The Miller press. [volume] (Miller, S.D.) 190?-current, 1909-11-18

open fire, housemates and guests have
gathered for an evening OF Thanks
giving jollity.
And now what shall we do? No
dry, b~rain-racking game of whist, no
stylish hand of bridge-nothing like
that Is meant for this glorious occa-
sion. Any kind of cards is too exclu-
siVe. too cold blooded for this hour.
No, next on the Thanksgiving pro-
gram is an evening of good, whole
some, silly, jolly games.
A few suggestions in the line of
games of this sort may help the
housemother make this THANKSGIVING
evening is an especially Jolly one.
Telegram" is a good game to get
every one into good humor as quickly
as possible. Supply each member of
the company with a pencil and a
sheet OF paper. Each person is then
to say offhand some letter of the al.
phabet. The letters, in the order
named, are taken down by the whole
company. The stint set is for each
n to write a telegram made up OF
words beginning with the letters Civ
en-. All the letters must be used. the
original order must be preserved and
no extra words can be added. When
the kilograms are completed they are
gathered In. mixed up and dealt out
again that responsibility for and Der.
sonality in them may be impossible
to place.
After they have been read. a new
set of letters is given and new tele.
grams composed. Very shortly each
one in the company will be chuckling
with delight over his own efforts and
roaring with laughter over the ingen.
ious and ridiculous conglomerations
that will be read. From A b CDEF
G II / J, for instance, N might pro-
duce Aunt Betsy's COW dying
"Editha fiunked German" - "HoIo.
caust imminent, Jane" Another might
make of it "All broken.hearted. Come
directly. Ever faithful George has
ANONYMOUSLY Tilted"
Gossip is great fun, though no
n wants to play ii more than a few
minutes. Let the entire
stand side by side on a straight line.
Then let the person who stands at
Il end whisper something very
quickly in the ear of his next door
neighbor. The minute he stops whis-
pering, the mex door neighbor i'm.
parts the message just as swiftly and
just as secretly to his neighbor and
so on down the line.
When the last person in line is
reached the originator of the message
tells the company what he said and
the man at the other end what was
said to him. OF course, the original
remark has been garbled. The moral
and the laughter are both obvious.
Games in which two OF the COM
pany. confederates, mystify the rest
are always fun, although they can, of
course, be played only once. Prime
among these Is The Wand Passes
One of the company is sent from the
room. Another, who is in league with
the first, promises that when he holds
the wand, which may be a cane or
umbrella, over some member of the
company, the exiled member will be
able to tell over whom. The door
must be left open. The confederates
explain that this in order not to in
terrupt the current OF electricity be-
tween them.
The magic-monger allows the com.
pany to chat a few minutes after his
confederate has departed. Then he
suddenly breaks in upon the converse
ton, waving the wand and saying Ia
a sepulchral tone, "The waad passes"
The exile answers from the next
very solemnIy. Let 1t pass"
Again m the announcement, The
wand passes" and again the answer,