The Indianapolis journal. [volume] (Indianapolis [Ind.]) 1867-1904, 1899-02-05
Two Good Games.
The Gentlewoman.

The Gentewoman.
One of the most amusing round games for
children of a larger growth is a game called
Emergency" and may be played by ten or
more persons who draw their chairs into an
enchanted circle
The hostess asks each person to whisper
to his right-hand neighbor some question,
and to put that question in the form of an
emergency For instance: What would
you do if your house were afire?'' or what
would you do if struck by q cyclone?" and
to whisper to ones left-hand neighbor an
ansWer-not simple negative or atfirma-
tive, but an explanatory answer, thus: Il
T would can loudly for help" or Il would
When each person has the question and
answer given HIM from the right and left
neighbOrs respectively well in mind Che can
write them down if necessary the game
opens The hostess calls a guest by name
who sits several chairs away and asks him
given her; he replies with the asnwer which
was whispered to him. In this way very
lunny conDlhatlons OF question and answer
are formed which provoke much laughter
One very shy young man who was asked
what he would do if Queen Victoria asked
to be presented to him replied gravely: Il
would scream loudly for help" He then
asked the question which had been given
him, which was: What would you do if
you found you were becoming bald?' and
the answer was, I'D hold on to my hat
Thus the game goes on until each one has
given his answer and question, the last be-
ing addressed TO the hostess, who still has
her whispered answer unused as she start
ed the game with her whispered question.
Another bit of nonsense is managed by
the hostess asCertaining the full initials of
her guests, and each one is given a paper
and pencil and requested to write down
these initials in the order given. Opposite
each set of initials they write a description
of the person, beginning each word with one
of the initials and using them in order.
"P. II. s. might be described as Pride
SnOilnd
times When each one has completed his
list, the person to whom the first initials
reads aloud what. her initials have sug-
geSted to them. One young lady whose mon
Ogram was three SIS positive that her
initials would puzzle her friends, but when
silly" Sometimes she's savage she sees
snakes" Sometimes she's sulky,' Sally S
sweets sugar." until she was quite over
come.
A variation of Initials" enjoyed by those
with literary tastes is thus eplayed. The
hostess who may have all the assistance
Der of phrases, the initials of which are
those Of prominent authors; the words of
the phrases must be in a measure descrip-
tive Of the person meant; for instance, Abb
normally lank, Abraham Lincoln; rare lit
erary supremacy, Robert Louis Stevenson,
etc, etc.
Prizes may be given those of The party
who guess the most answers.
Still another amusing game of this sort
is called IeleSrams. me hostess selects
many VoWelS, and each guest writes it
down Now each one is to compose a tele-
graphic message containing as many words
as there are letters in the chosen word, and
each word in the message must begin with
q letter in the chosen word, using them in
order. Ten minutes are allowed for COM
position. and when the messages are read
aloud prizes may be given for the best ones,
as one for the funniest message, one for the
most sensible ore.
At che party the word Regardless" was
chosen, ami tire prize went to- the sender
of this giuesome message Ruth Edward,
grandmother and Rose drowned last even
ing; send stIetcFer.'
Another time the prize message was COM
posed from the word Gentleman" and read
thus:
Grandma eoped northern train last even
ing; married a native" And close second
was:
Get eight new teeth; leave eight more
at Nora s."