Omaha daily bee., 1907-01-20
NEW GAME FOR CARD CRANKS
"Bridge whist for Two" Invented to
Aid I'm the Slaughter
OF Time.

I Lovers of bridge whist will hail with de-
| light the new rules invented for Bridge
Whist for Two" Hitherto 1t seemed impos-
sible to manage such rules and stin have
game anything like bridge, but this diff
Guilty has been surrounded In Its essential
features the new game very closely resemb-
bles Chinese whist, from which It is EVIL
IDENTIFY derived, but the game has great
| possibilities and promises to meet with
favor Following are the rules:
| The full pack of 1fty-two cards is used.
| The two players sit opposite each other
and cut for deal, AGE is low;
cards for his adversary, face down, and
| then lays off four more for himself, also
face down. These are known as the con-
| cealed hands, and the four cards of which
| they are composed must always be kept
| separate from any other cards until they
the next step is to deal off twenty-five
CARDS to each player, one at a time, race
d9 9S5 None Of these Sv bsr Nam must S
the deal is complete.
Each then takes his twenty-five cards,
still holding them face down, and lays out
eleven OF them in two rows. six in one row
and Ave In another, still face down and un-
known known On the top Of these ,s eleven are
that each player has In front OF him eleven
cards face up, under each of which is a
Both players then take UP the four cards
of the concealed hand and examine them,
but without showing them to the opponent.
| After comparing his four with the cards
| which are face up on the table the dealer
makes his declaration; no trumps, hearts.
ny he ses to so ben oh the 70 Py a
without doubling.
The four cards are stllI held in the hand.
card he pleases. He may lead one of his
concealed cards. or he may take one of
nd psys up follow Re sT he
either from the table or from his concealed
hand
| II a card IL played from the table at
any time the card under 1t must be turned
face up Immediately, so that there shall
still be eleven cards face up in front OF
The second player having played to the
card led, the original leader must play
suit Il he can. His opponent must then
play the fourth card to the trick following
suit If able to do so.
Any card which is turned up. when II
is uncovered by playing away the card
on the top of II, Immediately becomes avail
able for Play SMt no S, card can be turned
msteiy played away. That is, the player player
button of the twenty-five cards on the ia
BILE.
A trick is not complete until It contains
four cards, but the player IL not Obliged
to win unless he wishes to. neither Is he
obliged TO play the best card he holds az
one Of the first two If he prefers to hold
For example: Suppose that at no trumps
has only one club on the table, the
eight. and that A, who holds the king
and others, leads small club. b puts or
the eighth and A then plays his king
thinking b Will have 10 discard instead
of which b produces the ace of clubs from
his concealed hand and takes the trick.
The winner of the trick of four cards
takes Il in and turns Il down and then
leads for the next trick and the play con-
tinues in this manner until all the cards
have been turned up and played away
both from the table and from the con
oealed hands, so that there are thirteen
tricks TO be played for in each deal
II the player cannot follow suit he may
either discard or trump. but II he has m
his concealed hand one of the suit led
and fails to follow suit 1t is revoke, the
penalty OF which is the loss Of three tricks
There Is no penalty for a revoke with
the cards on the table. because the oppo.
nent is equally TO blame for allowing Il ID
pass.
Tricks and honors are scored as in the
ordinary game, and the winner of the rub
Der adds fifty points TO his total as q
bonus
This game Is infinitely superior 10 double
dummy, because II has the element of tht
unknown hands Double dummy bridge /,
nothing but whist with varying value e
the tricks.