Pine Bluff daily graphic., 1903-11-04
& & s. s. * ~ HAMMM#N
!: 4 An Evening 4
. !. OF Handicaps :
!: !: Z: Z: II II !: e (: :: 4 Il: s.5ss - q < < !.


player in handicap party who shows
disposition to get ahead is neld back
by added burden. Herein lies the fun
of the affair.
The games are played from table to
table. They are described in the
Woman's Home Companion as follows:
At each table there is 4 certain amount
of work to be done by each player 4
player does successfully the work Of
the first table to which he is assigned
and is ready to pass to the next in or
der, he must accept a handicap or 4
certain amount Of work to be done AZ
the second ia BILE in addition to the
work which belongs there
For the first table provide large
box of anagram letters. Each player
in turn draws one from the box and
ten minutes are allowed IN which to
form with them twenty good English
words. The words are arranged on
the table in front of the player, aud
when the bell rings as a signal for the
finish they are examined by the host
ess, and pronounced correct or incor-
rect
AT the second table the players ars
asked to write the names of one hun
dred famous men and women.
Button-sewing renders a third table
a lively one. Ten must be sewed to
strips of cloth. Buttons with four
holes are chosen. The thread must
Pc SIS three times through each hole
A "cutting out" contest next taxes
the eyes and fingers. Each person is
given four pasteboard models, by each
of which he must make four copies
separately. Folding the paper is II
legal.
At a ffth table the players receive
skeins Of embroidery silk badly tan
gled The two longest pieces Of this
81 k dsentangled promotes the two
skilful people.
In the sixth heat ask each player to
write the letters Of the alphabet. aul
opposite each OF them geogra pical
name OF prominence beginning with
that particular letter. Thus: A, Asia;
E, Baltic; c, China; D. Dahomey.
This completes the series of six ta-
bles. Seats are drawn for as in pro-
gressive euchre The two persons who
are first to complete the circait win
the prize. In order to progress it is not
necessary to have done the exact
amount of work prescribed by a table
at which one Is placed. bit 10 have
done more than other people at the
same table. 1t is always tie Two per-
sons who have been most successful at
any stage who progress to the ne,5t
Now for the handieapping. The two
players who are entitled To pass from
any table on account OF superior work
each receive a handicap which they
will be obliged to assume. At the first
table. for example, the two who pro-
gress each receive a slip which re-
quests that the first ten presidents Of
the United States be written down In
the order in which they came, 1t must
be made at the second table in addi-
ton to the work of naming famous
men and women.
The two players who are most sue
cessful in naming the one hundred ia
nous people while at the second table
are sent forward to the third But il
dcapped from the first table they must
in addition, have completed their lists
of presidents. All papers are taken
away by the hostess At tha end Of
each round, so that any two PLAYERS
who have failed in a former attempt
must begin again en- the same ground
as the newcomers. except that they
are exempt from handicaus.
Tie handicap taken from the second
table requires the PLAYERS 10 drive ten
nails apiece in straight line into
small pieces of pine board
From the third table players progress
handicapped with an order to string
twenty-five beads in addition to the
other work
The burden attached to the fourth
stage takes the form OF an after dim
ner coffee-c0p filled with three kinds
OF grain. The work here consists IN
separating the grain into three little
heaps. each formed Of one kind of ee
real
The fifth handicap consists in adding
correctly good column Of figures.
The sixth hindrance lies in correct
ing the orthography Of ten English
words misspeHed
Each PEI n progressing has star
pasted upon his talIy-card. Two stars
are always pasted at each table. AZ
soon as there are two persons whose
tallies show six stars the game is at
an end. Thus, to win the game players
must overcome six legitimate tasks
and fye handicaps. In every case the
player who progresses must have cou-
peted his handicap work before be-
ginning on the legitimate work of any
table.