Evening star. [volume] (Washington, D.C.) 1854-1972, 1928-01-29

The Battlefield" Is divided mo
eight areas" and one general head
quarters. Each OF the opposing armies
| occupies four OF these areas. Each
area or room has direct communication
with headquarters by means CT teie-
| phone and messengers. The members
OF the War College faculty who serve
| as umpires Of the war game are In
charge OF headquarters, They keep
close tab on the niaueuvers OF each
army and supply its leader with what
ever information about the enemy they
merit from the scouting and recon
noitering which they foster.
Every angle or element OF modern
warfare Is considered In this scientific
mimicry OF actual combat. Generally.
there are from 20 to IS officers on q
side. mootlised exactly as they would BE-
In battle array under respective gen.
erals. The problems Of aircraft at
tacks and anti-aircraft defense. torti-
tications against long-range guns. the
use OF smoke screens. camcuflage, top
ographical trarSportational and geo.
graphical difiicultics In the movement
OF troops. supplies and ordnance are all
allowed for. The anesSe OF superior
generalship. strategems. Sagacity and
cunning are taken into account
TOR six consecutive days. The leaders
and their stats plan and execute at
tacks and counter-attacks daily under
the watchtll eyes Of the unpires The
daily school periods are devoted exclu-
dvely 70 the war play. Errors In de-
Tense are scored IS merits for the Of
tense, II they have taken fall advan-
tage OF such tactical mistakes,
The four inches or roomS occupied
by the various leaders and suoorrsinAtes
OF each army simulate. III certain cases.
q vast ear covering many square miles
Of terrain, Hence the proolernS OF COM
municAtion between the leaders Of these
different areas Is also OF prime int
these leaders may be In command os
an amAlgamated ARMY Of 100000 10
100000 men, YOU can better appre-
ciatc the pushing perplexitieS with
which they have to contend In the
sham battles" which are played on
maps. These war games avoid set
methods and orthodox systems. because.
generally. each VAR problem Is different
from all that have gone before, The
test OF the proficient leader and stan
Is their ability 10 cope successfully with
A. they arise,
AhEtt& VIC tNAAnlAilN TNutNc At TIE
War College. the students study care
fully oil the important military cant
paigns Of history, In order to master
the methods Of the most successful
leaders, This broad education In gen
eralship eQuipS them admirably for
solving the riddles Of war play~-~and
potential hattle&~~mast effectively.
Usually. the war games are fictitious,
In that they are not mutations Of out.
standing campaigns 0 hisscxy. Not
withstandins. the campaigns overflow
With realistic siuationa The hoeAekna
selected for these simulated battles are
always those sections OF the United
states which would be most exposed 81
such conflicts The mtnierS II thus OF |
practical tMnartanee In taniliAFiaing |
The affleers with means. measures aud |
methods OF solving the miscellaneous |
military pukxleS which would arise IN |
such territories during actual eanfliet. |
AZ the formulation II the euuapaisn, |
the Judges and nn,ptyvS render their i
decision, Subsequently, 4 eriellue or |
rouhatAele discussion ct the campaign /
and It's aperAtlol,a IA hsla tn the auSa~ |
lnlltM At the War Galleaa The seae I
dents a. we'll - faculty wsMeess par