The Brattleboro daily reformer. (Brattleboro, Vt.) 1913-1955, 1921-11-12
LIST OF GAMES
FOR YOUNG PEOPLE

Last Installment of Those introduced
by Miss Winans During Her Com
munity Service Work Here.
Many persons are clipping from The
Rcformer and preserving the lists of
games introduced by Miss Roberta Win
ans. recreation organizer for Community
Service. during her stay in Brattleb0ro
This is being done particularly by per
sons who are leaders i'm young peoples
CganiZatiOns. and in this way they have
a large variety of games to choose from
in preparing entertainments. Following
Is the last installment:
Backwards and Forwards Relay.
Teams line up in couples. One player
of each couple faces forward and the
other backward, with arms linked. The
first couple runs in this way around an
object a few yards ahead, changes so that
the player who went forward faces back
ward on the return trip, and touches
off the second couple. who do the same
At any time the leader may blow
whistle, which Is the signal for each
couple who is running to turn completely
around before continuing The team
which has its last couple back first wins.
Newcombe
. Stretch a net or rope across the play
ground. and place the teams on opposite
sides so that they cover the playing space
evenly. Use a yolley hall if one is avail
able, but if not bean bag or paper
rolled into Il good sized ball will do very
well. One team throws the ball over
and tries to hit the floor on the opposite
side. The others try to catch it and
throw it back Every time the ball
touches the floor one point Is scored
for the side throwing. If a player throws
the ball and it fails to go over the top
Of the cord the opposite side scores
Point. If the ball goes over, but falls
outside the playing space, neither side
scores. Fifteen points is game, after
which the teams change sides.
Wild Horses.
Player in groups of three, with arms
around waist of one in front These
are ''hoTses.' One or more extra play
ers are 'scow-bovs.' and these try to
" mount by grasplng the last player in
any group around the waist. when the
first in the group becomes the COW boy.
The horses try to keep the cow bows
from mounting by facing them all the
time.
Overtake
Players in circles numbered /, >, l, >.
making two teams. Ones have bean bag
which they mass to their own players TO
the right. Twos have one Of different
color. which they pass to their players
to the right. The team whose bean bag
overtakes the other wins.
Dog and Rabbit.
Players stand in circle and threc play
crS form a hole. with fourth for
"rabbit. - There is an extra rabbit and
a ''dog -. Only one rabbit can Occupy
hele at a time, so when the rabbit
which the dog is chasing runs into
hole for safety. the rabbit which is al
ready in there must run out, and the dog
chases him. If the dog catches the rab-
bit, they. change places, the rabbit be-
coming the dog.
Partner Tag
Players link arms in couples. with out
side hands on hips. There is a runner
and a chaser. To save himself the runner
links arms with some player, when the
one on the other side of that. player
must run. II tagged, the runner be
comes the chaser.
Freeze Out
Boys and girls in couples. facing each
other. The runnerC as in partner tag
TO save himself, runs in between. If the
runner IS a boy he must face the girl
and turn his back on the boy. who is
then - frozen out - and becomes the
runner. A girl runner faces a boy and
his original partner becomes the runner.
lnree Deep.
A double circle, all facing the center.
A runner and a chaser. The runner may
not cross the circle but to save himself
may stand in front of any couple, when
/ the last one becomes the runner This
may also be played in couples, hand in
, hand, standing two deep.
Number Game
The players are divided into two teams
and each given one or more cards Ia
| different color for each team with num-
| bcrs from one up. The teacher gives a
/ problem in mental arithmetic. and the
players having the answer hold their
cards up. The team getting the answer
Up first scores a point. Or, the numbers
/ can range from to 9, with as many
| teams as needed, and PLAYERS run to
front to form answer as in Alphabet
| game.
| Players seated in scircle. They start
counting: One, Two, - etc. Any PLAYER
! who has the number 7, raanv number
] F-.th Z IN it. aszl AZ, etc, must say
Buzz. instead of The number. Those
who miss drop outs Count to 100 and
staEt again, or start again on each miss.
Suceotash
! A modification of Buzz" three is
corn" Z is beans" and amy c0mbina-
ton is "Succotash." This may be played