The daily morning journal and courier., 1903-11-14
EaNs N-ss . .ISre1 F
 DALLTlNG WITH MICE.
GAMBLER TELLS H0W DUPES ARE CHEATED WITH CUBES.
Rers skiii Is Required-some Ivoriss HIismarks0 and some are Loaded- Latest Invention Uses Electricity so Control Them.

Latest Invention Uses Electricity so Control Them.
 s'I read In the papers the other day." said the retired gambler, "that prom inent banker out in Frisco shot himself because he sauandered big lump of the banks money shaking dice, and the story called my attention to the fact that there has been a revival of dice lately. They have been out of fashion for 10 or 15 years, and the sharp hasn't had much of a chance to show his skill with the cubes.
 There are not as many ways to cheat with the dice as there are in 52 pieces of cardboard, although as much skill Is re- quired with the sivories' as with a. deck ofcards. ....
 ..Swindlng with dice isn't child's play. I can tell you, and the sharp who seeks his fortune by manipulating them has to devote many weary hours to the acquisition of deftness in the nnaneu- vers that he intends to employ. In gambling it is those things that appear simplest in theory that are the most difficult in practice.
 'eThere are two general ways of cheat ing at dice--the manipulation of genuine dice and the employment of un- fair ones. In the manipulation of dice the first thing to learn is that branch of the art known to it's professors as securing which means simply the knack of retaining certain dice in the hand. One is held against the inside of the box, while the other is allowed to fall freely into it. In this way one of the dice Is not shaken at all and falls on the same position as it previously oc- cupied.
 By securing dice in this manner at each throw the sharp is sure of throw ing at least seven every time. With two dice this is the lowest possible score for him to make. Now, in an indefinite number of fair throws with two dice seven is the number of pips that will be the average for each throw.
 "But with one dice secured in such a manner as to fall six the average of an infinite number of throws is necessarily very much increased, because it is im- possible to throw less than seven. The chances of the two players bear no con- harrison. and the dupe is bound to be beaten.
 For instance, the chances of throw ing F by the player who secures one die are as 1 to 6: that is to say, there are 6 to 1 against him, while the chances against the player who goes to work fairly are 35 to 1. So at a dol- lar throw, the flat can drop a lot of money in an hour or two at this delec- table pastime.
 '3There are three kinds of unfair dice in general use. First, there are those whose faces do not bear the correct number of pips and which are known as 'dispatchers.' Second, there are those that are weighed at one side, and tend to fall with that side downward, and which are known as loaded dice.'
 Lastly, there is the variety bearing the name of electric dice,' which are the most modern development in this department of cheating.
 ttThere are two kinds of dispatchers high and low, in accordance with the fact of their having an aggregate oi pips either higher or lower than should be the case. They owe their origin tc the fact that it is impossible to see more than three sides of cube at one time
 Tn making high dispatcher any three adjacent sides are taken and marked with ?, 4 and pips, respective. ly. That side of the cube which is i'm. mediately opposite to the one with { pips. instead of being marked with as it should be, is marked with 6 also The side opposite to the is marked { also, and that opposite to the is mark ed in a similar manner.
 Therefore no two sides that bear tht same number Of pips are ever seen al one time, the duplicate marks being al ways on the opposite sides of the die.
 Tn a low dispatcher the process is precisely the same, but the sides art