The Seattle post-intelligencer. [volume] (Seattle, Wash. Terr. [Wash.]) 1888-1914, 1900-12-16

H<N ltI1GE mas difUUcL fillhS's eNf~NT
liz seeded whist in the clubs of Lon
Ill - don and bids fair 10 do the same
thing in the provinces OF Eng
land. During the three years since its
Introduction to the United States II mas
grown rapidly in favor among the best
class of players. to whom 1t Appeals
strongly on account Of the fact trait IL
afYords greater scope for skill In the
play Of the cards and wider field for
the exercise of judgment In the make
than does the parent game. AS an euu-
cationsl medium bridge is of the utmost
value TO the whist player; nothing VIII
30 readily teach the tactics pertaining 70
tenace and finesse and the correct vaiu-
alton OF hands.
As the principles on which bridge play
Is based. with some modification in the
method Of application. are the same as
those underlying whist, an elementary
knowledge at least of the latter is
necessary preparation for the former
Tho would-be bridge player who is igno--
rant of both games should study ana
practice straight whist for some months
before resorting to the bridge table. and
then he shonld look attentively for
considerable time before venturing to
take hand.
At bridge, even more than at whist
the partners have common interest,
which, since at certain stages the play -
entirely under the control OF one OF the
pair, are peculiarly apt to be sacrificed by
. bad player, while his partner Is help
less witness OF the butchery.
Rules OF the Game.
The rules for the formation of the table.
shuffling and dealing are the same as at
straight whist, except that no card IS
tirned, the trump being declared, and the
deal may not be lost. a misdeal necessi-
tat!ng an over deal.
The game consists OF minimum OF
thirty points. but all gained in excess OF
that number arc counse1. The rubber Is
the best OF three games.
The first six tricks secured by either
side add nothing to the score, but each
subsequent trick counts certain number
OF points. dependent upon the trump suit
when spades are trumps, each trick
after the six counts two
When clubs are trumps. each trick after
the sixth counts four.
When diamonds are trumps, each trick
after thu sixth counts six.
When hearts are trumps. each trick
after the sixth counts eight.
Wher no trump Is declared, the vaiue
of the trick Ia twelve
No trump, or .'noner," az 1t is called
IN England signifies that the player hav-
ing the right OF declaration has decided
to play the deal without trumps. In which
case there are four plain suits. and the
game proceeds as ut whist when trumps
are exhausted.
When no trump Il declared, the honors
are the four acc5; otherwise they consist
Of the four court cards and the ten OF the
trump suit. The value of the honors. like
that OF the tricks, 10 regulated by the suit
declared.
Two partners holding three honors score
the value or two fricfa.
Two partners hoJdine four honors score
the value Of four tricks. 4.
Two partners holdingsrSs. honora scare
the value OF FIVE tricks.
One player holding four honors scores
the value OF eight trickJ.
One player holding Ave honors scores
the value OF ten tricks.
Honors Arr Counted In.
Four honors In the hand OF one player
and the fifth in that of the partner enti-
tie them 10 score tho equivalent of nine
tricks. For example. three honors in
clubs. held by two partners count eight
points: Ave honors In hearts, under the
same conditions, count forty; four honors
In spades. held by one player. sixteen, and
90 on
In no trump. II two partners hold three
aces they scor, thirty; II four. forty
Slam IL effected BY scoring thirteen
tricks by cards-tricks secured through
the revoke penalty not applying--a,ld
adds forty points to the honor Count Lit
lie slam, twelve tricks similarly obtained,
adds twenty points to the honor count
A player who holds no card OF the trump
suit. IL entitled to add to his score the
equivalent OF two tricks This Is called
'chicans" The trick score only IS affect
ed by doubling, the value OF the honors,
slams etc, remaining constant
The honor score Is kept apart from the
trick score. and does not affect the game
II Is included IN the final tally, when the
rubber In completed. Then the total scores
OF both sides are summed up, the winners
OF tho rubber adding 100 points on that