Wheeling Sunday register. [volume] (Wheeling, W. Va.) 1882-1934, 1901-03-31

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All Europe.
Brooklyn Eagle.
The game Of salta Is OF quite recent
origin and halls from Germany, the In
vention being credited to Herr G. But
tenbach, Of HaanbuTg. It received
splendid send on through the endorse
ments of no less person than Emperor
William. who is reported to have pass
ed judgment upon it to the effect that
1t developed ingenuity and taught tao.
tics and strategy. This, of course, was
enough to make it immensely popular
with the Teutons and it straightway
became the favorite diversion in the
officers casinos and the barracks.
While from its very nature it can
not hope to rival either chess OIL
draughts, yet it's fascination is such
that it bids fair to become the draw
ing room game of Europe. AS COM
pared to chess, it is very easily learn
ed, as may be judged from the fact
that Marshall won a prize right after
he had acquired some knowledge Of
it.
The game is played on board SINH
lar to that on which chess and check
ers are played, except that it has a
hundred squares, instead of sixty-four
the black diagonals alone being used, as
in draughts. The board is placed with
a white square on the right hand
side and each player is equipped with
fifteen men, which, at the beginning
of the game, stand on the first three
rows on opposite sides, precisely the
same as in checkers, wherein, however
twelve men are used. An important
difference is that there is no capturing
done whatever, the players operations
being limited to leaping or passing
over this, again, being compulsory
wherever possible.
on the black squares in numerical or
der, from / to 5, number l being or
the left side of the player. In or
der to distinguish them the pieces or
the third row on each side are mark
ed with suns, on the second with
moons and on the third witt
stars. The players object is to bring
his own men to the opposite side Of
the board in exactly the same posi-
tons they were originally occupied
The five principal rules of the game
are the following:
% The pieces are moved as il
draughts, diagonally, one square at {
time, to the next black square, either
backward or forward.
(2) If a player move piece to {
square adjoining one occupied by al
piece over it to the next adjoining
square; none of the pieces is, however
removed from the board.
CD Passing over is compulsory. II
case of omission, the opponent call:
'Salta" (leap).
ca 1t if is possible to pass over al
opponents piece anywhere on the
board, no other move may be made by
the player, whose turn it is to move
Only one piece can be passed over a.
each move. The pieces may be moved
forward or backward, but can be passed
over an opponents piece in a forward
direction only.
(5) If several. passings over are pos
sible at various parts of the board, only
one such passing over, at the option Of
the player, whose turn it is to move
may be effected. The next passing
over may be made after the opponent
has moved, the whole game consisting
of alternate moves and passing over.
The player who first gets his pieces
into the winning position on the oppo.
site side of the board counts as many
points as the loser would require moves
to get his men rightly placed. This
method of scoring. however, cannon
be considered entirely fair, for the rea
son that play may defeat an oppo
nent in a dozen games by narrow
margin each time and yet have an ag
gregate of points less than that of the
adversary, who may have won only &
single game, but that one by larg,
margin.
The game must be regarded as in its
infancy, and its theory has yet to bt
constructed from the best play of its
leading opponents. The underlying
principles are: % The rapid advance
ment of the pieces toward the oppos.
ing goal; CD the destruction of the
hostile array by impeding or splitting