Burlington weekly free press. [volume] (Burlington, Vt.) 1866-1928, 1907-07-25

others, to Professor Sabine, dean Of the
Lawrence Scientific School at Harvard,
who took his text recent developments
| in wireless telcrraphy and telephony
| Admiral Luce whom we all look up 10
as the founder of the training school
| and of the war college, Is always heard
! with especial interest. He gives us at
least one lecturer a year.
| THE training school preceded the war
| colleg. originally 1t was entirely anoat,
! using this island as sort of A base Grad
| ually It has grown to be more ashore
! than ahoat We bring young men here
| from Norfolk and San Francisco on their
| first enlistment. They remain for four
months receiving their preliminary train
ing. In the old days the collecting
stations sent off their recruits on a five
| or six months cruise and after two
cruises they were drafted into the ser
| vice"
Asked as to the routine of the days
work at the war college, the Admiral
| continued
| THE morning conferences begin at
| half-past nine and continue until half
past twelve. These are oblra'orN. The
afternoon conferences are voluntary;
They have no stated hours and officers
may attend or not as they see It. But they
generally come. Porbably If they didn't
we should change the system. Naturally
a great deal of work can be done Just a
well or better at the officers quarters or
in the college library. There are facilities
here in tho way of books and equipment
which no officers private means could
afford"
How many officers compose the con-
ference of 1902" / asked.
"Thcrc arc fifteen officers in the present
conference" replied tho Admiral. "and
seven on'the staff In addition. one officer
from the army war college always at
tends the conferences here. We keep the
two colleges working together ana have
naval officer IN attendance also AZ the
army college conferences In winter. This
Is a valuable feature and is looked upon
as such by both branches OF the service.
Tho questions discussed IN the colleges
are live ones and interest both branches.
Tho army officer in the naval college Is
known officially a the military adviser
TO the conference and his counterpart in
the war school Is similarly known as the
naval adviser.
"A serious dra wblck to our work con-
Guided tho Admiral. Consists in the
many as We need. Al loast half dozen
officers who applied for permission TO
attend We're refused because they couldn'
DE spared from their posts"
PLAY GAMES OF WAR
Not all the work Of the college. nor per-
haps its most important work. consist in
the lectures ana the discussions. a good
nj e., n
playing what is known as the Jayne
game Of war. At present the problems
set to be solved a this game and the re-
suits are kept secret. Enough IS known
however. of the manner I'm which the
game has been PLAYED in the past to In
dicate In a general way what is now
doing.
There are three games IN all-the"duel.
| "t1ctics' and 'stratoey."
In the duel" the object is to teach The
skilful handling Of ship in the presenc,
of an enemy. Two players are supposed
, TO be in command Of rival ships. An UNI
pirc. whose decisions are final, super
! vises the game
Let us suppose, for instance. that ar
, | enemys vessel of some type agreed upo
is approaching an American vessel Of ar
other type. Tarnr relative positions or
, sighting each other arc indicated on Z
map Il is obvious that victory must de-
, pend upon the quicknoss of one com
= tnauder to utilize all the advantages o.
his own vessel as against the disadvan
tagos Of the other. Evorv movement ma,
expose YOU weakness or develop YOU,
J strength Each player accordingly Il
furnished with a pas'cnoard form or rul,
! by which h indicates i'm pencil minut,
:, by minute the evolutlous Of his ship
: either in straight line or in a curry
Each minute calls for a move. such gun
, are supposed 10 have been fired as fl
, each type of ship might have heer
brought to bear upon tho other durlnj
\ each move The relative value Of sue
E gunfire is determined according 10
: carefully prepared table. and that shl
wins which must in each successive NOV
have inflicted the greatest damage upo
the other
As the duel" is a fight between tw
= ships, the next game. tactics" Is
- fight between two fleets A tactica
. board Is prepared. consisting of a plan
g board about ten feet long and eight fee
Y wide, 1t IS perforated with an lnhnitesi
h NAL number of pin holes The locality q
= the ensuing fight is determined. BITS q
Y pasteboard representing shoals. island
8 and The neishboring coast are fastene
g upon the board. Bits Of lead loss than a
g inch long represent the ships Pins ar
s affixed to their bottoms and placed In p
f holes in such fashion that the ships ma
a be moved on the board from pin hol
+ to pin hole.
o The fight begins at the moment IN
II fleets arrive In sight of each other. Agai
Y there are two players and an umpir,
Each player proceeds according to rul
q until a certain number OF moves has bee
q made of the decision Of the umpire 4
: wards the victory TO either fleet. Fac
3 move covers the distance feet woul
Il make in two and half minutes and eac
= player is given one minute after the en-
II Of each move To decide upon the next.
- HANDLING THE SHIPS.
e The object of the game is to dspo
: of your ships relatively tn one anothe
l. TO friendly or unfrcndlv Notifications. {
e TO shoals and passages rs would aug
8 ment their offensive and defensive powe
( OF course both fleets move simultaneous
: ~ lust as they would In actual warfar
" The net value OF the relative position
# assured by each fleet after each mo-
Is determines the final issue 81 the BATH
N The third game. Strategy" is the mo,
e complicated and most important of al
p. Here YOU have not a single fight betwee
= two fleets, hut n complete campaign
10 two rival ornaments The entire ella: