Rusch's work is focused on the theory and practice of creating games that model the "human experience” and focus on mental health issues. She is the author of the book “Making Deep Games - Designing Games with Meaning and Purpose.” Rusch is the lead designer and vision holder of award-winning and featured projects including: “Zombie Yoga” for Kinect, “Elude,” a metaphorical game on depression, “For the Records,” an interactive documentary focusing on young adults and mental disorders such as OCD, ADD, eating disorder and bipolar disorder, and “Soteria - Dreams as Currency,” a game to teach strategies to overcome anxiety disorders. Check out her talk here.