The Minneapolis journal. [volume] (Minneapolis, Minn.) 1888-1939, 1906-06-23
BRIDGE TALKS
Written for The Journal by Miss Bessie Allen
Of Milwaukee,
No. 11-Playing Dummy in No-Trumper.
(All Rights Reserved.)

All Rights Reserved)
AS the first card is led, dummy is laid down
and you, being the dealer, have before you all your
resources You must try at to estimate the
bined value of the twenty-six cards you control.
Every no-trumper can be classed as good, average
or poor.
If it is good hand, you should strive for nine
tricks, that is, three odd, and the game.
If it. is average the question at issue is the seventh
odd trick, which really counts twice its value as
either you make it. counting twelve the adversaries
make it, counting twelve net difference of twenty
four.
# it is poor, and it is the opening Of game, it
is obvious that if you take only four tricks the op-
ponents will make three odd and go out. Therefore
you must take FIVE tricks to the game.
Keep in mind that your fifth trick saves the game;
your seventh trick wins you the odd; and your ninth
wins you the game.
Therefore, having secured four, six or eight tricks
and seeing one more sure, take dangerous fpesse
nor any chance to lose but make that at once Con-
versely, having secured fve nine tricks it
Is right to nesse and take fair chances you have
already saved the game, made the odd, won the
game; trick now is Of little moment, while
two added to the fifth will gain the odd, and added
to the seventh will win the game.
Watch the score closely, note how many tricks
are necessary and work with that end in view
Against no-trumper the adversary will almost
always open his strongest suit, and when you have
seen the dummy you tell just how much strength
you have to oppose his attack. &r:a
Second Hand Play in Dummy in No-Trumper
When the leader opens his suit fourth best play
high card second hand prevents the development of
the suit IF second hand plays low, third hand will
attempt to win the trick and you will then know how
strong, weak, his best card may be-. If he proves
weak, you may fnesse against him later.
Do not try to win trick with card from dummy
when you have fair chance Of winning it to better
advantage in your own hand. - ~-7-.. .s-ss
To play jack from jack and one low in the dummy
when you hold queen ten in your hand, is sim
ply throwing away your best chance to stop that suit
later, allowing the adversary every chance to nesse
against you. t@<f@as "
But should dummy hold high card so slightly
guarded that it nearly to be captured later
and you. have no card which could win, your best
chance is to play the high card at once -tt.
With king and one low, queen and one low in
dummy, the rule is to play high second hand The
exceptions when You play low are when you have in
your own hand jack and two others or ace, ten and
another s.- r., =. -. =,
Having in dummy any two honors in sequence, play
one of them unless you hold card as good in your
own hand With the king and two low in dummy and
no card of any value in your hand do not cover
queen jack led if the suit is continued the second
time you may perhaps know about it; if there
is no DEVELOPMENT you will probably have to chance
the high card. ~~. r.. -.#
With queen and two low in dummy, and no card
as good as the ten in your hand, play the queen
the chance that the leader has led low from both
ace and king With ten-ace (ace and queen, king
and jack) and two low in dummy, play low gem
orally You will thus havefa good chance Of making
both your high cards later but after the hand has
developed, if dummy holds ace and queen and third
hand has an established suit ready to make several
cards should he gain the lead it is often safer to play
the ace at and secure the game at least the
odd trick. Never play the queen unless trying for
slam. ..s.... - <.:.z.. .s1rs III - ~ ~