Gilpin observer., 1912-05-23
"sLuFF."

timely advice Of Expert Witherbee or
Stuff. in the Brighton Blade, will be
appreciated by all good sports
My object in writing this article is
that it may assist many players who
are now playing a very Indifferent
game CIR one that is atrociously bad.
| When You sit at the left of the dealer
and have the first SAY" the game
is often in your own hands. There
are many things to think of and
many things to do. The first thing
would recommend is to be cool,
calm and collected. Get your big feet
firmly planted under the table SO as
to prevent any attempt at wireless. +"
LOCK your cards over carefully and
keep them moving with a rotary mo-
tion-this will keep your opponents
from knowing or guessing what you
hold If You feel at all nervous, you
might lay down your cards and leis-
urely light your pipe or borrow a
chew of Fine cut''-te sure and ask,
whats trumps?'
After carefully looking over your
hand, should you find that you hold
aces and hearts headed with an
ace, ten and king, your proper play
would be one of your aces, but not
your ace of hearts. Should your ace
go through, then lead another one,
and so on down the line, but keep
all your hearts till the last to clean
up with. This style of play would be
known as a successful Frog"
Now, in regard to the "Go-down''-
should you hold an ace and ten of
hearts and three good suits, go down
with ace and ten of hearts and an
other ace. This will prove a great
surprise to your opponents and you
will keep them guessing as to where
the big trumps are, and besides you
will have thirtytwo in the go-down,
that they cannot possibly take away
from you. Don't forget to ask,
whats trumps?"
Now your hand may be such that
you cannot "clean up" In that case
hold one, possibly two, and some
times three "sneaks"-the more the
better. They are held to fool your
opponents, ard why not fool them a
whole lot? Don't forget to ask,
whats trumps?" You sometimes
have to decide, when going down,
between king and a ten-spot. Go
down with king and keep the ten
to catch something. 1t may be led
up to you, then you quietly look all
around the table and carefully take
the trick. When the hand is played
out your opponents will see what
they are up against.
Should some "Rabbit-faced Rubber
Neck" sit behind you and look over
your shoulder and also see the Kitty
and hear him groan or wheeze or
whistle, or should he punch you in
the ribs and trample on your toes,
then you want to call into action all
your mental proclivitias, for, how are
you to know what the devil he
means? In this case it would be well
to ask him, What's in the Kitty"
Should you. at the end of a hard
tussle, have only one white chip left,
look upon it as a ship-wrecked sail
or looks upon floating plank, for
it is all that can save you. and your
chances are about one in a thous-
and to win, but take the chance, it
is all you can take.
If at any time during the game you
should be compelled to choose be-
tween fair Frog" a good Little
one" or Dandy big one." play the
frog, it's surer and don't require so
much skill. Lead aces through a frog.
and small cards in long suit
through Solo" Everytime you get
an ace through you will have done
something worth while and you will
cause your opponents to beware!
There are many fine points in the
game-too many to De mentioned in
an article of this length. l saw a
Denver player discard ace. ten and
king Of hearts. play n big one and
bust" the game. l only mention this
for the benefit of players well up in
the game. 1t might not be safe for
ordinary players to try such flour
ish.
Now to recapltulate-be cool. be
wary, be offensive AMI defensive, keep
your cards moving like pin wheel,
ask, Whats trumps?". don't make
or cause misdeals. don't look up at
the ceiling or out of the window,
don't spit on somebody's polished
shoe, but play the game" and II
you lose. pay as you pass out.