Evening star., 1951-10-21

.High-Jinks
For eens
Tag Dances Keep
Things Moving
By Kite Turmoil

at which you want to go "out on
the town." to play pranks or
prowl for "tricks or treats" at
Halloween? It is more mature
to get into the spirit of the holi-
day home parties that can be as
lively as a pumpkin grin.
But will today's sophisticated
teeners enjoy new twists for the
traditional games and "props," /"
at the private and club parties
you can plan. starting now. to
keep your October social life
brisk?
Boys say: "Sure, we'll 60 for
the games. if the girls start
them" Girls say: "We're glad
to line up the games if the boys
will make it fun, instead of acting
like they are doing us q favor.
just to be there"
Recreation leaders. for the COM
munity jamborees that are in
creasingly popular to forestall
Halloween mischief. find that
these rules work well for high
school-age parties:
Cd Combine games and social
dancing. CD Do not enforce cos
tunes. Check ahead on whether
the majority want to "dress up"
Usually, with boys especially,
parties are more successful if reg
ular clothes Ceans, for example)
are permitted. The costume party
most likely to succeed today calls
for the square dance" or 'barn
dance" togs that go well with fall
harvest decorations for Halloween.
90 Plan something to promote
activity, from start. Keep things
on the move as soon as the first
arrive. Most high school groups
are slow to gather and require
help on mixing to get into the
Halloween mood.
A scavenger hunt viii give you
a chance to haunt" your neigh
bors and roam around for awhile
without upsetting Mrs. Prim or
the police.
Frank and his sister Betty
dreamed up" a scavenger hunt
so successful that it will be re-
peated, by request. this Halloween.
They invited couples to be at their
house at Z pm. AS they arrived
they were handed "scavenger
lists" of items to be found. A
copy, for each couple. was written
in white ink on black paper cut
out in black-cat design.
"Must-get" items included Hal
1oween gags: % A picture Of a
skeleton, (2) a ghost or mystery
book printed at least 13 years ago,
90 fortune-telling cards. "a a
gypsey bandana. go a cracked
hand mirror, (6) a taffy apple.
Cd a doughnut at least IL days
old. 90 a calendar for october.
last year 90 an old car license
using "13" or with numbers ad-
ding UP to 13, (10) a picture of
a girl or boy at the party, taken
before the 18th birthday, GD a
dried ear of corn, Q2) candy corn,
a stick of licorice. or an orange or
black ball Of bubble gum. Q3)
false teeth.
Couples paired up as foursomes.
to hunt together. All were allowed
two hours to scavenge. On the
deadline, at 8 pm. prizes were
given to % the couple with the
most items, co the couple bring
ing back the most unusual, hard
to-get article.
For q treasure hunt indoors,
Carol made up clues in rhyme to
direct the couples from station
to station. At the start each
couple received copy of Clue / in
an envelope. This directed them
to Station 2, to pick up an enve-
lope with directions to Station 8,
and so on. The first to reach the
last station found a treasure
chest" box with costume jewelry
prizes.
You can give all the old-time
favorites q Halloween twist. Use
creepy" music as accompaniment
for Musical Chairs" Play re-
cords, GHOSTS" Of bygone favor
ties in "What's-the-name-of-this-
song" contest. Write fortunes,
wrap them in cellophane, tuck
them into popcorn balls. Or
stow fortune-trinkets into the
apples for which it's fun to bob