Wheeling Sunday register. [volume] (Wheeling, W. Va.) 1882-1934, 1901-01-13
WHIST.
kLUABLE CONTRIBUTION CON.
flaming REASONS WHY WHIST
is THE GAME OF GAMES-A
FALSE DISCARD TO TEMPT
A LEAD-HOW TRICKS
ARE WON.

fne SUPPORTED clIcutdI, issueu ny MI.
I'D. Sholes, a jealous member of a
Chicago Whist club, is earnestly COM
Mended to readers Of the Register.
Every word of it is true. No indoor
game is so innocent of harm or con-
tains1 much of entertaining healthy
exercise as whist. 1t is in
he peer of all. But read the cir
|all mental, intellectual game rec
ions whist is, par excellence, the
of all. 1t Is an educator without
quail. Many colleges have serious
gitated adding it to their curricu-
1t develops, strengthen improves
lose faculties which mark, dominate
lr most intellectual, brainy people
hose who have made their mark in
the world, whose names will go thund-
/ ering down the ages. All our institu-
lions of learning give it an increas
ing and enthusiastic welcome. 1t GER
\ tainly must be admitted to exert a
wholesome and beneficial influence up
on the mental training Of students. 1t
is a notable fact that our leading whist
experts learned the game during their
, college days. The devotees of science
and art lavish money and time in
scientific research; In the encouraging
and fostering of art matters many dab
bile in with no practical good or re-
suits to themselves, nothing to repay
the loss OF time and money; but whist
the greatest of all, combining, as it
does, both science and art, is passed
by when the ONLY investment re-
Quired is little time, which will yield
big returns, if not Immediately, in
the future, on the foundation created
I in its study.
whist is both a science and an art.
1t is scinece, because its foundations
are laid on scientific principles on the
lines of the mathematical laws of prob
abilities, and on strictly scientific rea
soning, directing their application. 1t
is an art, because it requires education,
practice, judgment and skill in the &C
tual play of the game. In this. as in
many Intellectual pursuits, 1t Is only
| by a combination of the two that sue
cess can be attained. hence both must
be learned Whist is an abstract sci
ence which treats of the action of fifty
two representatives of the mental pow
ers. By practicing with cards only,
whist can no more be learned than can
geology by the handling of minerals,
or architecture by the planning of
boards or driving of nails
The player of whist must be stu
dent to ever become an actor. Practice
islof no avail unless principle controls
It.
There are thousands of persons who
'iiaf 'K48tered every lead and follow
every signal and echo, every f1nesse
and underplay, yet who will never be
minister's in the artistic sense. They
appear to be totally oblivious to the
fact that whist play is an art, deriv-
able from science, and that those who
really excel in 1t are rare as those who
have distinguished themselves in paint
ing and sculpture.
Whist is just the relaxation needed
by the business and professional man
at the close of hard days work. A
new train of thought is opened up,
new lucas JdhC pOooCoolOll vi OiAC, q
complete emancipation from business
and other cares ensue. 1t acts as a
tonicl a stimulus to the brain, which
ut builds up, strengthens, gives new
life to- freshens one up Memory, OBJ
servation, inference, Judgement per
ception, calculation, attention, are all
brought into healthy action, to which
the competition created by friendly
game of whist gives zest and piquancy,
Favored with the element of luck, that
neither science nor art can eliminate.
The working game Of whist that
calls for thorough competency and
last, that makes the last part better
than the first, that plays for the value
of every card, irrespective Of what
chance may suggest or offer-this
working game is the highest order
of whist, the greatest game in the
world, a game every man, woman and
child should study and strive to excel
in. The mental drill, the development
broadening and expanding of the mind
and intellectual faculties will be of
lifelong benefit and profit"
A False Discard to Tempt a Lead.
When the adversary is IN and a false
Sdl SdhhOb llui SOul pal IlASl, d CICNCI
discard will divert the opponent into
leading up to a tenace suit or a SHINY
guarded honor Mrs O'Brien. of De-
troit, playing with Miss Blackburn, of
Cincinnati, recently made trick by
such a discard. The play went as fol-
lows, Diamonds triumph, north to
lead:
Miss
Mrs. Black
O'Brien. burn.
L. TICKS. w. N. z S.
Trick l..-...6 8 S K S
Trick 2.......7 s 10 S D
Trick 3........S D I'd Sd Sd
Trick 4.'...... o 10 D Q D J
Trick 5.."....a H SH KH an
Trick 6........6 H III Al H