The sun. [volume] (New York [N.Y.]) 1833-1916, 1909-05-02
CHANGES IN FIVE HUNDRED
TEE STANDARD GAME As III
rs NOW PLAYED.

rs NOW PLAYED.
Conn,et,ns Laws Made to Asreo-The
Game with Three and With -Four
P,ayers-Methods of scoring-Use Of
the ,yoher-The Game In Its Best Form
Very few games nave attained the same
,oprlarity in a short time AZ Ave hundred.
I,s favor 10 probably due to tho fact that
il IL a game which is peculiarly suited to
players Of widely differing powers, and
Then It is one Of the very few good games
for three persons. .
Since it's first Introduction to the card
playing world Ave or six years g 1--we
hundred has undergone a number OF
changes for the better. By degrees the
conflicting laws which have appeared IN
y~ariovs text books have been changed IN
succeeding editions until now the books
all in accord but one, and the publish
ers of that one are promising to fall n
line with their next issue. which will be
in the early fall. The standard game.
az il ia now played in all first class labs
and wherever tournaments are held. will
probably remain without any further
change for many years.
Although Ave hundred 10 essentially q
game for three players, four may take
part: either two against two az partners.
or by the arrangement which demands
that the dealer shall take no cards.
The standard pack for three players
Ia thirty-two cards and the joker. In
nlain suits the cards rank from the ace
down TO the seven. In the trump suit
the Joker 10 always the best trump, the
Jack of the trump suit il the second best
or right bower, the jack OF the same color
is the third best or left bower. and then
come the ace. king. queen and ten. 90
that there are always ten trumps.
When there is no trump suit the joker
hsromes a suit by itself and there are four
nlain suits OF eight cards each. In this
respect the joker very closely resembles
the four Jacks In . grNndo in h game OF
skat: in fact, 1t would avoid q great deal OF
Misunderstanding il a no trumper were
called a grando in 500. as 1t seems absurd
to call it a no trumper when there il q
trump suit, even il that suit be only one
card. .
The holder Of the joker is not allowed
to trump with 1t as long as he can follow
suit. II he leads the joker he may name
the suit which shall be played to the lead.
but he cannot name any particular a
of that suit.
When four play, ten cards are added to
the pack. These cards are the skies,
fyes and two Of the fours. usually the
black ones. so that they may be the more
easily ~recollected. In cutting for h first
deal. and for partners when four play.
low wins. Aces are high and the joker is
the lowest card in the pack in cutting.
No matter how many play, the cards are
always dealt in the same way; three at q
line for the first round and then three laid
cnt face down for the widow. then four
more TO each player. and finally three to
each. so that the full pack is dealt out
There are always three cards in the widow
and ten cards in each playing hand. 1t 10 a
mis- cal to give a different number oil
car ls in the same round. or to deal for the
widow a. the wrong time.
The interesting part Of Ave hundred Il
the bidding for the privilege Of naming
TIE trump and playing against the two
uth-r persons at he table. Each player
+, IN turn, beginning with the one On the
d deaI-r's left. has the right to make a bid
There are no second bids. and II a player
does not wish to bid at all he can pass
II ell pass without bidding, It is a grando
or no trumper, each man for himself.
The bidder must name the number OF
tricks he will undertake to win. playing
single handed against the two others. anc
he must name the suit that he will make
the trump, or say that he will play with
ont a trump. No bid Of less than 81,
tricks is allowed and the usual express
SONS are. Seven in hearts or six il
no trumps.'
Several different tables OF values have
been used rom time to time In various
parts of the country. In some OF thess
tables the suits rank one way and in SOM
another, but the influence Of the bridge
playing element seems TO have gradually
worn down all opposition, and the suits
now rank in FIVE hundred as they do ir
4, bridge; spades. clubs, diamonds. hearts
and no tr jumps.
Each suit has a unit value In points fol
Did Of six tricks, and If the player vii
commit these five unit values to memory
he will have the whole table by heart
because this unit value is added for eaci
additional trick bid in that suit. Thu
initial value OF the lowest bid in clubs
for instance. 10 90, and as 90 10 added 70
each trick beyond six we get 100 70
seven in clubs, $50 for eight In clube, ant
30 on.
The following table shows the scoring
value of all the bids possible at the game