Her work often involves translational research by taking basic theories and applying them in new technologies, work environments, or educational settings. At Tech, she is focused on two areas: decision making theory and video games for learning. She conducts empirical video-game research to design, develop, and evaluate games for improving specific critical thinking skills in STEM education with college and K-12 students. Dr. Veinott brings 15 years of experience in industry and government research labs doing human-factors research and has worked as a Principal Scientist at an R&D engineering company and as a contractor at NASA Ames in the Human Performance Division.