The Saint Paul globe., 1900-03-18
Rew &a11e, OF eeBmdQe. y
7r6nises to Exceed Whist in Point Of Popularity.

| more IN CLUBS, or 32 16 more than that II
diamonds, or 49, and so on.
If any player has no trump It Is called
chicane, and adds to his partners honor
score, or reduces the adversaries' honor
score, by the value of two tricks or sim.
pie honors. If one side held four honors
In diamonds. but one Of the adversaries
mad no trumps, the score of "a would be
reduced by IL, leaving them still IL points
When there is no trump suit:
| Ihree aces are worth th.................. 80
| Four aces are worth ...............,.4 40
four aces in one hand are worth. ..... 100
III each side has two aces, honors are a
| stand-om. 1t is the great value of the
honor score in the red suits which induces
player to make 1t red In preference to
no trump when he holds four or five hon
| ors in one hand. Even If he does not WIN
the game In that suit, he will get such a
large count for honors that 1t will greatly
| reduce the value of the rubber IL the ad-
versaries win it. Although the honors
count nothing toward winning the game,
| they are an important factor in the final
settling
Failing such a valuable honor count, 1t
| is to the interest of the player to make it
no trump If he holds three aces even on a
passed make. 1t Is imperative to make it
no trump with four aces, not only on ac-
count of the almost certainty of winning
! the odd trick at least but also because Of
| the value of four aces in the honor col
umn. When the make is passed, the deal
! er's partner should be very careful about
! making 1t no trump with less than three
| aces, unless he has both the red suits
certainly stopped, In which case he may
! take chance on his partners having
| good black suits. He should not make 1t
red unless he holds at least five of the
suit and two good honors, with some
in nth 40 110
| decide all such points. as 1t is useless to
| risk no-trumpers when a trick In spades
| is enough to win the game, but if the ad-
Yersaries are nearly out and the dealers
| side Is much behind, the latter must often
| take a chance to do or die then and there
| with g. no-trumper.
| Judgment in the makes is quite as i'm
portant as skill in playing the hand. II
not more SO. end thousands of rubbers
are lost by injudictous makes and mat
tention to the score. Suppose the dealer
passes 1t, with the score 20 to in his IA
vor, and the partner finds himself with
three aces and not another trick in his
| hand. 1t would be foolish to give the ad-
| versaries a chance to. win the game by
| making 1t no trump, and he should make
| 1t spades, in which they cannot win more
| than 16 points, even If they go over and
| make every trick but the three aces
|
| 30 points, that ends the first game. If
| the same side wins the next game, the
third it not played In order to show how
| the game is scored, observe how the fol-
lowing results are put down on the score
| sheet: The first dealer USUALLY keeps the
| score. and at the head OF II he writes
| we" and "They." to denote the different
sides. I'VE" dealt the first hand, making
1t diamonds. and won by three tricks and
! four honors. worth Is and "a. Then
: They" made it hearts. winning three by
cards and three honors,. worth "a and 16.
Then I'VE" dealt again. passed it to the
! partner, who made it spades, gone over
by the other side, enough" and thew
| made three by cards and simple honors
AS doubling does not affect the value Of
| the honors, that score stands at 4. but the
| tricks are worth II, which wins the first
game and line is drawn under it.
: In the next deal, "They" made no
trump, and won two by cards and three
aces, worth "a and 80. Then eve" dealt.
l and on passed make named clubs, win
ming six by cards. little slam, and live
honors. worth "a, 20 and 20, or 40 In hon
ors. from which must be deducted, be-
cause e.one adversary had no trump.
chicane in clubs. In the next deal '"They''
! made 1T hearts, scored Z by cards, worth
| 56, four honors in one hand, 64, and gran 4
| slam. 40, winning the game and rubber.
! The scores Of both sides are now added
up, the side that wins the rubber ALWAYS
getting 100 points bonus
The lower score is then deducted from
the greater, and the difference Is the
value Of the rubber. in this case 272 points:
WE T&IEY