Evening capital. (Annapolis, Md.) 1884-1910, 1902-01-30
DIAGRAM FOR WINTER FOOTBALL

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side may play. Take, for example,
a game where there are five players
on side: AS team against KS. All
that is required is fairly level space,
a regular oval pigskin football, and
two goal posts, the size of the regu-
lation goal, but with the crosspiece
only a yard from the ground. The
field for game of five on side
should be approximately so yards
long and 80 yards wide.
Now suppose that AS team has the
ball. 1t is placed 20 yards in front of
the goal for the kickoff. AS team
lines up on level with the ball. To
cover the field well, KS side will dis
pose themselves about as in the ac-
companying diagram. A kicks, full
and fair, and the opposing team
starts for the ball, which is not in
play till it touches one of them. Sup
pose the ball flies toward Y, and he
sees that he can catch it on the fly.
He may now do one of two things
either make fair catch, or catch
and run with the ball toward the OPP
ponent's goal. In the former case he
calls out: Fair CATCH" and if he
catches he may, without opposition,
advance the ball five PAGES. 1t is then
put in play for his side from that
spot. If, however, he elects to catch
and run it back, he may run with it
until touched-not tackled, but
merely tagged, by any man of the
other team who was behind the ball
when ii was kicked off. The ball is
then down for his side, at the spot
where he was touched, and is put into
play from there. If the leather is
not caught on the fly it is put into
play on the spot where il is finally
stopped, but cannot be run back or
advanced from there.
After the kickoff KS side has the
ball, and must return it either by
punt or drop kick The kicking is
done in the alphabetical order of
names, each player taking his turn.
The first kick for KS side is there
fore by v, and the ball is turned over
to him by whatever player caught
turn it from the spot where it was
down." or from any part of the
field not forward of that line. For
AS side, b has next kick; then comes
w, then G, then X, then ID, and so
on. Any player may catch and adj
vance the ball, but only the one
whose turn it is may kick.
-. = -
ground, and TO return the ball into a
part of the field not covered by the
snemy's formation. If the ball goes
out of the side lines, it is put in play
from the line where it crossed
through the boundaries. Presently
one side will have worked the ball
far enough down to try for goal. The
trial may be either by punt or drop
kick. The ball must go between the
air space marked by the goal posts
at any height over the crossbar, but
it does not count goal if it be
caught on the fly by the defendersrof
the goal behind the goal line. If the
trial for goal fails the other side
punt out from their goal line.
Remember that the trial for goal
may always be made from directly
in front, as the ball may be carried
straight across the field in either di-
reetion after a down before kicking.
After a goal the side defending the
goal kicks off again. If the ball is
successfully carried by one side be-
hing the opposing goal line, it may
be brought out directly in front of
the goal for kick for goal
1t will be found that after little
practice the passing and kicking will
be very fast, and viii keep both sides
on the jump TO cover the field and
prevent the ball from being run back
too far. Quickness and accuracy of
judgment, sureness of catch, fleet
ness of foot and ability to place
punts, four of the most valuable quail
titles in regular football, will soon
be developed by this game, which is
lively enough to furnish plenty of ex-
element and exercise. If desired, in
reference may form and protect the
man running with the ball, though
this makes the play rougher.-Bos-
ton Globe.