The times. [volume] (Richmond, Va.) 1890-1903, 1901-02-10
Agents in Every Town and County.

cards are playable, but as soon as either
OF the upper cards has been removed in
course OF play. the owner lis entitled to
turn up the card which was beneath ii,
upon which this in turn becomes play
able. He should not, however, turn it, in
any case, until it is his turn to play, as
otherwise he is needlessly giving iEfor-
nation to his adversaries. This turning UP
Of the concealed cards gives rise to some
CT the most amusing incidents of the
game. For example suppose that a has
led the three of hearts, and that 3 has
played the four. c. the third player, has
none of the suit, but has among his eN-
posed cards a higLl trump lie could, of
course, win the trick with this, but i1e
hopes to win it more cileaply, and he
therefore Curns up one after another Of
his unknown cards. in Tue hope of coming
upon a heart good enough TO beat the
four After turning up two or three cards
in vain, he comes to the last available.
which proves to be the two of t1earts.
He is bound to play il. He has exposed
his hand to no purpose, and lost the
trick.
EACH HAND a CAME.
Each hand is a. game in itself, and is
settled for in counters of any agreed VAL
ue. according to a simple process of sub
traction. The player who has made the
largest number OF tricks receives the
value of their respective differences from
each of his oppnnents one counter for
each trick, while the player who has won
fewesr tricks in like manner plays the
PLAYER who came second Thus, suppose
A has won five tricks, 8 eight, and c
four B receives three counters from a,
and four from C. while A receives one
from c. If A and 3 have seven tricks
each, c (haying three will pay to each
tong
B two, and six, A will receive seven
counters from Z and three from c, while
B in turn will pay C four.
The science of The game. in the hlSher
sense, has yet to be elaborated, but III
the meantime the following hints may be
useful TO the novice. Free your covered
cards (by removing those above them)
as early as possible. so that they may De
available for play, but on the other hand,
do mot actually turn. them up until the
exigencies of the game compel you to do
SO. In connection with the first point, II
you have a choice between playing the
upper card of a couple, or single card,
YOU should give The preference to the
former as freeing another card tor SUISSE
quent use.
The leader at the outset should need but
little guidance. There are tWenty-se w. eii
cards exposed and no others can, at this
stage be played. Consequently he can US
ually make one or two tricks certain
ty, and it is as we'll to do SO. Having eX-
hausted his winning cards, or having none,
he should for preference so lead that the
trick may be won by the player on ms
left, that he himself may be the last
player in the next round. II he holck
tenace, tie intern ediate card being eN-
posed in the hand of one Of the otter play
ers. he will naturally avoid leading that
suit, as by waiting ne may probably make
two tricks in IT, At a later stage of the
game, when a number of the upper cards
have been removed, memory, as to the
cards already out, viii play 4 very import
ant part. Thus, il ace, king and queen OF
a given suit have been PLAYED. the holder
of the knave should know thai barring
trumps) that card is a safe winner. On
the other hand, his opponents, knowing
that the card led is the best, VIII play
from their cards of the suit ;tirealy eX-
posed and not turn up others III the VAN
hope of finding something 70 beat 1t.