The Topeka state journal. [volume] (Topeka, Kansas) 1892-1980, 1922-11-25
HOME-MAKING HELPS
How to Plan a
jolly Frolic for
ThanksgiUing-T Time
By WANDA BARTON

livery ONE likes an old-fashioned
frolic once in a while. Thanksgiv-
ing-time seems appropriate for
flaming just such an evening. It is n
'-olic where all ages meet-the more the
meCrier-but it is wise to have a party
mother. or a leader. for the evening to
keep things moving. preferably one who
understands the games and can explain
10 others just how they should be played.
The decorations used should be much
the same as for the Halloween festival
aumpkin lanterns, bouquets of wheat.
ate fresh or dried flowers, punches Of
yellow cars Of corn with the husks
stripped back. and festoons Of the pump
kin vines that have been picked and
thought into the cellar to escape the
frost
Write the invitations on yellow paper
With back ink. with black silhouette
decorations. or on black paper with yell
low ink and a yellow pumpkin-and-vine
decoration
For the refreshments, set an old
ashioned table for a supper" Have
an oyster stew. cold meats. rellshes,
salads. preserves. pickles. cake. pie.
soffee. nuts and raIsins- Put everything
N the table together. except the des-
sort-just as they do in the country
Using paper things will make service
easy. big basket of brilliantly-col
pred fruit makes a good and useful
>entrepiece-
The first game, What will you take
10 the picnic7'' Is a sort Of get-ac-
quainted game. The guests sit in
ing with a spokesman standing in the
centre, who asks each in turn What
will YOU take to the picniCE"
The answer must be a name begin
ming with the first or last letter OF the
speaker own name. To think OF tins
quickly, or pay a forfeit. makes lot
Of fun.
The spokesman is changed with each
failure and forfeit When the game has
been played for twenty minutes or 50
the forfeits are redeemed in the Old
heavy, heavy hangs over your head.
what shall the owner do to redeem II
fashion. The stunts given add to the
general amusement Of the crowd Each
game should be played only short time
Blindman's Singing School is
guessing game. The school teacher is
blind-folded- After this is done. every
one quietly changes seats and the
teacher requests each in turn to sing
something. There is no clue to the voice
through remembering who sat in that
particular place. and this makes guess
ing who the singer is difficult task
The teacher is changed with each sue
cessfuI recognition.
The Homing Ship is a trial of Fate.
Large halved. walnut shells have a cot
ton string cooled in the bottom. and are
then filled with melted beeswax. the
string wick coming up in the middle Ike
q night light Tiny paper flags on
wooden toothpicks in different colors
are given to each player with ship
A dish-pan or tub of water is ready.
Each guest names his ship. puts on
the nag. lights its light. and at a given
signal sets 1t afioat- The goal Is a tiny
floating lighthouse fastened at one side.
1t is a source Of interest and wonder to
watch the small craft. Some lights go
out and some ships overturn. some get
wrecked by others. and so on. but there
are always some that reach the light
house safely. These are a warrant Of
prosperity and happiness coming to their
owners