Wheeling Sunday register. [volume] (Wheeling, W. Va.) 1882-1934, 1898-10-02
WHIST
A Social Game IAN Easy Game. Memory
Whist. How to Learn Whist.--Sub-
scribe for Whist Opinion.

Whist.--fiow to Learn Whist---Sub-
scribe for Whist Opinion.
SOCIAL WHIST.
Mr.. King-I understand you were at
the whist club last night. Have a
good time?
Miss Queen@Sp,endid! / had no
idea that whist was such a delightful
game.
Mr.. King How many games did you
play?
Miss Queen-Oh, we didn't play one
whole game. We got talking after the
first hand had been played, and so we
didn't play any more.-San Francisco
Call.
ONLY ONE DOLLAR
whist Opinion is weekly journal
devoted entirely to the interests Of the
game. Its second issue is at hand, and
truly It Is repiete with up to date mat
ter Of good value to every whistler.
The subscription price is only 81 per
annum. Address whist Opinion" P.
o. box 347, Philadelphia, Pa.
THE EASY GAME
She was a sweet young thing, who
didn't know any more about whist than
the many kitchen autocrat does about
cooking, and didn't care to know any
more about 1t than an elephant cares
to know about ivory carving; but when
she received an invitation to an even
ing whist party she accepted" just
the same.
On the way thither her escort en-
deavored to teach her some of the fun
damental principles of the game, and
she succeeded In mentally assimilating
just one Of them; but she got that one
by heart, as the sequel shows. He and
she played together the first game, and
not many tricks had been turned before
she trumped trick at second hand on
which he was obliged to play the ace.
She remembered that one rule, and
couldn't miss the opportunity of airing
her knowledge.
There. Frank" she exclaimed, you
went and aced my trump-just what
you told me not to dol"
When the evening play was over, and
the hostess handed her the prize for
the highest score, she said to her es-
cort:
II thought you told me whist was a
hard game to learn. "-Whist.
MEMORY WHIST.
! understand by the word memorize
not the committing to memory the po-
sitioh OF the entire tifty-two cards, so
that they could be replaced exactly in
case the tray were lost, but the recol-
lection of some feature of the position
OF the cards, which would materially
affect the everyday. and which would
be what would call memory play
and not whist play. l am inclined to
think that the chances are that Mr..
Morgridge, who is probably the most
expert OF any Of the four mentioned in
this respect, could, IL he set himself to
1t, remember some such feature to the
advantage Of his score In practically
every hand played The others, while
possibly not as expert as he is, would
not fall very far behind. The way hat
this is done is very simple: When a
hand is played originally the player
watches the leaders hand carefully to
see whether the opening of any suit
other than the natural and proper lead
would be a trick winner; II such is the
case he simply impresses upon his
memory that in the hand which con-
tains such and such a trump holding,
the singleton, If that be the method of
gaining, or the trump if a diverse
course. The same sort of observation
Is applied to the second hand for the
play Of king and one small, queen and
one small, ace, queen and other second
hand combinations; to the third hand,
In order to enable it to make wonderful
illnesses. The result Of all this is that
on the everyday the game Is no. whist,
but something entirely different, and
the results are consequently anything
but satisfactory. / well remember, in
the last memory game of any import
ance in which participated, that while
my partner and l were soundly beaten
on the merits Of the original play, We
managed to win on the everyday sim
ply by memory methods. One hand in
particular happened to afford an OPP
portunity to gain Tx tricks merely by
opening a suit which no sane whist
player would ever think Of leading. and
which under ordinary circumstances in
the long run would prove tremendous
ly expensive. Such results. Of course,
are not whist victories, and are most
unsatisfactory. My further experience
with memory game is that when, II Is
participated in by players who have
not the faculty Of remembering so well
the result is that by trying TO remem-
Der situations and remembering in the
long plays the utmost confusion results
In the everyday. and the Whole game
becomes a faree-M. c. Work in the
San Francisco Call
HOW TO LEARN WHIST.
When you have fully made up your
mind that you are ready TO start in 70
learn the game, you must treat il as
you would any othef accomplishment,
art or science. Whist acquired by the
playing by ear method, as we some
times say in music, is the primary
cause of so much confusion in the game
for beginners This picking-it-up
school is where the majority of players
Of the game get their first lessons, and
in many instances their entire whist
knowledge. This manner of playing at
whist is very hard TO overcome and
wipe out.
1t will not be of any benefit to you to
commence in the middle or at the back
end; you must begin at the beginning.
There is only one right path to follow,
and it does not matter whether you