Vilas County news. [volume] (Eagle River, Vilas County, Wis.) 1896-1927, 1908-10-21

over their faces When they get there
they must all dress up and look round
to see which of the other players they
know. The game is to try before leav-
ing to guess who everybody is Two
days are allowed for this The play
ers who come away without having
guessed them all may be considered
to have lost. The scoring of the game
is very simple. The highest number of
changes of clothes counts ten; the
person who cannot play bridge loses
too; the person who understands the
hosts system of drainage counts 10;
telling short and amusing story that
no one has heard before, 20. The per-
son who has the highest score is
called the Success of the party.
Merry Shoppers.-This is a most
amusing out-of-door game for the fe-
male sex. 1t can be played by three
people or more. If it is played by
three, this is how it is done. Two
persons, called the Merry Shoppers,
must think of something and then
.
They should advance along the street
looking as if they meant to walk to
the end, and they must suddenly stop
short and look into a shop window. If
they can do this without being run in
to by the person behind them they
score. They must then look into the
,. window until one of them sees the
: thing they thought of. The third player
must then go and fetch something,
which he pretends is the thing they've
seen. If the Merry Shoppers think it
| is the same, and take it, the third
player wins; if not, he loses.
/ Partnerships game, also called
Wedding Gifts, can be played all the
year around in town and country. In
| the London form of it, the players are
divided, men on one side, women on
the other. Two players, one taken
from each side, choose each other.
They must then write their names on
a piece of paper, and give it to the
postman. When the other players see
it, they must then tear it open,
screaming with delight at the first SO
parcels that come, smiling at the next
hundred, and grooming at the rest In
this game the mother of one of the
partners is ct" "It'' must then run
about her house very fast, and hide
all her own things in places where
she won't find them again, and put in
their stead the gifts sent to the part
ners. Then all the other players are
called in, and try to find out where
TT has put the parcels they sent
themselves. When all are found, the
PLAYERS retire and ut" must now
make up the gifts into parcels again
and send them away. A capital game
for the partners: ''It'' is commonly
the locer
In the Know-This is a very ia
vourite game in London, where It is
constantly played, especially by Wo-
men. The players are divided into
two circles, one inside, one outside.
When the leaders of the game call
out, Crisis. General Shuf1e!" all
those in the inner circle must change
places with one another. The out
side players must guess beforehand
which place each of the inner ones is
going to, and must whisper it, each
one to her neighbour, in these words:
This is a great secret; but | happen
to know that it's true If the guess
is right, the whisperer scores, and is
said to be in the know. If she can
name someone in the innercircle who
told her what to whisper, she scores
double. If she speaks of him by MS
christian name and surname instead
of his title it is Game.