Omaha daily bee., 1909-09-26

card Of his boneyard in order that he may
know what card he would get from Il n
he filled a space with G.. lie may also look
az the bottom card Of his playing pack and
remove an ace from II II he finds one there.
As the bottom card Of his playing pack
must always be free when he gets to the
end ~ mis- thret-card runs, he is allowed
to play this bottom card at any time, with
out waiting TO get to the end Of his three
card runs to reach IT,. This requires him
to remember what It is. so that he may
play so az to make It come in. Having
used it the card which is now the bottom
Is available in the same way.
After the playing pack mas been run
through the cards that have not been used
are taken up again, turned face down and
without any further shuffling or disturb
ance Of their order are run over three at a
time again to see II any new cards win
appear that can be played.
Every time a card Is used it makes an
alteration in the cards thSt will appear
after it the next time the pack is run
through: but IL no cards a-e used or If
three are used from the same place there
win be no alteration in the order OF the
appearance Of the others. As long as a
player can use cards he can continue to
run over the playing pack by threes, and
even when he cannot use a card from the
pack he may by shifting some Of the cards
in the start rows get an opening tor a
card that he could not use the last time
he ran them through.
As soon as he runs through his playing
pack without usipg a card OF making any
changes in his start rows, It * obvious
that he cannot build any further on the
ace foundations and that his game is
blocked.
When a player can no longer get cards
free from his boneyard or his playing pack
he must make as many shifts as he can
to build on the aces. When he finally
gives up he must wait until some other
player gives him a chance to get going
again by building up on the ace founda-
tons. Although you cannot play as they
stand, some other player may alter the
top card Of an ace build until he reaches
a card that you have the matcn FOR and
so you get other cards free for further
play and start to run your threes again.
In a partnership game, playing two
against two, the partners are allowed to
advise each other or to suggest shifts or
to counsel against building on a certain
ace.
In this game one must have a quick eye
for the other fellows possibilities, or you
may by helping him more than yourself
by building on aces to a point that will let
him in. Quickness Of perception, good
memory and good judgment are the points
necessary.
As all the aces played are available for
anyone at the table the player who can
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est without missing anything has a great
advantage, because he can gobble up the
spaces on the available aces before his
slower adversaries get there and he has
his cards so far advanced in his starting
rows that he can play a number Of them
on the ace foundations at one time.
1t is not always advisable to play on
the ace foundations Immediately. A player
may see that if he puts a deuce on an ace
his adversary will get down five or six
cards which are blocked for want of that
very deuce. In such cases it is usually
better for the player to hold up his deuce
until he gets some more of that suit in
order himself, unless he is afraid some
other player will block him.
Sometimes by playing two or more cards
together an opponents run is shut out be-
cause his sequence is free from the bottom
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your two. Suppose that a player could get
down several diamonds, beginning with the
five, but cannot get the six free until he
has played away the five. If you play the
four on an ace foundation away he goes,
but il you wait until you get the five also,
he is blocked, as he cannot get his six
free.
When a player takes possession OF an
ace 1t is his as long as he can play on It
without making any other plays, that Is
as long as he can take cards direct from
his starters to the ace foundations. II he
stops to make a shift in his start rows he
abandons the ace to any other player that
can build on 1t from thence on. In order
to prevent any confusion in this it is usual
for the player to lift the cards into his
hand and to play them on the ace in one
lump or 10 place his finger on the card he
played on the foundation as an indication
that there are more to follow.
AS soon as no one can make another
move that deal is at an end and the cards
left in the boneyard, on the table and i'm
the playing hand are counted. The player
or the partners having the smaller number
are called zero, and the others settle for
as many as they have in excess of that