The sun. [volume] (New York [N.Y.]) 1833-1916, 1909-05-02


The bidder u set back and the others
SCORE what tricks they have made up
70 that time.
IN an adversafy OF the bidder revokes
the bidder ca1not be set back, even 1.-The
fails 10 make good, but he must be allowed
TO score what he bid. The individual
P,Hysr IN error cannot SCORE 'snything,
ever tricks he has taken up to the time
the revoke was claimed and proved,
III the joker is led In a trump declara-
ton IL is the best trump, and tr,imps must
be played to IT.. Beginners should be care
ful to place the left bower with their
is a trump and revoke. .,at i"i
II the joker ia led when there 10 no trump
the leader is at liberty to name any suit
to be played TO ii, whether he holds any
cards Of that suit or not, N sven n he bas
previously %renounesd n that. suit; Fell
on a Joker led, when n is held, 10 q revoke.
When four play as partners the one that
makes the highest bid takes the widow
and leads for the first trick. IS
Every hand must be played cut and
each individual player must take In his
ruled for the purpose, n column for each
player. and the result Of the play is put
down at the end Of each hand.
II the bidder makes as many tricks rs
he undertook to win he scores the value
Of his bid, He cannot score more than
II he wins all tho tricks he does not get
anything sxtra for SO doing unless tho
value Of his bid was less than $50, In which
case he gets $50 instead Of What he bid.
Suppose the bid was eight In spades,
worth 100. and that, the bidder won a.!
his bid was eight In hearts. worth 800, and
he on all ten tricks he would score only
what he bid-300.
Each Of the players opposed to TIE
bidder gets ten points Tor eaoh trick that
he individually wins, no matter hat suit
bid. Suppose the bid to be eight tricks
and one Of the opponents gets the two
other tricks, that opponent SCORES tw enty
points fo. them, the other opponent OF
the bidder getting nothing. =, ..
All that the bidder Gan accomplish BY
PLAYING on after he has nidde good his
Bid is 10 prevent his adversaries from
scoring too many OF these. ten points.
He cannot get any ten points himself for
the extra tricks. how q ...".
II the bidder fails to make good his
undertaking he is set back the full amount
tricks BY which hs fails. All he can do Is
Ito prevent his opponents from scoring
Even when failure is inevitable the bid
der must continue to play 30 a. to see how
the tricks hat he loses will be divided
o osNcs cen n The s, TWO % SsSs9 tss ysIsd shG I. 81: ses
back more than he. haa scored he goes
in the hole or in debt for the amount OF
J the difference.
When there has been no bid. and each
Ia for himself, playing . forced grando,
or no trumper: all the tricks are worth
winning them in the general scramble.
The bidder always has b first count
and II he has made good his bid he SCORE.
the amount, no matter what the dver-
saries have made. II the bidder has
enough to put him 500 he is out, az 800 10
game. even il one or both adversaries
have also reached 500 by getung In tftcks
worth ten each.
II the bidder does not get out the ad-
y~ersary that can reach 500 wins. II both
happen to get to 500 on the same deal the
one that got the ten points that touched
500 first Is the winner. -,
When four play, not as partners, with
the understanding that the dealer shall
take no cards, it 10 impossible TO make
the game 500 up. because that would be an
injustice to the player who dealt but who
cannot possibly win on that deal. The
method usually adopted II to play an
agreed number Of rounds, eaeh player
the end of these rounds the SCORES are
added up and the highest is the winner.
There Ia a wide difference Of opinion
AZ to. which Is the better game. straight
500 for three players each trying 70 reach
the goal, or the game. OF even rounds high
score at the end TO wiz, all, which IL ONE
times adpoted for three players a. well
a. for four.
In the three hand game whenever one
player seems likely TO, 60 out on his bid
Il becomes the duty Of the two others TO
overbid him or to bid 30 high that he
, cannot successfully bid against them:
, This is called -keeping the flag hying.'
1t Ia thought better to be sst back q bit
D than to give up the game. ,.,-
Suppose A has 40 on the score and bids
, six in diamonds. II he Ia allowed to hold
:. it and succeeds the game IL over. 30 b,
who is perhaps only so s up. Dds so som 20
making it or not. II B 10 set back that trip
: C takes a turn at it next time; and be-
|, tween them they keep the flag Tying by
, preventing A from going out.
, Sometimes these tactics are % success-
, full that n Of the players who sacrifices
couple Of hundred points viii get 2 big
J hand and run the game out. Sometimes
on the other hand. the high man will be
allowed to play and be SET back. Then
, again the high will cit tight and
J sweat out BY getting home a trick or
!. two OF every hand and gradually work
? When the game s for the highest score
at the end Of an agreed number OF deals
|, these sacrince hits ere unnecessary. and
7 this style Of game has another great ad-
7 vantag e in making the game OF some
u definite length. Sometimes ~ their Ell.
forts to keep the flag flying players 90 sc
3 far that the game Becomes tedious and
f: may last for an hour or two,
Present experience indicates that ths
9 most popular form of the game will bt
q three or four players at the table. always
Q each man for himself, twelve dsalss to q
game and high score to win. The part
: inership game Is not true five hundred. al
, the element Of one against " with only
a widow to help him Ia absent, y.a
1t is A fine, game no matter how playec
\ ard an excellent training school for those