The times., 1900-12-26

! get rid of the ten cards in his hand and one
! from the stack
Runs of not less than three cards of one
suit and triplets or fours are laid from
the hand face upward upon the table A
| sequence or three cards thus laid down
| may be added to.as cards continuing the
sequence in the same suit are drawn from
| the stack
The dealers adversary draws the first
card from the top OF the stack, and if he
! can use il in combination with anything
IN MS own hand he draws it toward him
and lays out the cards that combine with
| Il Suppose he holds the four and five
OF hearts and draws the six: he laws down
! the three cards. or il ne had two other
SKIES he might lay down the iriplet Hay
| ing Used one OF the stock he now has
! eleven cards and must discard one from
! his hand, face upward on the table II
| bis adversary can use this card he does
So II NOT be turns il face down and
draws another. If he cannot use The one
! drawn, his adversary has a say, and If
neither can use il 1t is turned down and
the last to refuse 1t draws another, and
SO on. player need not use card un-
less he wishes 10, hut If he has those that
! fit 1t exposed on the table his adversary
can force him to take IL so as TO make
him discard. Each player puts chip in
the pool, and the first to get eleven cards
! IL
eleven down each adds another chip, and
SO on until the pot is won
skill, memory, and judgment are the
principal factors in the games of cards
which are popular at present Games in
which chance formed the main part are no
longer fayorites with card players. To
such games where the greatest skill is off,
set by the character OF the hands dealt,
alterations have been made 10 eliminate
the element OF luck. Duplicate whist has
taken the place of straight whist An
other form Of the game bridge has also
relegated the formerly popular game 10
the rear.
Good memory is an essential requisite in
bridge. duplicate whist pinochle, hearts,
and casino. Poker demands judgment more
than any other qualification, although
memory is necessary to a proper estimate
OF previous plays and the methods of bet
ting employed by an adversary. Euchre,
alone, of the still popular games depends
upon the cards rather than upon the exer
else of memory or judgment.
These elements of Intellectual skill have
been added TO many new games. Discard
hearts. the most recent form of that game,
Is an instance. Cards are dealt. when each
player in succession discards three cards
which are placed face downward in front
OF the player to the left. When each play
er has discarded he takes up the discards
III.
player has thus passed three of his cards
into the hand OF his left-hand adversary
and received three from another player on
his right
Memory is brought into play in the rec
objection of the cards passed to the hand
OF the adversary and the judgment is ex
ercised by the knowledge of what that
adversary can play.
\ good memory is required in casino,
The introduction OF spade casino, in
which every spade scores a point, eff
fects a marked improvement in the game
The method of scoring is vastly better
ed. Spades are counted as in the old
method two points. and the old score max
ing a total OF eleven points is counted
for four ace cards. little and big casino
In addition. each spade counts a point
and the jack of spades and little casino
count two points. a cribhage board has
been introduced into the game for the
keeping of score. Every point is pegged,
when made.
Either 1hirty-one or sixty-one points up
is counted as game. AT the end of the hand
there is nothing TO be counted but the
cards, the holder of the majority adding
three points for them. AS the score is
continually in sight and the players peg
right along as fast as they take In any
thing this makes a very lively game, much
value of the spades and the rapidity with
which they count up, the game requires
a better memory anG more judgment than
straight casino, because 1t will often pay
a person to pass baild with an ace In
It so as to make another build with two
or three spades In IL. One must remem-
ber the spades played and the cards taken
In SO as to know whether II is worth while
TO try for spades or abandon them in fav-
or Of some other points. II is useless
TO play for builds with spades In them
when one player has already taken home
seven spades and equally foolish to 90
for cards when your adversary has twen-
ty-foar or twenty-six already home.
Cribbage, unchanged for $50 years, and
in which there have mover been any varia-
tions. has at length been subjected TO
alteration In order to introduce the ele-
ment of memory. This has been abso-
lutely lacking. AS 1t has been changed
the players turn each card face down as
soon as called. II is necessary to remem-
ber the exact order to count runs prop
erly. An error counts as muggins.
So Convenient I'm Form.
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