Evening star. [volume] (Washington, D.C.) 1854-1972, 1938-09-23


person alive won't mind Tipping 4
coin.
Divide the crowd into two teams.
One team goes to the center of the
room. Its captain, after saying
Ready, get set, flip" losses a coin
in the air. The members of his team
concentrate vigorously on the result
heads or tails-for 10 seconds.
The members Of the other team
are supposed to receive the thought
wave" and record the result on a
slip Of paper. After each member
Of team No. 1 has tipped the coin
decisions are collected. The guest
with the most correct results wins a
prize. Then team No. takes the
field.
Might letter" is a scribble and
scratch game which is sure fire fun.
The guests are divided into two or
more teams OF three or four players
each. They race against each other,
with each team trying to write a So
word telegram breaking the happy
news that Maggie. the dog, just gave
BIRTH to quintuplets, or the announce
ment that Aunt Pansy Jared her
bridgework loose when she tried to
dance the big apple and collided with
q post.
Each person writes one word, then
passes the night letter on to the next
player. Round and round it goes,
until the entire message has been
completed. The first 10 words or so
won't be hard to write, but up in
the 30s and 40s things will get a
bit muddled and confusing-not to
mention tense, with the teams racing
each other.
The completed night letter must
contain exactly so words, excluding
the name and address of the fictitious
person who is to receive it And
no stopping in the middle of a
sentence!
ORGANIZING a Dutch Band" will
prayide amusing party entertain
ment. Each guest is given the name
OF a musical instrument by the leader
OF the band-the host or hostess, who
also selects an instrument" to play:
Drums, violin, sax, cornet, cello, from
bone, flute, French horn, etc. Then
he or she names some popular tune
that all present know. At a signal
from the leader, all the guests begin
to play, humming or whistling the
tune and making the proper gestures
with their hands.
The hectic attempts to get to-
gether" on the melody will mean
plenty Of fun-and at any moment
the leader may start playing on one
OF the instruments Of the other players.
The musician picked On" must at
once switch to the instrument which
the leader just abandoned, or drop
out OF the game.
The quiz programs which have been
so popular on the air recently should
provide plenty of inspiration for games
like Who Am II" and ''True or False?'
Naming the Tune" is still another.
1t can be played. however, only when
there's a piano or a photograph and
records handy.
Players are provided with pencils
and paper. Small portions of a num-
Der Of popular tunes, new and old, are
played on the piano or monograph
The players write down the name of
each tune, after hearing a fragment
of it played-if they can. The person
correctly naming the largest number
of sopgs wins a prize.
NOW that football heroes are again
grimacing at us from the sport
pages, inject pigskin atmosphere into
your next party. Play a fast and
furious game of balloon football"
The crowd is divided into two teams.
A large table, or a marked-off section
of the floor, is the field of battle
with goal lines at each end. The foot
ball is a toy balloon.
The big idea is this: Blow the ball