Prior to joining the USC faculty, he was research lead at Industrial Light & Magic/Lucasfilm. While at ILM, Hao not only developed next generation real-time performance capture technologies for virtual production and visual effects, he also began collaborating with Autodesk’s Reality Capture Lab in San Francisco. Since the lab was only a 10 minute walk from work, Hao would stop in for stimulating discussions with the ReCap team who gladly lent him equipment to process Reality Capture data. At REAL 2016, Hao will have no shortage of topics to speak about. From geometry processing, 3D reconstruction, performance capture, and human hair digitization to the use of his algorithms at leading visual effects studios and manufacturers of state-of-the-art radiation therapy systems.