Daily Kennebec journal. [microfilm reel] (Augusta, Me.) 1870-1975, 1903-03-13
IN A PAPER OF PINS.
Merry Games With This Foundation.

number of jolly evening games car
be played with ordinary pins, one s.
cent paper of which will supply the
foundation for an evenings amuse-
ment.
A PAPER SPEARING CONTEST
Tear or cut clean scrap paper into inch
squares and pile them on a pasteboard
box lid There should be several hand
fuls, enough to make a good-sized heap.
Place the box lid in the center of the
table at which the game is to be played
and give each player pin. The fun
consists in seeing who, in the fifteen
minutes allotted to the game, can spear
the most pieces with his pin.
BY the rules of the game only one
piece of paper may be taken on the pin
at one time. If two are captured by
mistake both must be returned to the
pile.
\ small prize may be given to the
boy or girl having the most squares
when the game is at an end.
FINS AND MARBLES.-Eachb boy or
girl receives three pins, which are
stuck upright in the carpet. Marbles
are then used to bowl over the pins.
Naturally there must be prearranged
place for the pins to be stuck, and for
the bowler to stand, in order that
everybody shall have an equal chance.
If more than one boy or girl should sue
coed in downing all three pins in the
three bowls allowed by the rules, the
successful players can have rubber
games together until one or the other
becomes champion.
PIN RUN.-Young folk fond of
lively romp will like pin run. 1t is
easily arranged.
Fill an ordinary square box with soft
wood ashes or sawdust. Give each
player half a dozen pins and let him run
around the room six times, endeavoring
each time he reaches the sawdust box
to drop a pin in such way that it will
stand upright in the sawdust.
A quick run is not necessary, and
might prove exhausting. A gentle trot
is best, but the player must neither stop
nor hesitate in passing the box to let
fall his pin. He who succeeds in maxi
ing most pins stand upright is victor
in the game.
POTATO PIN.-In this all the company
join at once. Let all players line up
against the wall at one end of the room
anu give tdCil d tCet'Sc cAAiA q pm fht
a given signal each player begins roll
ing his potato across the room, using the
pin as propeller. The potato. of course,
rolls this way and that. 1t must be
followed and guided will, the pin. The
player first to reach the other end of
the course is victor.
STICK PIN.-Place pincushion on
"a table or a chair at the far end of the
room and give each player a pin.
Each player is blindfolded in turn,
and told to stick his pin in the cushion.
AS he is bandaged at the end of the
room most distant from the pin cushion.
and is not guided in any way toward
the goal, this will prove to be no easy
matter.
PIN POINT.-For this game use
basket of apples, bananas, peanuts or
bonbons. The starting point is marked
by the basket. and the goal by book
or anything that happens to be handy.
See that each person present has
clean, new pin. Every player has three
minutes in which to get apples or other
trophies out of the basket and run
around the room with them. The fruit
is. of course, speared and held on the
pin. The young person who. in three
minutes time. lands most apples at the
goal is winner in the contest.