Kingsbury County independent. (DeSmet, Kingsbury County, S.D.) 1894-1929, 1906-02-02

visible. From the edge of this board
near the foot, a steel rod projects at
right angles to ii &c in figure 81. Six
or eight inches from where it joins the
board it turns at right angles and runs
parallel to the beard &c in figure 81 to
a point opposite the head where it
again turns at right angles Ct figure 81
and passes through a small opening in
the black curtain. Back of the curtain
the rod is attached TO a large block of
steel, through the inter of which a
powerful screw is threaded. This
screw is turned by a worm gear oper-
ated by a crank. A man turning the
rank causes the screw to turn. The
screw being stationary, HI block of
steel practically climbs up the screw
carrying with it the rod, the board and
the little lady. The steel bar attached
to the board n all parts of the ma
chine in front of the curtain are rem
dered invisible by being painted a dull
black, matching exactly the black back
ground. Having described the method
of raising the body the most mystifying
part of the trick, e. g., passing the hoop
over h body, will now be explained,
using the small model to make the ex-
PLANTATION clear.
"lt's Very Simple"
Referring TO figure 8, take the model
in the left hand holding the end of the
hair pin f) between the thumb and
forefinger (this, in the large machine,
is the end which is attached to the
steel block and screw, taking the hoop
between the thumb and forefinger of
the right hand, begin by passing 1t
over the head OBJ, keeping it at right
angles to the paSteboard, as shown in
figure 4. Carry the hoop over the board
until 1t strikes against the hairpin at
c. Now turn the free end toward you,
entirely off the board. until it is far
enough around to clear the hairpin at
c. Bring it back toward b, keeping 1t
parallel with the hairpin e. During the
passage m side of the hoop will be
between the hairpin e and the paste
board and the other side will be be-
tween you and the hairpin g, as indi-
Gated in figure 5. Continue toward b
until the side of the hoop nearest you,
or between you and the hairpin g,
strikes the hairpin at f. The hoop has
now passed entirely around the board
and returned to the starting place, but
it is plainly evident that the hoop could
not be thrown into the audience from
this position. TO do this ii is neces-
sary TO pass the hoop over the board
again, and that is the reason the
magician passes tx over twice from the
same end. Turn the free end of the
hoop from you this time until il can
be passed owe the end b.. Keeping the
hoop at right angles to the board pass
IL over the board and rod e and off at
the foo d Gas shown In figure g. and
the hoop is free, having been passed
twice over the board, beginning at the
head, or the end b.
That the start could lave been made
at the foot d. should be perfectly plain
to the reader. A trial. however, Will
demonstrate II. That the same method
conlI - .,-AI ,.t 1900 800
using a larger hoop, is also very evil
dent, and that this is the correct solu-
ton of the puzzling deviation" is
vouched for by n In a position to
know the inside workings of the trick.
Like all other feats OF the conjurer.
1T Is easy when o know how IL II
DONE" \