Tensas gazette. [volume] (St. Joseph, La.) 1886-current, 1918-09-20

as to whether HOughtOn IS entltled TO
Watkins sixpence, the matter Is taken
to the recognized authority and his de-
ciSiOn Is final.
The two most popular games are
Grown and Anchor" and House"
The paraphernalia used in Grown
and Anchor" consists of piece of can
vas two feet by three feet. This Is
divided into six equal squares. In these
squares are painted a club, diamond,
heart, spade. crown, and an anchor.
one device to square. There are
three dice used. each dice marked the
same as the canvas. The banker sets
up his gambling outfit in the corner Of
a billet and starts bally-hooing until a
crowd Of TOmmies gathers around ;
then the game starts.
The TOmmies place bets on the
squares, the crown or anchor being
played the most. The banker then
rolls his three dice and collects or pays
out as the case may be. II you play
the crown and one shows up on the
dice, you get even money, II two show
up. you receive two to one. and II three.
three to one. If the crown does not ap-
pear and you have bet on 1t. you lose.
and so on. The percentage for the
banker is large II every square is
played, but II the crowd is partial to.
say two squares, he has to trust to
luck. The banker generally wins.
The game of blouse" Is very popular
also. 1t takes two men to run 1t. This
game consists of numerous squares of
cardboard containing three rows of
numbers, five numbers to row. The
numbers run from one to ninety. Each
card has different combination.
The French "estaminets" in the vii.
lagos are open from eleven In the morn
ing until one in the afternoon in &C
cordance with army orders.
After dinner the Tommies congre.
gate at these places to drink French
beer at q penny a glass and play
House"
As soon as the estaminet Is sufn
GENTLY crowded the proprietors of the
blouse" game get busy and. as they
term it, form a school," This consists
Of going around and selling cards a,
a franc each. If they have ten in the
school, the hackers Of the game de
duct two francs for their trouble and
the winner gets eight francs.
Then the game starts. Each buyel
places his card before him on the Ia
BILE. first breaking up matches into fif
teen pieces.
One Of the hackers Of the game ha!
a small cloth bag in which are ninety
cardboard squares, each with a mum
Der printed thereon. from one to nine
ty. He raps on the table and crie'
out: Eyes down, my lucky lads"
All noise ceases and every one IL at
tention.
The croupier places his hand In TIL
bag and draws forth a numbered
square and Immediately calls out tn
number. The man who owns the car,
with that particular number on II
covers the square with q match. TIL
one who covers the fifteen numbers OF
| Ills CdTu uISI SuOutS hOuSC. III
other hacker Immediately comes owe
to him and verifies the card by callinl
out the numbers thereon to the mai
with the bag. As each number 1
called he picks 1t out Of the one
picked from the bag and says. Fright.
II the count is right he shouts, "Hous
correct, pay the lucky gentleman. ant
sell him a card for the next school,
The lucky gentleman" generally buy
one unless he has a miser trace Il
his veins.
Then another collection is made.
school formed, and they carry ON wit
the game.
The caller-out has many nickname
for the numbers such as 'Kelly's Eye
for one, Legs Eleven" for eleven
"Clickety-click" for sixty-six. or ITO
of the house" meaning ninety.