Evening star., 1950-04-02
@be 9unio1 $tar
Just Between
Ourselves
BY Philip n. Love

wants TO know how to play sons
of the good old games recalled in
this column Sunday before last.
I once upon time played
Home Sheep Run. Red Line, Tap
on Back and Duck on Rock, but
have forgotten how to play them"
Mrs. A. T. r, writes I'D like 10
teach them TO my I and 4 year
oldS and any neighborhood chill
dren we can round up TO join us.
including some OF my Sunday
school class
Thanks a lot for your article.
! think it is an answer 10 what
lots of us young parents have
been asking for. but can't seem
to find in the books"
Well. all right. Mrs. A. T. R,
let's play Home Sheep Run. Well
begin by choosing sides, four per-
sons. say. TO each side Home
base is right here. and a tossed
coin gives your side the right 10
hide anywhere within the boun-
darles agreed upon,
When your sheep have hidden.
you return TO base and give my
team the choice of two directions
in which to search, At any time
during the hunt. we may ask for
new directions, and always. you
must give the true direction as
we'll as false one, Your hope is.
of course, that We'll continue to
pick the wrong direction until
we've gone far enough to permit
you >to yell Home Sheep Run"
with reasonable assurance that
your group can beat us back to
base. In that event. your side has
the privilege Of hiding again.
Throughout the hunt. you may
keep your team informed as 10
the direction we're taking by call
ing prearranged signals, For
instance. Cotton" may mean that
we're nearing their hiding place.
or Silk" that we're going away
from it.
If my side finds your group.
all hands take out for home a.
fast as they can go, and the team
that gets there first wins the right
to hide.
In Red Line. boundaries also are
set, but home base is prisoners
box" perhaps l0-foot square
marked on the sidewalk. When
one side has had time TO hide,
the other goes hunting for it. II
you, Mrs A. T. R, are one of the
hunters. when you find member
of the other group, you tag him
and yell Red Line" and he must
accompany you to the prisoners
box. When all the members Of
the other team have been impris-
oned, your side gets its chance to
hide.
This may be postponed, however,
If the other group has success in
freeing your prisoners. Any time
member Of the other team runs
through the box and shouts Red
Line without being tagged by one
OF your team. the prisoners may
hide again. But. of course. II the
would-be liberator is tagged, he
becomes a prisoner.
/
/ For Duck On A Rock. you'll
need a rock large enough and flat
enough to permit you to stand
tin can on it. The can Is the
duck. and the players take turns
trying to knock 1t of by tossing .
smaller rock from a line about
20 feet away. One player. who IL
1t, stands near the rock on which
the duck is perched.
| You throw your rock UNDER
handed and knock the duck of.
Then you try to pick up your
rock and get back to the throw
ing line before the player who IL
1t can replace the duck and tag
you. If you fail. you're 1t.
Tap On Back is similar to Hide
and Seek. You're 1t, Mrs. A. T. r..
SO you hide your eyes" as ths
saying is, by covering them with
your arms and leaning against .
fwall or a tree. One Of the other
players taps your back, and you
try to pin the guilt on the right
person. Joe did 1t" you say. How
far shall I go?" Joe asks, up to
the next corner and back" you
answer.
II your guess is correct. Joe
runs to the next corner and back
while you and the others hide.
and from that point on the game
lis the same as Hide and Seek.
II Joe didn't do the tapping, how
ever, you're stuck with the round
trip to the corner.
E.. ~