The Salt Lake herald. [volume] (Salt Lake City [Utah]) 1870-1909, 1909-06-07

/ long as the holder of it can follow suit
If the joker is led the holder Of it must
name the suit he wants played to il.
In scoring the bidder gets only what
/ he bid. except that if mis- bid was not
worth $50 he gets $50 pc nts if he takes
/ all ten tricks If he fails to make good
/ he is set back the value of his bid. In
/ either case each of the adversaries
/ keeps his tricks separate and each
/ counts 10 points for each trick he '73'-
/ vidualy wins AS the name implies,
| 500 is game. the bidder always hav ng
/ the first count.
/ Now that 500 is an old story. they are
/ trying something new, which is called
discard euChre. although it is really
nothing more nor less than the French
! game ecarte. With true American en-
! terprise and disregard for old-wOrld
prejudice, some players are using the
/ American rank of the cards. but II S
no better game on that account All II
! accompanies is to make it easy to re-
/ member.
The thirty-twO card pack is used, but
| there is no joker. The rank of the
| cards Is peculiar. inasmuch as the ace
/ is not the best of the suit, the order be-
I ing king queen, jack. ace, ten, nine.
eight. seven both I'm cutting and i'm play.
/ It is more than probable that American
1 PLAYERS win force the ace into first
place and mark it instead of the
king; otherwise it is important to re-
member that the king is the best and
the jack will win the ace.
Discard eUChTe is a game for two
players only and Ike piquet, II Is like
ly TO become popular for that same rea-
son.
The higher cut deals the first hand
and each player receives five cards.
three and two The next card is turned
up for the trump. If this is a king Cor
an ace. if the ace is to be the best
card). the dealer marks one point for
it Immediately This turned trump Is
never taken into the hand or changed
as in euchre.
The pretty part Of the game is in the
Il scard. The nondealer. or elder hand
locks at his FIVE cards and decides
whether or not he viii play them as
they are or ask for a chance 10 discard
md draw to improve. No matter which
he does. he cannot change the trump
for that deal.
II he decides to stand on his original
cards, he says Il play these, which
compels the dealer to play without dis
carding, but it also obliges the elder
hand to make three Of the five tricks,
OF he is eUchred.. II the elder hand
wants to draw he says Il propose or
Cards"
When the elder hand asks for cards it
8 the dealers turn to say whether he
VIII play with his original hand, or
viii draw to improve and that IS where
the science of the game comes in. If
he wants to draw himself his reply 70
the demand. Cards is How many?'
But if h. refuses 70 take cards himself
he also refuses them to his adversary
by saying Play" This refusal to give
cards when asked for then obliges him
to make three tricks out Of the FIVE, or
he is euchred.
When a proposal to draw cards is
made and accepted the trump card is
laid as de and the cards asked for arc
dealt from the top of the pack, after the
number asked for has been discarded.
When the elder hand has asked for
cards and they are offered, he must
take one and he may take any number
from one to FIVE.
The elder hand being helped. the
dealer helps himself, but neither player
is allowed to look at his discaTds after
they have once left his hand. If tho
elder hand is not satisfied with his draw
be can propose again. and the dealer
has another opportunity to give cards
or refuse them; but these secondary
proposals and refussls carry with them
no penalty for a euchFe.
The second player on each trick must
not only follow suit. but must win the
trick if he can. To fail in either when
able is a revoke. When a revoke is /
discovered the cards are taken back and
played over again from that point. The
reyOking player scores nothing if he
makes the odd trick, and scores one
only If he makes all five. II the re-
voking player does not make the odd /
trick, there is no penalty.
Five 'r7f is q Winning three ]
or four tricks counts one toward It, and /
a march counts two and a euchre two /
The king always counts one.
The great secret of success in this 1
game is to know upon what cards the 1
player should stand as elder hand or 1
refuse to give cards when he is the /
dealer. There is no game Of cards in /
the world In which this has been figured /
down to such a fine point. so that it is /
impossible to find a hand which can
not be automatically demonstrated /
as a stand hand" or a refusal"
The result Of these calculations are
known as the jeux re reggie, and they
are:
Any hand with three trumps in it.
ANY hand with three trumps and /
three cards Of one suit as high as a
queen. or two cards in one suit and
king Of another suit. or three cards of
different suits as high as king and I
jack. Remember that the king is the
highest card.
Any hand with che trump and three |
winning calds Of another suit. OF a
fOur-card suit to a king, or three cards Il
of one suit with two queens in the Il
hand
ANY hand without a trump should 4
have four court cards or three queens. Fl
This s a very fine game, which needs I
only to become better known to be the 4
favOrite of he euchre family. Il
MARSE HENRY'S MEMORY.
(Nay,- York Press