The Fargo forum and daily republican. [volume] (Fargo, N.D.) 1894-1957, 1910-12-24

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delight boys and girls alike is called
Blinkers. The organizer of the game
chooses a boy for leader. He then
provides each player with two books,
giving the largest to the leader. and
tells them to press them to each side
of the face, after the manner of
horses blinkers. The players then
form in a line, one behind the other,
and are told to march round the room.
looking straight ahead for the rising
moon. The leader is told to keep on
shouting out the following lines:
"Blinkers! Blinkers!
We are not asses, but thinkers!"
Immediately the procession reaches
the open door the organizer of the
game lifts his finger warningly and
beckons out all the players behind the
unsuspecting leader. From their posi-
ton outside the door, the players are
convulsed with stified laughter as they
watch the leader making his solitary
pilgrimage round the room. They
must draw back carefully as he APP
proaches the door. At length, having
waited in vain for the rising moon,
the leader will glance round and dis
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Hidden Meanings.
capital variation of the old favor
lite How When and Where is played
by the young folks in Germany. 1t is
called Hidden Meanings. One player
having been sent out of the room, the
players agree upon some word having
several meanings, as Train, Chest,
Trunk. Having fixed upon a word
for example, take the word Trunk
each player decides upon a particular
meaning which he must keep in mind
throughout the game. For instance,
first player chooses Trunk (of an ele-
phanD; second player chooses Trunk
(of tree); third player chooses
Trunk COT body. The players must
share these four meanings among
them. The outside player is now called
In and proceeds to ask each player in
turn: How do you like it?" The
answers given, owing to the several
meanings of the word, will be very
funny and mystifying. When the word
is guessed, the player who has sup
piled the clue goes out of the room,
and the game starts again with new
word.
Three Lives.
Another capital laughter raising
game is played as follows: The play
ers, each of whom is supposed to pos
sess three lives, sit in a circle. Their
duty is to combine to spell out a word,
but no player, is aware of the word
which the other has in mind. For in
stance, grst player thinks of the word
at,4 gEF1
ond player, to whom the G has prob
ably suggested the word Goose, calls
out 90" Third player, thinking the
word Got, would like to call out "T,''
but this he may not do, because any
player who completes a word loses 1t
life. He, therefore, searches his mind
for another word, and, thinking of
Goblin, calls out "B." The next player
continues the word and the game goes
on until a player is forced to complete
the word. He has than lost life, and
the next player must take UP the
thread or begin a new word. The
player who loses all three lives is out
of the game. If he can entrap another
player into answering question.
however, he is permitted to enter the
game again. Much fun is caused by
the willy attempts of the outs to obtain
answers to their questions.
The Magic Wand.
An excellent mystery game of which
two players only are in the secret is
called The Magic Wand. The leader
starts by sending his confederate out
Of the room. In his absence the com
pany is requested by the leader to fix
upon some article in the room which
the absent player is to point out up
On entering. They fix upon some arti-
cle--the coal-scuttle, for example. The
outsider is then called in, and the
leader, waving his want over the diff
ferent articles in the room. asks him,
us it this? Is it this?" TO all uues-
tons the reply is "No!" until, to the
establishment of the company upon
reaching the coal-scuttle, the reply Is
"Yesl" How did he guess it? The
explanation of the mystery lies in the
fact that Immediately before pointing
to the coal-scuttle the leader pointed
to some article having four legs, as
chair or table. This signal, having
Eeen agreed upon by the confederateS.
was recognized Immediately by the
guesser. Without supplying an expla-
nation, however, the leader can start
the game again by choosing a new
confederate and stealthily giving him
the clue.
My Favorite Son.
This highly entertaining game is
playA.l in the following manner. One
player is sent out of the room. The
players then choose the title of some
well known song, such as The Girl I
Left Behind Me. The outside player
is then called in. He proceeds to put
any question given must introduce tile
words in the song title. For example,
the questioner says to first player,
What is your favorite song?" The