The Indianapolis journal. [volume] (Indianapolis [Ind.]) 1867-1904, 1901-09-01
GAMES FOR LITTLE ONES
SUGGESTIONS FOR THOSE WHO WISH
TO AMUsE CHILDREN.
Plays That VIII Keep the Youngsters
Bright and Happy During the
Hours of Outdoor Recreation.


maintained by the School Board of the
boroughs OF Manhattan and the Bronx.
| They are published as offering valuable
suggestions to those upon whom falls the
sometimes difficult duty of amusing little
children during the summer months:
| 1. Drop handkerchief.
| 2. Spin platter.
8. Frog in the middle. One. two or three
| children sit in the center of the ring, with
legs crossed under. All the others stand
in circle around. Running toward frogs
in the center, they try TO touch them with
out being caught. Children caught must
| be frogs.
4. Bridge. Children stand opposite each
other, raise and join hands, forming a
| long bridge. Two at one end run under
I and join at the other end. Next two run,
| etc, until all have had chance to run
under the bridge.
8. Puss in the corner.
| 6. Button, button.
7. Button on a string. String the length
of the row of children or long enough to
go around the ring; place it button,
ring or small spool; children move button
along, not letting the child outside know
where it is; the one on the outside touches
| the hand under which he thinks the but
ton is hiding; If successful the one whose
hand was touched must go out and try.
| 8. Stoop tag.
| 9. Blind mans buff
10. Jacob and Rachel Two children in
the center is blindfolded and says:
| Jacob, where art thOu?" goes about
in the ring and calls Here 1 am, Rachel"
A must locate and touch by the sound.
| and If successful In catching, b becomes A
for the next game, is blindfolded and must
| try 10 catch another.
| IL. Tapping the stick.
| Il. Tom fiddler. Draw long chalk mark
on floor; ali but one child stands on one
side of the mark; one child alone on a side
is Tom fiddler; all step over teasing Tom
FIDDLER and calling out I'm on Tommy
Tiddler's ground" Tom tries TO catch
one, and il successful the one caught be-
comes Tom fiddler.
HANDKERCHIEF GAME.
13. Handkerchief game. Children stand
in ring, one in center. Those in the ring
keep throwing handkerchiefs from one to
the other. The object of the one in the
center is to touch child while she is hold
ing a handkerchief; those on the ring do
not want to be caught holding same and
throw it before the child in center reaches
them.
Ii. Little lassie. Ring Child in center
who is lassie. Children call:
Little lassie, give us a chase.
| Get one quick to fill your place.
Then all run and lassie follows till she
touched ION the exact spoD she places her
hand; she then goes in center, keeping her
hand on spot and helps little lassie to catch.
Game is repeated two now being in center.
These two each catch one and in so doing
possibly touch those caught on different
| parts of the body this makes four in the
center, each having and keeping the hand
| on the part of the body touched.
This causes much merriment.
.
ring about eighteen inches apart, not join
ing hands. One child walks around with
handkerchief, saying:
"One, two three,
Come follow me,
Drop, drop drop,
Where shall | stop?'
At the word stop she drops handker-
: | chief. Child near which il is dropped picks
il up and follows her as she threads her
way in and out among the children until
the first is caught; the second then goes
around the ring with handkerchief.
To- Wolf and Sheep. One child is wolf
stands opposite side of playground; the
rest sheep and stand on the opposite
side
Sheep-ln his cottage fast asleep.
Wolff will catch you as you run.
) Sheep-If we let you there's the fun.
The wolf and sheep then change sides,
and I'm crossing the wolf catches as many
sheep she can; these all go to the wolf S
J side and help the wolf to catch, as the
game is repeated.
THIMBLE GAME.
II. Thimble. The children are sent away,
( with the exception of one, who places a
, thimble or other object where it is partly
, hidden, and yet, if found, is within view of
all. Children return. and the one who sees
the thimble must say nothing, but simply
sit down; the next one who sees 1t also sits
down, until dozen more are seated, when
! one is sent to tell where the thimble is hid
den.
Try to find the thmble out,
Use your eyes and look about.
IS Daffodil. Two children stand facing
each other and raise clasped hands high:
other players form a ring and skip around
and under the arch, singing:
We're looking for a daffodil, daffodil,
We've found one here.
! At last word arms are lowered and child
| caught; one caught takes the place of one
! forming the arch, and the latter joins the
ring.
49, Hill Dill. Draw two long parallel
chalk marks on the floor about eight feet
. apart. a child, "A" stands between the
marshall the others stand on one side OF
the chalk mark-when "a calls Hill, dill
come over the hill' all the children must
2 run across the two chalk marks and over
T to the opposite side. "A catches a 5 they
! run across, and the one caught must re-
main in between the lines. IA calls again
E Hill dill etc. and those who are in be
l | tween the lines must assist her in catching
some more; repeat until all are caught and
| the game is at end.
%. Hiding. Place a number of objects in
= the center Of a ring. Child hides eyes and
some one removes one or more of the OBJ
| jects (similar to when All Playing To-
gether.')
q. Feather Children sit in two rows, A
. | and b, opposite each other, about three fee
| apart; feather zone from an old dustel
| will do is blown by the children on "A's'
: side; their object is to blow it over to those
| on the opposite side. "B" keeps blowing
SO not 10 let il alight on any of them
should the feather alight on one of those
: | on side "B' that child is out of the game
The second side, B. then tries TO blow the
! feather over so to send out some OF
4 them on the IA side The game continue:
{ in this way until all are out, or as long a!
| the interest lasts
MUSICAL MYSTERY.
q Magic Music. Some enc plays tbs
| piano-all the children are sent away Will,
something is hidden. Loud playing indi
Gates that children are near the hidden OBJ
ject; soft playing that they are far away.
. %. Duck Under Water. Children stapC
opposite each other, holding hands or hand
kerchiefs to form arch; the two at enc
I, go under the arch and join on the othe
end, then the next two and so on until al
have had a chance to so under the arch
= any child who breaks the arch or lets g
. OF hands is out; keep up as long as interes