The aegis & intelligencer. [volume] (Bel Air, Md.) 1864-1923, 1903-10-02
TRICKS WITH CARDS.
SKiLLFULLY DONE, THEY WILL AMUSE
AND MYSTIFY YOUR GUESTS.

HOW to lehh IN sAAS 49,
Will, ITS Back Turned Toward You.
Y'i,e Thirty-onc Trick A Clever
Way to Tell Drawn Cards.
This undoubtedly is one Of the best
Illusions performed with cards, as 1t
not only brings the whole pack into
use, but is also legltimately founded
upon arithmetical principles. by this
trick you are able to tell the whole pack
Of cards with the backs toward you;
also to sort them after being cut any
number of times in the mere act OF
dealing them out in row. 1t is per-
formed thus:
A pack of cards being distributed on
the table, with their faces uppermost,
they are picked up one by one in the
following order: 6, i, /, 7, 5, king, 8, 10,
knave, o, ., queen. Repeat the same Sc
ries of every thirteen cards. Four times
over will of course complete the pack.
That the above order may be remem-
bered, the following words are used as
a guide to the memory and they are
intended to enumerate the cards:
6 + l
The sixty-fourth regiment beats the
5. king
seventy fifth; up starts the king, with
s 10 3 knave
eight thousand and three men and
9 2 queen
ninety-two women.
Hence this trick is said to be done
"by wordsw
The pack being arranged, it may be
handed to any of the company ito cut"
with the proviso that this operation be
done whist fashion-that is, by taking
n portion of the cards off in mass
and placing the lower division on what
was before the upper one. This done
fairly and properly, it may be repeated
any number Of times, as the audience
may think fit. You then take the pack
and by a feint catch sight of the bot
tom card. Having learned this ut may
be done at a glance, in a second OF
time), you have the key to the whole
trick Then commence 1t by dealing
the cards out in the ordinary way, but
in thirteen heaps. Having dealt out
thirteen, begin again and cover them;
then so on as before. When finished
there will be of course four In each
heap. Now every heap will contain all
four of the same denomination, as the
four knaves In one heap, the four sew
ems in another, and so on. The th1r-
teenth, or last heap, will be Of the same
denomination as the one at the bottom
anntrivn6 tn md
according to whatever that card Is, all
the suits will follow, but in the reverse
order, as the words above indicate.
Thus suppose the eight was the bottom
card. Then on dealing them out they
would be In the following order: King,
5, 7, !, 1, 6, queen, 3, 0, Snave, 8, 10, 8,
and you begin reciting in the mind the
words you use from that passage in the
sentence, working from right to left
which the card indicates in the above
You would say
10 3 knave
Eight thousand and three men and
0 2 queen T.
ninety-two women; sixty-fourth
/ 5
regiment beats tne SeVenIy-ulnS VI
king
starts the king with, etc. Here, OF
course, is your starting point.
The same principle holds good what
ever the card may be. Any person ask
ing for q card, all four Of every suit
may be found in the same heap and
can be quickly turned up as soon as re
quired with q little practice, to the ut
| ter establishment and wonder Of the
company.
By taking up the cards in the same
order as before, but all Of one suit, yor
may easily discover the position Of any
one card that is demanded.
A fine trick with cards is called "thir
ty-one." It is played with the first siz
Of each suit, the aces in one row, tbs
deuces in another, the threes in anoth
er, then the tours, fives and skies, al
laid in rows. The object now will bt
to turn down cards alternately and en-
deavor to make 81 points by SO turning
| or as near to 1t as possible wtthou
overrunning it, and the one who turn:
| down q card the spots Of which make
him 81 or so near 1t that the other can
| not turn. down one without overruD
| ming it wins This trick Is very deceiV
| ing, as all other tricks are, and re
| quires much practice to be we'll under
stood. The chief point Is to count so al
to end with the following numbers
viz, 3, 10, II or a. For example, VIZ
will suppose 1t your privilege to com
mence with 3 and your adversary
would add 6, which would make 1t 8
1t would then be your policy to add
and make 10. Then, no matter wha
| number he adds, he cannot proven
you counting II, which number give
you the command of the trick. We will
suppose he adds 6 and makes 1G. TheI
you add l and make II; then he adds
and makes %, you add 1 and make "A
Then he cannot possibly add any mum
Der to count 81, as the highest numbe
he can add is 6, which would onl!
count 30, so that you can easily add tn
| remaining 1, or ace, and make II
| There are, however, many variations t.
the trick.
\ clever way Is here given in whicl
| to discern one or more drawn cards
Turn unperceived the bottom card Of
pack face upward; then let several o
the company draw card. Reverse tn
pack rapidly, so that the bottom is nov
the top card, and thus all the othe
cards are turned face upward unseel
by the spectators.
Hold the pack firmly in your finger
and request those who have drawn +
replace their cards in the pack. Thu
| all the drawn cards Will lie with thei
faces downward. while all the othe
cards will lie with their faces upward
You now step aside, select the draw
cards and show them to the company
| Boston Herald.