The Indianapolis times. [volume] (Indianapolis [Ind.]) 1922-1965, 1926-11-24
Three Ways
to Play
Bridge
Rubber, Progressive and
Duplicate Games De-
SCribed.
BY Milton q. Work

There are three ways OF playing
Auction Bridge: the game OF rub.
bers; the Progressive game; and
the duplicate game. II Is re.
markable and unfortunate that. IN.
stead OF playing all three forms
OF Bridge, most localities seem TO
favor some one at the expense ~
the other two. Thousands OF plsve
ers have never played more than
one style Of game, and as each
style has its advantages. players
should be familiar with oil. The
game In which rubbers are played
Is the one for which the universal.
ly followed laws Of the Whist
Club have been drafted; 10 play
either Progressive or Duplicate.
certain alterations have to be made
In those laws.
In playing the rubber game
a partnership Is continued until
one side wins the rubber1-i.e., two
games to one or two to none No
bonus is awarded for winning any
one; but a bonus OF $50 Is scored
by the side that wins two games.
In Duplicate and Progressive, there
Is no such thing as rubber; n
specified number OF deals are
played. and the side that wins a
game in one deal receives a bonus
Of l25-no partial score from a
previous deal is carried forward to
the next.
When playing rubbers. partner.
ships are determined IA one OF
three waysi the usual procedure
is to draw at the beginning OF
each rubber, but when there arc
exactly four players. they by
special agreement may play
set game in which the same
partnerships continue, or they
may pivot" so that every plaver
has every other player IN rotation
Tor a partner, A table drawing
for partners each rubber may
have four, FIVE or six "menbers,'
when there are more than four
the extras, IN rotation, sit on tho
side lines.
In Progressive Duplicate, part
ners necessarily remain toRether
as otherwise It would be inopossible
to get the essential comparison Of
scores. In Progressive, partners
may change or not, as players
move from table to table. In Du-
pncate match play. the partner
ships sometimes remain nm
changed. and sometimes arc nj.
tered by changes between members
Of the team.
In "Rubbers" eaoi player has
his individual score end no table
plays with reference to any other,
the Progressive game promotes So
ciability IN a large party.
duplicate varies materially
from the other methods OF play. be-
cause the cards are retained I'm
front Of each player mot booked
in tricks. so that they can be
played at the other table or tables.
or on the replay by the same play.
ers when only four participate
this form Of Duplicate IS called
Memory Duplicate" as on the
everyday memory may aid a plav.
er TO locate certain cards. or 10 bid
certain hands; for that reason
many object to II. Match or Pro-
gressive Duplicate IS the most con.
elusive method. In Rubbsrs or
Progressive, the best players ara
apt to win In the long run. but I'm
Duplicate the decisive test "a
reached more quickly.
The pointer for today Is;
Duplicate is the most concIu-
sive test Of skill; Progressive Is
the most soclable; but for one
table the rubber game is the
best.
Tomorrow Will answer some
questions that have been submit
ted by my readers.
Copyright, Milton O. Worlo
Work, the recognized authority
on Auction Bridge, win answer
questions about the game for
Times readers. Write TO him in
care ~ The Vfr,a-a