The Pacific commercial advertiser. [volume] (Honolulu, Hawaiian Islands) 1885-1921, 1900-11-10


a. possible by the punt. The expert k,cl-
er VIII remember that the mere sen~,trs,
% long KICK down the field II not gain.
lns Eround. He will keep I'm mind the
possioiilty OF passing the opposing hac,x
by sailing the ball over their heaas 90 a.,
or their reach. IN this Is improtabIe hs
VIII endeavor to do two things. F'irst 20
kck - far and as high as ne can uifh
out sending the ball beyond the reach Of
his snd; ana. second. TO do Il in sucn n
Fu1Nuns manner that the opposing play
ere VII be likely TO misJudge and TO
mum the ball.
The placing NJ kicks can never bs de-
pended upon. but II Is much easier ~ mass
one man In the back field than two N
the ball II sent over his head or past nm
~ may ron Tor great distance and actu-
ally change the fate OF the game IL an
eleven H. drilled for quick work n can
surprise the other team by an unexpected
punt. The results OF n rolling kick are
90 decisively important that am always
surprised To see team foolshly aoun-
pcrtunity are right Or this play. m tic
heid captain waits till the third down. as
chance II gone. sor the rival leader then
expects n Kick and sends two men back
~ handle n.
The rather surprising success OF quick
and clever players IN running back kicks
last autumn was due TO lack OF judgment
on the part Of the fullback Owing to the
time-saving methods above mentioned
the ball can be gotten away very quickly
This possibility was not taken into the
calculations. and very often the ends were
left far behind.
AS a matter of>fsot. theY probability OF
passing generally is very small: hence.
tn order not to outkick the ends. the rail-
should be usually raised very high into
the air. This species OF punt In more diff
ficult to Judge and TO catch, and a good
M III nd nj a
DIV either TO hold the ground gain OF else
20 pounce onto NUT. In certain
sense. u is an endeavor to gain ground
without losing the ball. ~,
ON the same principle is tho quarter
back kick. The ,quartcr-hacE pants the
ball TO one side aud slightly over the
line Of scrimmage. n II il well placed.
the three backs who have run out, keep
ina on side. have an equal n not better
chance than th~ opposing team 10 Sc ire
the ball. thus putting a fiEst down TO
tfeir credi' The querter-hack kick.
when first used. ne; with signal success
and In still very practicable.
Thus we see that there IL an ohiectiTs
possibility for every kick The ball nlpy
90 over the heads or out OF the reach %
opposing hacis and roll for q splcnjtl
ghtn. ~ may bs caught. but at the vcry
instant Of the catch the ends VIII arrive
20 save the game. n may be rnufed
ard. the ends being there. they will not
only secure II for a first down. but may
even rush ~ over the goal line in a free
field.
The kicker IL part Of the team. Z ne
most perfect exhibition OF extremely long
kicking may result in pure individuaiism
Herschberger came out OF the West AMI
showed the Eastern cracks magnificent
punting for distance. But a Daily or n
Hutchinson would have caught his NIGH
tiest effort. and then. with an unobstruCt-
80 start. have cut down the gain any
where from ten to nifty yards.
We now come 20 short discussion OF
the kinds Of punts best adapted 10 meet
all requirements. The long. low. straight
punt IL best fitted for driving the ball over
the heads Of the oacks. because It can be
gotten OF quickly; 70 goes harder and
swifter. ~ rolls farther after striking,
ana. ~ necessary ~ VI more easily placed.
The very high pvnt gives more time for
the ends and II harder 60 handle. This
Kick. howevCt. must usually be made TO
cover from forty TO forty-hve yards, ana
It's efficiency depends upon the ne.gnt To
which 10 r. sent ~h.le attaining goou
length.
our most celebrated full-backs have
varied somev hat IN their styles of punt
ing. but the e. seronces have been more
seeming thar al. aad IN most cases un-
important. rie-c are certain fundamen-
tai rules app icable 10 all good punting.
and any neglect OF them ~ certain Ia
prove disastrous 10 success. The hrst
and main object " 20 cause the ball not
only TO ny In such "a manner that the air
will not only least resist Its flight. but on
the other hand viii he made TO serve as
"A counter active force TO the attraction OF
gravitation. The solution OF this problem
~ the key 90 good punting The move.
raent OF the ball must be smooth and
regular Any haif-breed method WA
cause a 20 wabbie and to fight the ar,
so that the strongest blow viii b. power
less TO drive II TO any reasonable distance
There are two distinct methods OF spoe
punting. the so-calied straight pun
and the so-called 'whirler." The formei
In especially adapted TO the production o
the long. low, swift drive and the LATTE
: 20 the very high one. The mode OF NICE
Ins varies distinctly In each case, and y
A., because this contrast Is not. realize
that but one player out OF seVenty-hN'
: makes a frst-ciass puiter. =.
In the straight punt the bah ~ nj
-auarely on the end with the extended IN
: step. n IL set spinning fiat on the air
] a line through It's ends would De parahe
10 the earth--and u sails along IN I'M
position until the end. The fo-ca an
T. whittier ~ the acme OF the ART Oh 49, 49,
Z ing. and u takes months, and, ! misn
/. ~ wears. 10 master II. The ball
: struck or cut on the ride and Just back
= eenter with an extended instep. ana TO
? ,atc. IKE a rifle bullet on the axis OF u
? ends. The swing Of he leg Is perpe nelcu ).
lar. ana the ball II met directly In ir"n .
4 81 the body. The FIRST part OF It's night
straight. then. as the spin lessons ",
' movement becomes more and more SUI
!. lsct TO air currents. and the latter en- =
Z ia fight IL SO uncertain as To msks
exceedingly difncult 10 Judge rms ON
? can also he kicked much higher 'h"
. tn. straight kick. . 4.
The IDEAL punter Of the future must
: master both OF the straight ana w
! s.vhlrIer." and must possess an insune'
y i've Judgment which must tell MIN "n IN,
a l, use the one or the other. and with W.
y m. GOODNESS TO execute with certainty AN
y precision. A.. ...t,,, On
aroo ana place Kicking 10 different play
u ana while this plan may result III eN,.,
a each player more time TO practss. !"
particular styfe. yet. on the Wnoe'
, should SAY that n would be better TOT ~
n pIaver 10 execute them all cooI Juu u
' msnt and a perfect union Of eye ana 70.
J. ar. essential 90 all SUCCESSFUL kick'"i
, ,rhe.e ar. best acquired by pracuce
70 games. and this sort Of practice " "ece'
asrily somewhat limited.
a. 80. a..,harffat shane OF the fnouet