The daily morning journal and courier., 1899-11-23

ton of Whist, Euchre, Hearts and
 Grand The Rules of the Game
 The comparatively new game of
 American Grand has of late become the
 favorite game of cards played by com
 muterS between New Haven and other
 Connecticut towns and cities and New
 York. As is well known, these commu-
 ters always while away the time taken
 on their trips to and from New York by
 playing cards, and until lately the fa-
 vorite games were whist and pedro.
 This new game of grand has, however,
 largely taken the place of those two games and has become extremely pop-
 ltlar The game of American Grand is combination of whist, euchre, hearts and grand, which is played like whist, but without trump. The full deck of fifty-two cards is required in playing it. To the uninitiated the following rules for playing the new game may be of in- terest:
 Rule 1.-One hundred points consti- tute the game.
 Rule 1.-The game is played only with partners, four playing, as in whist
 Rule III-Dealing is governed as in whist In case a card is exposed anoth CT deal is required.
 Rule IV.-The person next to the dealer has the option to select the game hearts as the one to be played Any other game may be bid for (see Bid- ding). If sair person, however, passes without bidding or nominating hearts, the next person can nominate in like manner. If the second person passes, this rule applies to the third person. If the third person passes, the fourth per- son Cor dealer) can nominate any game without bidding.
 Rule V.-Article Tt is required in the game of whist that seven or more tricks must be made, each trick above six counting five points, and if the thir- teen tricks are taken by either side, six ty-five points are credited to such side.
 Article 2.--In the game grand it is re- quired that seven or more tricks must be made, each trick above six counting nine points, and if thirteen tricks are made by ether side, the game is won by such side, no matter at what stage of the game, or what the score may in- dicate.
 Article s.-In euchre discard all but fivecards, holding up from the eight spot and higher of any suit. Any card held below the eight is dead card. When all are playing, three tricks taken count five points. four tricks ten points and five tricks fifteen points When only three play (viz.: the nomi- nor and the opponents), five tricks, if taken, count twenty points. When call- ing for your partners best (two play ing), discard all but four cards, and the card given by the partner must be accepted and played with, irrespective of any and all conditions, five tricks if l taken, counting twenty-five points.
 Article 4.--In the game of hearts for each heart taken by either side, one point is deducted from the score (see also Bidding).
 RULE VT.
 Article 1.-Bidding.
 Article 1.-The person next to the l dealer may, as already stated (see rule | D, nominate hearts as the game to be | played, without bidding therefor Such | pedsOn can, however, bid five or any | thereof, and if not overbid by | any other person, can designate any of | the games as the game to be played. Each person, in his turn, counting from ! the dealer, can, however make high ar bid, and, if not overbid, select the game to be played, the dealer having the last privilege of bidding. Only one is given to each person, in each hand to bid
 Article 2.--To bid five, ten or multiple hereof, In whist, the person bidding must, with the aid of his partner, make IS many tricks above six as the bid is made (see rule 5, art 1.)
 Article 3.--To bid five in grand, the person bidding must in like manner make seven tricks. To bid ten, fifteen IF multiples thereof, in grand, the per on bidding must in like manner make IS many tricks above six as the bid Is made The dealer, however, can bid Iine eighteen, twenty-seven, thirty ix, etc., etc., (see rule 5. art 9.
 Article 4.-To bid five in euchre, three ricks must be taken. To bid ten in uchre, four tricks must be taken. To i'd fifteen in euchre, five tricks must be aken, three playing (see rule 5, art. 3. ( 10 bid twenty-five in euchre, five tricks ( aust be taken, two playing (see rule ,, { Tt. 3. Article 5.--To bid for hearts the same 1 id can be employed as noted in the 1 bove articles of this rule. The dealer. Z owever has the option of bidding one i oint more than the preceding bid. l .Il others must bid as indicated. I Article 6.--Five points is the least bid [ hat can be made, except by the dealer, g s indicated in the foregoing rule. t
 RULE VII. = Article 1-Fa1lure to make the num- CT of tricks as bid occasions set ack.
 Article "A bid that exceeds the V ,a ximum number of points that the q anne selected allows, occasions a set f ack. and the number of points bid is h aducted from said nominor's score. f
 RULE VIII. Set-Backs. f Article 1.-In whist, for failure to I ake seven tricks, five points are de- h ucted from the nominor's score, and q ,r each trick below seven, five points fl ,e credited to the opponents score. a Article 2.-In grand nine points are a ,ducted or credited in the same man II ar (see art 1 of this rule). 2 Article 3.-In euchre, for failure to t1 ake three tricks, twenty-five points s, "a chareed three playing. while only :, ,too,, pointS arc charged when all m