The Republican journal., 1900-09-06
BRIDGE WHIST,
The Game of the Hour and How 1t
Played.


Played.
Bridge whist is the game of the hour
this summer, says the New York Trib-
une. There is perfect Juror for this
new adoption of the sedate old game of
whist which is now being played by it's
devotees morning, afternoon and even
ing at the various watering places 1t
is claimed for the newcomer that it is
quite as scientific as well as far more
exciting than it's progenitor. And
while, OF course it is impossible to give
more than the actual rules of playing in
short article, good regulation whist
players will probably find out for them
selves the intricate laws which govern
the science Of the game.
In bridge whist the cards are first dealt
to the four who are playing partners
as in whist. The person who has the
deal, however does not turn up the last
card as the trump but has the option
| OF making it anything he chooses. OF
course in doing this the counting must
be considered. If hearts are chosen
every extra trick over the book counts
eight, diamonds six, clubs four, spades
two, and the highest count of all is
| made if the dealer wins the tricks after
! having decided to make it ''no trumps, -
that is, each suit winning or losing on
its own merits. This counts II. The
game is won by the first couple scoring
30 polnts-and the rubber, as in viii st
consists OF the best two out of three
gameS-the winner OF the rubber being
credited with ten points above his score
the counting being according to the
score at the end, when the ''extras"
| held by each player are also counted.
i These consist of 'honors." s'chicane'
and grand and little salm." The
| honors are the face cards of trumps
and the ten spot, and count by the side
having the majority being credited with
twice the value of trick For instance
if hearts are trumps, the credit is 10
four honors count four times the value
of a trick. "Chicane'' is where no
tnlmps are held by one of the players
This at the final reckoning costs the
opponent pair the value of half the
honors held by them for that hand.
Grand salm is when all tricks are taken
| by one side: this counts 40 And little
salm is when all tricks are taken except
one. 20 being the advantage in count
III the dealer has not sufficiently good
cards to make trumps of any suit. lie
| turns the privilege over to his partner
| ~ pCIlS SCiitldiiN uilltISloOu lllul Ii
the dealer cannot make it red he gives
| his partner the choice, who, unless he
has an exceptionally good hand Of red.
makes it black, as in that case the loss
will not be SO great if the other side
WINS. 1t is obligatory for the dealer or
| his partner to declare the trumps.
After the question of trUmps OF no
trnmps) has been decided. the person ON
| the left Of the dealer has a right of
doubling. This, of course he will only
do If he thinks he can score OH his ad-
versary If his hand is not sufficiently
good to take the risk, lie says to his
partner may play?' an expression
which gives the latter the opportunity
Of doubling it in case his cards warrant
1t. This point being settled. the game
begins, After the player on the left Of
the dealer has laid down his card the
partner of the latter. who is called
dummy" places his cards face up
ward on the table and retires from the
game until the hand is played out, the
dealer playing his partners turn and
having the entire responsibility The
game then proceeds as in ordinary
whist. the counting. however. being as
has already been stated, This making d
dummy is a feature of bridge whist and
constitutes the radical difference be
tween it and regular whist. and it will
be easily seen by experienced whist play
ers that the cards being laid face upward
for all to see would call for new ad-
justment Of the lnwritten laws that
govern good whist PLAYING.