Detroit evening times. (Detroit, Mich) 1921-1958, 1941-11-16

has Illustrations, whether they know IL or not.
= The girl who falls in love and can't get
married TO her ideal because he Is already
married, or doesn't return her affection, or
merely trifies with her heart for the fun OF II,
Is suffering a Illustration.
Also facing Illustration is the man who
tries for a job and fails to get 1t, or who
thinks he deserves a raise which is not forth
coming.
Almost any situation that involves trying
10 get or attain something and then falling
TO do So involves a Illustration.
Because II is impossible TO control the way
two people fall in love. get tangled up In
loves heartaches-and because nobody Is 60
ing TO permit scientists TO do experiments with
such personal and intimate relationshps-the
Northwestern scientists devised way TO pro-
duce Illustration Of another kind and arouse
another emotion; that Of anger.
Strange were the tools" the scientists used
In their studies TO learn about what we do
when we're mad, They include wiggle
chair. a sweat meter. flashing electric lights,
poker chips and candy bars.
To group Of boys from the elementary
school of the National College of Education,
at Evanston, DR.. Freeman and Mr. Haggard
proposed a new game. way TO win candy
bars easily IL you could beat it.
were sitting in on what amounted TO pro-
fessional gambling game where they couldn't
win at all II the scientists didn't want them to-
What the boys didn't know, either was that
the purpose OF the game was to get them good
and mad face them with Illustration and
then see how they reacted to 1t.
Each boy was given a poker chip every
time he looked at two flashing lights on
board in front of him, and told correctly which
Of the two lights came on first. All he had to do
was to sit in a special chair facing the lights
and press either one arm or the other TO indi-
cate his choice.
If the boy wrong in his choice he had
To forfeit a poker chip II he could win and
keep total of ten chips by the end Of the
game, a candy bar was the prize.
At first just as gamblers lead the sucker
on by letting him win small stakes frequently,
the scientists turned the lights on slowly so
IL was easy 10 tell which one came on first In
this way each boy piled up a stake of about
fourteen chips apiece.
But then the lights began flashing
closer and closer together. Finally the lights
were flashing simultaneously and came on at
the same time At this stage the scientists
rugged the deck, as poker players might say
II boy said the right hand light had
flashed first. the scientists said he was wrong
and that the left hand light had flashed first
If the boy picked the light on the left. the
scientists told him he was wrong again; that
the light on the right had lighted first.
Thus the boys ran into streak where
they were wrong each time and the scientists
on each occasion, took one chip away from
them. This happened about six straight times
and the fourteen chips in the boys pile had
melted away TO only eight. The boys could see
their vision of a candy bar flying out the
window.
At this stage Of the game near its end, the
pressure was really on. The boys began TO
wiggle in their seats, they grasped the arms
Of the chair tightly and pressed them hard