Newark evening star and Newark advertiser. [volume] (Newark, N.J.) 1909-1916, 1913-11-12
Games for Twelve
Dear Miss Doom:

Dear Miss Doom:
! intend to have twelve friends at
my house and ana puzzled about the
games / am to play. VIII you
kindly publish az few? The girls
and boys ages are around sixteen
and eighteen.
Also will you please tell me how
to clean white felt hat. I thought
you said corn meal one day. II
this is right, please tell me how to
fix ii. Thanking you in advance.
VERONICA b.
Trust the following will suit, and
that interested readers will cut
them out. / notice that one request
for games is followed by many, and
my space is limited.
Boston is a lively game. Seat
the company around the room and
give each number. Blindfold one
person and station him in the centre
of the room, whirling him around
several times. SO that he may sue
cessfully close his bearings" He
must then call any two numbers in
cluded n the number OF players and
the two persons representing them
must at once rise and change places.
The blindfolded person endeavors to
capture one of the fugitives during
the flight and to Identify the captive
by means of height, hair, and so
on. The person discovered In turn
becomes cit" More than two num-
bers may be called out at once and
when the "blind man" calls "Bos-
ton" every one changes places. He
may by slipping into a vacant seat
DUR the confusion find 81 sub
stitute in the person left standing
when all the chairs are occupied.
The guessing game of ut" will
amuse any party, but you must first
find out adro'tly that there is at
least one person in the company
who has never been initiated into
it's mysteries. This one is chosen
to leave the room. but before he
goes he must be told that those In
the room will select an object which
he Is to guess on his return. He
NAV ask as many questions as he
wishes. when the time comes, one
question at time. of each per-
son consecutively. but his questions
must be SO worded that they may
be answered by yes" mo- or ''I
do not know" When all this has
been explained the guesser leaves
the room4 The leader then arranges
tilS peii " III q CiIClG. SiIbltlS. utter
mating a boy and girl. if possible,
and explain that each person must
think of the one sitting on his left
as the object chosen, and an
swer all questions as if they APP
piled to that person. You may i'm
agine that the conflicting answers
arising from such an arrangement
will confuse the questioner, and
much fun will be derived by those
in the secret. For instance, the
uuestioner may ask of No l. who Is
a girl. Has it life?" No. 1 an
swers Yes He then asks No. 2.
who Is a boy. ''Is 1t pretty?" and
No. 2. very naturally. answers
Yes for he is speaking of the girl
at his left. Then No. 8, who Is a
girl. rs it girl?" and No. 3,
who is thinking of the boy on her
left. answers No" All this throws
the auestioner off the track--it has
life. II Is pretty, but 1t is not a
girl. So he naturally asks No 4,
who is boy. rs it a boy?" and
No. answers mo" The ques-
tions will now be varied, to find
something with life that Is pretty,
is neither girl nor boy. and the re-
suit will be very amusing. Or the
uuestioner may ask such questions
as us it's hair long?" Does It
wear puffed sleeves?" and so on,
and all the conflicting answers will