 2002; Game Designer, Sony Computer Entertainment Inc., 2003-2004; Original Draft & Main Game Designer, Internet Adventure, Sega Inc., 2009.