His pieces have been performed by the Seattle Percussion Collective, Gamelan Pacifica, Seattle Philharmonic, Corigliano Quartet, and the Pacific Rims Percussion Quartet. He teaches the programming environment Max/MSP and specializes in physical computing and the spatialization of sound. Since 2010, he has worked as a studio assistant to Trimpin- Seattle-based kinetic sculptor working in sound. His responsibilities include instrument fabrication, computer programming, and live-media programming for performances. For CMP, Jeff programmed on their installation at Nationwide Children's Hospital and is currently redesigning the engine for MorrowSound True 3D. Neill Woodger - Acoustical Engineering Consultant