The Fargo forum and daily republican. [volume] (Fargo, N.D.) 1894-1957, 1910-12-24
Fun for the Merry Season
Of Christmas Holiday Week

Following are a few jolly games
Wherewith to heighten the merrlment
Of their social gatherings during the
coming festive season. AS everybody
knows, hearty laugh is more appre .
ciated, by folks Of all ages, than any
other kind Of distraction which can be
provided for them. Hostesses who
are DESTROYS of ensuring a really suc-
3cessful evenings entertainment for
guests will do well, therefore. to ar
range their programme with view
70 packing as much laughter as pos
sible into the flying moments. Moth
ing brings an assembled company more
quickly into sympathetic acquaintance.
Make your guests sides ache with
laughter, and Immediately the shyest
among them will expand, all reserve
melting away in the genial atmosphere
OF merriment. The simplest games
are often the most laughter -provokins.
Bow to the Queen.
This game gives rise to shrieks of
laughter among the players. 1t is
played as follows: In a party Of bows
and girls the boys go out of the room.
One of the gilrs is chosen for the
quee She seats herself upon a chair.
Behind the queen, in semi-circle,
stand the rest Of the girls, with the
exception of two who stand one upon
each side of the queens chair. At
the queens feet a mat is placed. The
tableau arranged, a boy is called in
and told to kneel upon a mat cover
ing his xuyfTh asS H.
bending low towards the queen. AS
he bends he pronounces these words:
Queen lady, to you / will be faith
full all my life!"
As he reaches the word faithful,
the two girls at his side stoop and
pull the mat sharply backwards. The
ludicrous result can be better imagined
than described. This little perform
ance Dis repeated until all the boys have
been called in.
Blind Mans Drummer.
A player is blindfolded and told to
catch whom he can among the drum
mer's followers, but not the drummer.
The players form into line behind their
leader, who walks round beating a
toy drum or blowing a trumpet. Be
fore being blindfolded the blind mans
attention is directed to some breakable
object in the room, such as an art-pot
which he is told to carefully avoid
touching. That he may know
when he approaches it a cush-
ion is placed in front of it, I'm
mediately after he is blindfolded two
or three players are quietly provided
with cushions, and the fun begins
Roars of laughter will greet the efforts
of the blind man, who, at almost every
turn, reaching after a player, comes
into contact with a cushion which is
held towards him. At length, thor.
oughly mystified, he will end the game
by snatching off the bandage from his
eyes and solving the puzzle.
Whose Eyes7
An extremely interesting game Of a
quieter nature lis played as follows:
About half of the company go out OF
the room. Those inside stand in a
line placing over their heads sheet
which,. falling behind them. leaves
their eyes visible. In front of them
another sheet is held up, so that it
also leaves only the eyes visible. The
players outside are now called in and
told to guess the owner of each pair
of eyes, a task which is more puzzling
than might be supposed. A paper and
pencil should be given to each player
he who succeeds in giving the greatest
number is correct guess in a given
time receiving a prize.
Mrs. Gummidse's Party.
The players sit in circle. First
player sets the ball rolling by saying
Mrs. Gummidge is giving tea-party,
and invites Miss Smith" (the name of
a member of the company. Second
player repeats, adding name, thus:
Mrs. Gummidge is giving a tea-party,
and invites Miss Smith and MIR. Jones'
member of the company Second
player repeats this, adding yet an
other name, and so on round the
circle, each repeating the list of per-
sons invited i'm the proper order. AS
the list Of invited persons grows
longer, the difficulty Of repeating the
names lin their correct order increases
The plNyer who fails to do so Is made
to sit ON the floor, within the circle
If he Id able presently to set right
any erring player in the circle he is
permitted to leave his ludicrous posi-
ton and enter the game again.
kilograms.
This highly amusing game, a test OF
smartness in the players, will be much
appreciated by the grown ups. The
players agree upon the name Of some
place, as Paris. The leader, standing
watch In hand, gives the players a
certain time (say three minutes), in
which to write telegram, the words
of which commence with the letters
that are contained in Paris. For ex-
ample-"Pa arrived roaring in
spasms" At the end Of three minutes
each player reads out his telegram
The best or most humorous telegram
completed in the given time wins a
prize.