The Washington times. [volume] (Washington [D.C.]) 1902-1939, 1935-02-18
OFFICIAL RULES
FOR P|NOCHLE
TILT GIVEN

and playing instructions in the
City-wide Pinochle Championship
Tournament, sponsored by The
Washington Times, which begins
this week under the general direc-
ton Of P. Hal Sims, foremost au'
thority on contract bridge, pinochle
and other card games, and under
the local direction of George
Bishop, of Washington.
The games are to be played in
the Continental Room Of the
Wardman Park Hotel.
/. Play will be individual, the
game being two-handed pinochle.
Play will be for games, instead Of
points, 1000 points constituting a
game. The 48-card Bicycle pinochle
pack will be used.
2. Scoring: The m ID and
score count will follow that in
Sims "Pinochle Pointers" and no
variations will be permitted.
3. The meld: Simple marriage,
20; trump marriage, 40; pinochle,
40; double pinochle, 30; dix (nine
spot, 10; four jacks, 40; four
queens, go; four kings, 80; four
aces, 100: eight Of ace or any face
card, double 4. Trump sequence
"a, 10, K, Q, y, $50.
A royal marriage may be
NEEDED for 40 points and A,
10, j Of suit added later for
sequence 150 points,. If Sc.
quence is NEEDED first, however,
the royal marriage in it cannot
be designated as a separate meld,
nor may the second K or @ of
trumps be added to make 40
additional points. Card count
Aces. 10: ten spots, 10: kings,
10; last trick, 10.
Rules for Play
4. Play: Cut for deal; high
lace, 10), deals. Hand consists
of IL cards dealt one at a time.
The 25th card to be turned for
trump.
During draw, players need not
beat lead or follow suit even in
trump. Higher card of suit led
wins, unless trumped. After meld-
ing, if he has a meld, winner
of trick draws top card (oppo-
nent takes neX) and leads for
next trick. After talon is ex-
hausted, second player on each
trick must not only follow suit
but must win trick if possible.
Holding no card Of suit led,
player must trump if possible
5. Needing: Neither player may
meld except Immediately after
taking trick and before drawing
card. Only one combination may
be NEEDED for each trick taken.
Cards used in NEEDING may after
wards be led or played on tricks.
Player holding Dix g of trumps)
may, upon taking a trick, ex-
change it for exposed trump and
score 10 points. He cannot make
any other meld at same time.
Pinochle may be NEEDED with
spade marriage, counting a total
of 80 points if spades are trumps
or 80 if not.
6. Game: 1000 points. Win
ner Of game shall be first player
to reach 1000 points either
through point count or meld.
z. Score Count: Each twosome
shall keep own point score during
games. They will sign their own
and opponents card after each
game as designated by tourna-
ment manager. Every score card
must be turned in at close of
every session. Any erasures or
changes on cards must be made
in presence of official and ini-
tailed by him at time of change.
8. No player shall play more
than one game during any session
with the same opponent unless so
instructed by tournament official.
Method Of Elimination
I. A session in preliminary or
qualifying rounds will consist of
three games. Any player losing
two or three games in any pre-
liminary session is out of further
competition. Winners of twoR or
three games in any one of the
three preliminary sessions are
automatically qualified without
further qualifying play.
2. Players are permitted to play
in only one of the three prelimi-
nary sessions.
8. Quarter Final Rounds: All
oualifierS must play in all quarter