The Minneapolis journal. [volume] (Minneapolis, Minn.) 1888-1939, 1906-08-18
BRIDGE TALKS
Written for The Journal by Miss Bessie
s.s Allen Of Milwaukee,. 81 s&*
No. 1s-False Cards. -:
(All Rights Reserved.)


A false card is unnecessarily high card played
to- trick. In winning, or attempting to win trick
is conventional to play the lowest of sequence cards.
Or If not trying to win follow with your smallest
card Cards played in another order false cards
and are apt to confuse your parner causing him TO
misplay the hand -: Z g * ::>s..., -
:" When playing with a partner every card played
to trick denies holding the next value belowto win
WITH the ace denies the kings to play the king denies
the queen, ETC. .t.g.: - ...": ,.,4" -
When holding ace and king don't think it makes .
mo. difference which one you win with If you win
tnue the suit, your partner will inferthat you have
not the king and will place it with the dealer-and it
may cause him to msplay the hand to- your loss En-
Playing your small. cards irregularly, higher and
then lower constitutes echo when following suit
and the reversed discard discarding, unless
you wish to- convey that information to your partner
you must be careful to play the smaller card first
When playing the dummy you have no partner to con-
fuse hence false cards Therefore
nvert your rule win with the highest Of sequence cards
and always play as high card you can afford. It
may cause the adversary TO change suits to- your adj
Suppose in trump hand you are the dealer and
your left-hand opponent leads the king Of suit in
which dummy holds small cards and you have queen
ana one other You should the queen to the first
upon you may be able later discard the small card
and take trick. or if the opponent on your right
leads suit in which dummy holds low cards and You
mold ace and king play the ace; if he later regains
the lead he will probably that same suit again,
hoping his partner has the king. -: :'H = =.
- ~~ 1nferences. ~>'..~' =: 81:
Most bridge players accustomed to draw certain
differences almost mechanically, such as: Upon part
ners lead of king they infer that he has queen
or both OF that suit; but many players overlook the
negative inference which enables oftentimes to
place the cards equally well the positive. -a..
II your partner plays the to win the trick he
has not the king therefore, dummy not having it. it
must lie with the dealer You have placed the king
thru negative inference ; =. ..s;- p
Draw from differences while the cards are in sight
De1ore ace Trick is turned Unless you so your at
tentlon may be drawn to another suit and later it.
may be difficult to recall how the cards fell In no
trump hand the opening lead of two shows q sniff
OF four exactly. |:
suit which the adversary has opened against your
no trump make with two not greatly to be feared
as ne has only three more~at best : :.
II your partner does, not return your lead in a no
"u'hpe ne e1ther has no more has better suit Of
his own For either case, unless very stronp in vour
suit you had better return his lead If your partner
mas lea one good suit, don't expect him to show Won
much by his discards. 'O'H
DON IT, against trump hand, lead suit when Won
hold suit containing ace and king or king and een
DON'T in trump hand, open from tenace suit.
Don change from your partners suit to yours in
no trumPer unless you are sure yours is better
no trumper just because a winning card lies ii the
Don IT, in no. tmper, be- in hurry to plav vonr
ace Of the adversarEy suit =. 80 -
Don't play false cards unless you are the dealer
Your partner at best is probably having hard enough
OF nformation you can give him, while the adversary
knows just about what his hand and du1nmy,s are
that will be Of avail = $500 ~ ~s01
. 81