The Prince George's enquirer and southern Maryland advertiser. (Upper Marlborough, Md.) 1882-1925, 1908-02-21

There was an audible crunch1n8 OF
succulent leaves and stalks that soou
attracted my attention. hustled her
out and sent a kick after her that
fell short and nearly unjointed my
leg. But she was soon back and she
! came again and again till discovered
her secret and repaired the latch so
that nudging or butting the gate
would not open 1t.
How surely such conduct as this Of
the cows evinces reason to most per.
sons. But shall we not rather call 1t
the blind groupings Of instinct stimu-
lated into action by the sight and
odor of the tender vegetables? Many
of the lowest organisms show just as
much intelligence about their food as
did the old COW.
Even the American sun dew, ac-
corGing to Mrs. Treat, will move its
leaves so that it can seize fly pinned
half an inch from it. The method of
the old cow was that of hit and miss,
or trial and error. She wanted the
corn, and she butted the gate, and as
luck would have it, when she hit the
latch the gate swung open. But shall
we conclude that the beast had any
idea at all but the sense impression
made upon her hunger by the grow
ing vegetables?
Animals do not connect cause and
effect as we do bythilking the "there-
FORE" they simply associate ono thing
with another. Your dog learns to
associate your act of taking your hat
and cane with a walk, or your gun
with the delights of the chase, or
with it's report, If he is afraid of it,
and so on.
Without this power of association,
the birds and beasts could not get on
in life; the continuity of their expert
ence would be broken. 1t Is rude
kind of memory-sense memory. A
sense impression to-day revives
sense impression of yesterday, or Of
the day before, and that is about all
there is of it.-From Animal and
Plant Intelligence, by John Bur-
roughs, in the Outing Magazine.
The game that certain boys and
girls we know like best is THE Den
of Wild Beasts" Each player repre-
sents some ferocious wild animal,
such as panther, wolf, lion or bear.
Each chooses a tree or post or stone
for his particular den. AS signal
for the game to commence, all make
| a terrible noise, initiating the animals
| they pretend to be.
The most venturesome then leaves
his den and advances toward the mid
die of the playground, where he
dances around, trying to entice the
other animals from their lairs. Sup
pose the wolf comes out first. Per.
| haps a lion and a tiger will immedi.
ately follow. Then the wolf calls out,
I'm after the lion!" The wolf starts
in pursuit, and the lion tries to get
home to his den before being caught.
| If the wolf catches him he takes him
back to his own lair, and there the
lion has to stay throughout the rest
of the game, unless the wolf himself
is caught.
| No two are allowed to chase the
same animal at the same time, and
the chase belongs to the one who calls
I'm after so-and-so!" No animal
can be taken while he is bringing a
caLt:ve home.
| It often happens that all the ami.
mails are in the field at the same time,
each in pursuit of his prey. Then 1t
is most exciting. Whenever the cap.
tor of an animal is himself captured,
the prisoner is free to leave his den
and go back to his own lair. The
game ends only when all the animals
are caught and imprisoned in one den.
Home Herald.