Wheeling Sunday register. [volume] (Wheeling, W. Va.) 1882-1934, 1898-12-25

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4re unWtqtAke6lo o1nounce1nG0to "a
net but unless you adopt the practice
o. m4king : distinct mental note q
tham ct the time Of occurrence. you
ara very unlikely to form q proper
habit of drawing differences. Negative
1nferenceS are of equal importance
with those OF q positive character.
When player opens with a low card
the indication is that he does not hold
combination from which a high card
should be led. Surprising you hold the
| queen and small cards of a suit, which
yc'ir partner opens with the 6, consult
this table and decide what combina-
items of high cards it is possible for
hiSa to hold
knowing the conditions under which
secondhand will cover you are in a
position to make positive or negative
denuctlons as to the character of his
|; hoqdlng. So with third and fourth
MAIDS playing to win trick you may
assume that neither has the card next
below the one played. and that the last
player has no lower card which would
win. We will suppose that as third
hand you hold the following suit of
hearts-A, j, z. Your partner leads
tho 6. second hand plays the king, you
cover with the ace and the fourth
payer drops the 2. What do you gath
e9 from the fall of the cards? The
leader has nothing lower than the s,
afd at least three higher cards; sec
oAd hand has none of the suit remain
Jag and will trump if it is returned
a,ld fourth hand must hold the 3, and
NJ and nprhanc ono mona
with the same holding in your case,
suppose your partner to lead the s,
second hand to play the 6, you the ace
and the last player the 2. Your part
ner cannot have both king and queen,
but must have one of those cards and
9, 10 in order to hold three higher than
the s. Second hand. if the 6 be his
lowest card, has either no more or one
of the honors left. The other players
infer from your play of the ace that
you have neither king nor queen, and
the opponent who has not an honor
credits his partner with one. These
are what may be called particular in
ferences requiring nothing more than
close observation and ordinary reason
ing, combined with an elementary
knowledge of the game. General in
ferences usually demand higher or
der of whist ability and depend upon
reasoning of an abstruse character, but
the student who will conscientiously
exercise his powers in the first class
will find himself gradually acquiring
a faculty for deduction in the second.
A simple illustration of what we
term a general inference follows:
Partner leads the king of suit, both
opponents play low and you having
none discard from your weak suit.
Partner now plays a low card of the
suit which is indicated as your strong
one. You should conclude that his suit
is established and that he has card of
re-entry in another but not sufficient
strength in trumps to lead them. He
invites you to extract the trumpS, if
possible, and play for his suit Should
you continue with a plain card he in
fers that you also are weak in trumps
and proceeds to play a ruffing game.
Again, clubs are led originally by your
left hand adversary, your partner dis
cards the spade 8, and you win the
trick. You would readily reason that
if your partner is void of one suit and
discards a high card, his remaining
twelve cards must include one or more
unusually strong suits and strength in
trumps, and you would lead the latter
without regard to your own holding.