Evening journal., 1914-05-28


eagerly to next Saturdays Field Day
and to the all-night camp which begins
tomorrow after school. The parents OF
the boys and the general public are all
cordially invited TO see the "stunts
and get a practical demonstration of the
value of Scouting 10 the boy and TO
the community. There will be eXhibi- !
tions of signaling, first aid and other ac-
tivities OF the movement, as well as
amusing contests in the Scout games
such as the antelope and ireman's lift
races. IL is expected that the largest
number OF Scouts vet assembled in
Delaware will be present at this Field
Dav, which is under the auspices OF
the Scout Masters Association OF Del
aware. The camp will be in the park
on the north side of the Brandywine,
/ in the woods about one quarter mile
northwest from the ZOO, opposite the
swinging bridge and about 100 yards
/ from the b. and o. Railroad bridge.
The program for the encampmeut isl
given in the General ORDERS, which are
given below.
General Orders, No. 2:
Headauarters Scout Masters AssOcia-
tion of Delaware;
Nav % 1914.
I. All troops participating in the all
night encampment will arrive Friday
afternoon prepared to pitch tents in
time that camp may be fully completed
not later than q D. m. Scout Master Q.
! NJ. Dillon is announced as officer OF the
dav. and Scout Masters will report 20
him on their arrival for instructions as
/ ..F Iufa
2 All troops will bring cooked ra-
tions with them for mess Friday even
ing and either cooked or uneooked IA
tions for two meals on Saturday as
Scout Master may direct. There will
be no cooking Friday.
3. Scout Masters will report TO Scout
Master +. II. Long. before their arrival
at camp the quantity of milk they will
require for their troops.
Il 4. The following schedule Is an
nounced;
III Friday, 6.l5 p. m.-First call; $50, as
sembly TROOPS will fall in on their own
troop streetsl; 6.25, adjutants call,
troops win form linel; $50, retreats
6.45, mess call; 7.30, camp fire; Q, tat
too; 9.l5, call to quarters; $50, taps.
Saturday, 6.l5 a. ms-first call; 0'5o'
reveille followed by assembly troops
fall in for roll call on their own
streetsl; 6.35 setting up exercises by
each troop 6.45. police troop streets ;
Z. mess call; 7.30, inspection OF quar-
tiers; 8. fatigue call. Pack up all equip
ment not further required and clean up
camp; $50. first CALI S.55, assembly
troops fall in on their own streets); .,
adiutant's call troops formed IN linel ;
g.lO. scmaphore signaling. Teams 10
consist of four Scouts each one to call
of message one TO send, one 20 receive
and call off incoming message and one to
write down message. Accuracy speed
and neatness, in the order named will
count. 9.25, Antelope race. Teams will
consist of eight Scouts each. The
leader will take post with stan fifty
wards from and facing the starting
line. The other seven members OF team
will form in column back of starting
line. the last six each grasping the belt
of the Scout in front of him. At the
signal all will run forward to leader
the one in front will take staff from
leaders hand and the team Will circle
labont leader to the left and return te
start. As the last boy passes him, tn,
leader will grasp his belt and fnisl
,vitb the team. $40. Morse signaling
same conditions as for Semaphore sig
mailing contest.
10 a. m.-Verbal relay race. Teams
TO consist Of four Scouts each. Dis
tance each will run to be determined
and announced by judges. The firsl
runner for each team will be given
short message which he must pass on
the next runner when he reaches him
fourth runners will win for his team
provided he has the message correct
ly. If not, the first one in with the
correct message wins.
10 a. m.-Shelter tent pitching con
test. Teams will consist of eight
Scouts each. Winning teams mus
have all four tents correctly and neat
~ pitched, back flaps buttoned ant
pinned down, and all Scouts STANDING
| at Attention" in front of their tents
1890 a. m.-Fireman's Lift Race
Teams will consist of eight Scouts
z each. The first will pick up the mex
4 with correct Fireman's Lift and ruT
3 with him to finish line where h'
4 places him on the ground. No.r2 ther
& runs back to start and picks up No
and carries him to finish line, and
y so on. The first team getting al
over the finish line wins. Scouts be-