The Providence news. (Providence [R.I.]) 1891-1906, 1901-04-29
BIG CHANCES
IN CRAP GAME.

The game OF dice which has become so
thoroughly intrenched In the black mans
nature that his dearest hopes frequently
hinge on throw OF the dotted cubes.
presents an interesting s,Vies of compll-
Gated facts. facts which broaden into an
almost limitless field OF speculative pos
sibilities
Indeed the doctrinaie who is fond or
juggling with probabilities might play
Indefinitely with the series OF possible
mathematical combinations which are
found IN these simple gambling devices.
BIND chance is probably the basis
of the game from the viewpoint Of the
ordinary player. and IL is not likely that
the average man has ever considered the
psychology of craps There are to be-
found, nevertheless. the definite lines oe
the law IN the processes OF this simple
game. and all is not LETT to the caprice
OF chance.
Attempts have been made at different
times by ambitious writer's of spec-
ulative turn of mind 10 systematic the
infinite variety OF probabilities. but the
work Of what may be called the six in
tercopters-that is the six possible com
bnations which enter into the point
seven has broken the flow OF theories
enough
These ntercepters are formed by the
conjunctive throwing Of ones and skies,
twos and fives. and threes and fours.
CHANCES FOR THROWING SEVENs.
The possibilities Of throwing seven are
doubled on account OF the fact that the
dots ON each OF the six sides Of the two
dice correspond in numerical order rum
ming from one 10 six.
TO illustrate this. there are two ways
of making seven by a combination OF
six and one. as there is six and one on
each of the dice. In the same way the
combinations are doubled I'm the other
possible sevens found on the six sides OF
the two cubes
Looked at from the viewpoint of prob
ability the chance OF throwing seven
Is always greater than that OF any other
combination. and the percentage I'm favor
OF combinations above and below the
point seven decreases in exactly the
same proportion.
In the ordinary game OF craps two
bone cubes, with the dots running gom
one TO six. are used so that the lowest
combination possible would be one and
one. or two. The highest combination
possible would be twelve, orr ix-alld- AIx--
When the ones are up conjunctiyely,
or when the skies are up coniunctively,
on the initial throw the player loses.
This IL craps. Chance are exactly even
SO far as these combinations are con-
ccrned. There H. one caance 10 throw
one and one, and one chance TO throw
six and six.
The other combinations. drifting In
both WAYS toward the point seven. the |
IntercCpter. show a proportlonate in !
crease So far as probabilities are con- |
rcrned. A palmer illustration can prob |
ably be found in the following table
-ombinations....... 23i567S9 90 n i2 |
Chances s............... 1895 1854 |
Craps are found In this table I'm the l
two and twelve at the exc |
tremes OF the table. The high pomG \
seven is i'm the center, with six chances 4
N its favor. ON the initial throw Of the \
lice.
An analysis OF the table will show
hat there are two chances TO make \
hec. the lowest possible point In the /
game and these chances neutrallzo the
of craps on the initial I
hrow The point eleven at the other
md OF the table Is IN exactly the same
position.
There are three chances to make four 4
md three chances 20 make ten, There
IRE four chances 60 FIVE and four chances
@ make nine There arc five chances
~ make six ana i've chances % make
,ight This brings the table from the