Evening star. [volume] (Washington, D.C.) 1854-1972, 1906-07-07

Alien of Milwaukee.
No. 10.
Playing Dummy on No Trumper.
AS soon you gain the lead, your best
plan is usually to play for the suit in
which you and dummy together have the
most cards; having two suits Of equal
length. choose to lead the one which Is
most unevenly divided. suit wherein one
hand holds sxsand the other two is better
than one which Is divided five and three.
Having two suits equally distributed and
identical as to high cards. play for the one
having the strength exposed In dummy
rather than the one in which you hold the
strength. The adversaries already know
about dummy's strength; do not give them
unnecessary Information.
1t pays to establish a suit. When the best
card of your long suit Is against you. force
1t out at once. Then while you are making
the length of your established suit you can
force the opponents TO discard and can
thus secure information which will later
prove of value.
Having decided upon the best suit to
lead, consider which side the lead had bet
ter come from. OF course, If you have high
cards of equal value in the two hands, 1t
makes little difference from which side the
lead comes; the one thing to remember
then Is to exhaust the high cards from the
short hand first, not to block the
hand which Is long. But if the high cards
are of unequal value It is usually better to
have the lead come from the weak hand up
to the strong.
Remember these two points: Let the weak
hand lead to the strong and make the hand
which Is shorter give up It's high cards
first.
The Value of an Entry for Your Long
Suit
An established suit Is of no value unless
the lead can be gotten into the hand which
contains it, therefore the preservation of
re-entry card is of the greatest import
ance.
A re-entry card, or an ENTRY" as it is
sometimes called, is card by means Of
which some hand that has lost the lead can
again secure It.
In a no trumper the highest card of
suit is re-entry. The ace is sure re-entry,
or the king and queen in one hand is a
sure re-entry. as one of these must win:
or the queen jack and ten in one hand, for
the same reason.
Sometimes when dummy has an establish
ed suit you can build up entry in his
hand by sacrificing a high card in your
own handH Suppose dummy holds several
established cards and his only possible re-
entry is a guarded king or queen: II you
should lead up to that at once the Rdver-
saries might win 1t with the ace and thus
pieNSiit Aifii Aioiai ctSi Aldhiii6 AiS suAe Jul
II dummy has the king and you can lead
the queen, or II he has the queen and you
can lead the king, the opponents by win
ming your card with the ace. at once make
the dummy's card a sure re-entry.
OF course, under such development, 1t is
the adversaries' play not to win with their
ace until dummy's high card falls; but in
order to defeat your game they are obliged
to let your high cards win, and you are
at least that much ahead, besides having
the satisfa ctiOn of having made as much
out of the hand as was possible.
AS has been emphasized before. the mo-
ment dummy's hand is laid down consider
which is the best suit to play for, and then
take all possible precautions to preserve a
re-entry In the long hand.
You will thus avoid the modification of
having established long suit without the
means to bring II in.