Coulee City dispatch. [volume] (Coulee City, Wash.) 19??-19??, 1938-09-29
II Takes Two
Life is a game you cant
play sineIe-handed. for mo
man live+h unto himself"
BY wiNIFRED WILLARD.

by WlkIFRED WILLARD
IT WAS the close of a symphony
l season at regular summering
place in New York. Handsome In
white fannels and flushed with tri-
umph, the conductor of the great
Metropolitan symphony orchestra.
go artists playing as one man. was
acknowledging the enthusiastic APP
plause and appreciation of his
nationwide audience.
They had been listening to this
orchestra for many days with
mounting pleasure. The cheering
ceased to give the leader time to
speak," takes two to make a
good concert" he said with smile,
orchestra and audience" Real
wisdom for every day living in thatl
It takes two for most things in life.
Christmas aboard a great ship for
Panama was nightmare to me. l
proved the need of two by its very
absence. The passenger at table
wouldn't talk, just sat and looked
bored. am sure she was. know
/ was. I tried it alone, hunted be-
tween meals for something to talk
about or something to get her going,
things to say to break the gloomy
silence that always came when she
came. Whatever said brought her
maddeningly superior Eyes" or her
dishearteningly final "no." Perhaps
our vibrations or something were in
harmonious. l couldn't and didn't
get far alone and the cruise was
flop because she wouldn't play her
part. We both missed the zest of
great opportunity that took two.
Fun in Teamwork
Recently was guest in a family
of five. On the porch, at the table,
in the kitchen, anywhere, every day,
conversation was a thrilling game
that raced and ran through politics,
sports, history, current happenings,
religion anywhere keen, alert
minds enjoy going. Everybody,
mother, father, three strapping sons
and I joined in laughing, taking,
differing, agreeing. Repartee was
stimulating, whoever happened to
be around.
It was this fine quality which the
symphony conductor meant when he
said to his audience, 1T takes two
to make a good concert" 1t does
take two or ten. however many
doesn't matter, to play the compli-
Gated game of life where each has
his part and where each part needs
all the others. We can't do it alone.
We are done for before we begin,
it we try.
A man who is significant only be-
cause he is a fairly common type,
never let's you finish what you start
to say. He has no patience with ''it
takes two" He wants to be the all
and only. He cuts in on you, grabs
the words out of your mouth, tells
you what he thinks you are going to
say, leaves you wondering where
you were with your story and more
than little peeved. He makes me
want to push my figurative toe into
his conversational door the way the
agent does. until l have finished
what was saying He hasn't any
monopoly on conversational rights.
He is entitled to equal chance with
what he wants to say So am L!
Only he never thinks so. And he
rates as a rather high class social
bore.
It is most reprehensible whenever
an agent tries the trick of putting
his toe in my doorway to force an
entrance to my home. But ] am
dead sure it is justifiable, conversa-
tionally speaking, when any person
breaks in and cuts my sentence in
two just to make the opening big
ger and holder for himself. It
takes two!
c+oekhoIdare' Oilenonoa