Arizona republican., 1917-02-11


 to shoot all quail in sight.
 The situation was immediately re- ported to the game department and il is highly probable that Mir. Beson will be appointed deputy game warden within due course of time
 poses to do away with all these ob- ectionable features by d very simple change in the method of selecting the partner to play the hand, so that the two best fitted to carry out a named contract shall be together and the two best suited to undertake another con tract or to defend themselves against the one that wins out shall also be to- gether All the suit values, rules for bidding and play remain practically auction. The only change is that the player sitting oposite you is not com pelled to be your partner.
 Four persons play, cutting for choice Of seats and cards. The lowest cut mas the first deal and the next lowest sits on his left, and so on round the table, The dealer has the first bid or can pass. If he passes each player in turn to the left has a bid.
 The moment a bid is made each player in turn to the left may accept or | pass. No bid can be raised. overcalled or doubled until it has been accepted and a partnership formed to bid against The player who accepts sig nifies his willingness to become the 1 dummy partner of the bidder in that | declaration without making any 1 change in his position at the table. but 1 he does not bind himself to remain his 1 parner in case of any further bidding. 1 The usual forms are: "One heart" T accept" or T pass"
 When bid is accepted each player | in turn to the left. including the one whose bid has just been accepted, may 1 bid higher or pass. Only the partners now opposed to the accepted declara ton can double. If they double they 1 may be redOubled An acceptor can | not overcall his own acceptance un- less some other bid and acceptance lntervenes, but he may accept a high CT bid. If he had a better bid in his hand he should not have accepted
 OVercaIling the Contract
 When an acceptance is overcalled
 the higher bid must be accepted be- , fore any further bidding takes place and any player may accept it. no mat ter what he did on the previous bid
 which is void the moment a higher bid
 is accepted. It Will thus be seen that
 the same player might accept several different bids
 1 When no one will accept the first
 bid made. it is void and the bid passes to the player on the left of the one
 whose bid is refused, just as if nc such bid had been made. Suppose 2
 deals and bids two spades No one accepts. A then bids a club. If none
 of the four players can make an ac-
 ceptable bid, or if no bid at all is
 made, the deal is void and passes to the left.
 When one will accept a bid that has
 raised previous acceptance. it re-
 turns automatically to the last ac-
 cepted bid, and the player to the left
 of the one who could not get an ac-
 ceptor may proceed to bid as if no such
 Did had been made. Any bidder who is ! refused cannot bid again until some
 other bid is made and accepted, but he
 may accept such bid. This is tt
 prevent player making a series oi
 unacceptable bids, which would sim ply delay the game.
 double reopens the bidding. just
 as at auction. If the partner of the
 doubier does not approve of it, he ma,
 bid himself out of 1t, and if he can find
 an acceptor the double is void There
 is little or no doubling in pirate. Il
 pays much better to take one of the
 players you double for your partner ] Beginners are apt to imagine tha
 they can ride to victory on the coat
 tails of the strong hands by accepting
 but as all bids are aimed at, a certain
 player, whose previous bids or ac.
 ceptances have indicated as the bes | a thA
 be cut out. Suppose bids no trlm1
 and A accepts. bids two spades
 aiming to get the no trumper that i.
 stronger in spades for a partner bu
 E jumps for it, and says, T accept.
 When it gets to A, who has the spades
 he bids three spades, and accepts be.
 fore 1t gets to E.
 Playing the Hands
 The player who makes the final ac.
 cepted bid is the declarer and play!
 the dummy, no matter what bids wen
 before or who made them. The playeI
 to his left leads. If the acceptor Il
 immediately on the left of the declarer
 the player opposite the declarer leads The moment the first card is led tn, acceptor lays his hand on the table
 face up, sorted into suits whereve he happens to sit so that the dumm, may be opposite the declarer or on hi immediate right or left. The playe O the hand is just as at auction, excep that both partners may have to play one after the other, in some deals. A four line score pad is necessary with separate column for each play CT. When the contract succeeds. tn declarer scores just as at auction, bu his acceptor credits all the points i the honor column. Suppose it is fou spades and four honors. There is game. for which a bonus of 50 is added The declarer takes 36 below, S6 above His acceptor gets 122 in honors. The first player to win two game wins the rubbor, for which he gets a extra 50, not shared by his acceptol