Mark’s teaching and research focuses on algorithmic culture, new media, and videogames. His examination of the representation of torture in videogames appeared in Game Studies, and he has a chapter called “Code” in the forthcoming Debugging Game History (MIT Press, 2016). Mark’s critique of the digital humanities’ approach to contemporary literature is a chapter in Debates in the Digital Humanities (University of Minnesota Press, 2012). Mark also co-authored 10 PRINT CHR$(205.5+RND(1));: GOTO 10, a collaborative book about creative computing and the Commodore 64 (MIT Press, 2012). Mark’s creative work has appeared in The Electronic Literature Collection, Volume 3, as well as several exhibitions, including “Electronic Literature: A Matter of Bits” at the Stedman Gallery of Rutgers University-Camden.