Evening star. [volume] (Washington, D.C.) 1854-1972, 1907-03-10
ST PATRICK's DAY GAMES.
Timely Suggestions for an Evenings
Entertainment

Giving an informal little evening party is
by no means difficult to undertake sue
cessfully.
About twenty guests is good number to
invite as a larger gathering would entail
more elaborate preparations and conse-
Qusutly more expense and trouble.
Having decided on a suitable date, send
out invitations about ten days in advance.
II you are acquainted with two or three
good amateurs who can sing. play accom-
panments at sight, act, whistle or do any
thing TO help in amusing the other guests,
send out their Invitations among the first,
ana secure the promise of their assistance.
For a small party the company should be
asked To come about a quarter to nine,
though the time depends much on the local
ity. etc, and on arrival the ladies must be
shown TO a room provided with looking
glass. comb, brush, pins, etc, to take of
their wraps, while the gentlemen remove
their coats and hats in the hall. The
hostess receives her guests in the drawing
room. where coffee placed on side table
may be offered.
Playing games will fill in the evening,
and a good one for this is revealed iden-
titles.
The whole party must be placed in a
circle. after choosing one of their number
TO go out of the room. This individual then
thinks OF a person in the circle. and goes
back TO the room TO be questioned ten
times successfully by each member of the
company. whose endeaYor 1t is to find out
the name of the person of whose identity
toe outsider is thinking. The questions
may he most searching; In fact. anything
except the actual name hut the person
VINO replies may give as misleading an
sSers as he or she can. The member OF
the party who succeeds in discovering the
identity will take the place outside the
circle next time.
In this case each player calls him or her
self an advert, such as joyfully. gracefully,
calmly, misery. cruelty, etc. One member
Of The party then takes up a book and be-
gins TO read out page. AS the adverbs
occur which are represented by any person
present he or she has to rise and endeayor
To express the same by means of gesture
or facial expression. This proceeding will
lie found To cause much amusement.
''Clumps' is game that divides the
party in two. one half remaining in the
room, the other half going outside. Those
who are seated think of some great histori-
cal event known by every one. and the first
member of the visiting half comes In and
asks leading question of each person in
succession, which may enable him to dis
cover Of what they are thinking. Should
this prove a futile attempt on his part. he
retIres. and another member of his clump
takes his place, and SO on till the secret Is
disclosed. and the two clumps change sides.
About IL O'Clock move may be made to
the dining room.
The refreshments should take the form OF
Il light staud-up supper. which can easily
Re managed by ordinary cook. Sand
wIcnes, fancy cakes and biscuits. with
ciaret cup or lemonade, are all that ID
necessary: bet the table should be prettily
, lighted and decorated with flowers. sweets
and crackers. the pulling of which always
causes great mirth and joIlity. The clarei
cup and lemonade in large jugs should be
placed on the sideboard with the necessary
number of glasses.