Richmond dispatch. [volume] (Richmond, Va.) 1884-1903, 1898-03-03
SILKS.

three cards which will win the trick, any
one OF which may be on your left
illnesses are usually made by the third
hand. sometimes by the second. If the
leader tries to win a trick with a card
which is not the best of the suit IL is
called "underplay" if he holds the best
card himself. If you have the king,
jack, and ten of a suit Of which the ace
has been played, and have reason to be-
lieve that the queen is on your left, it
is an underplay If you lead the ten in
the hope that the second hand will not
put on his queen.
Forcing" is compelling a player to do
something that he does not want to do,
usually making him trump a suit when
he is very anxious to keep his trumps
for leading. If he will not trump it is
called refusing the force" Common
usuage has extended the term TO cases
in which you lead a suit for your part
ner TO ruff" not with any intention
of forcing him against his will, but in
order to gain tricks. Some players call
this 'ruffing your partner" as distin-
guished from forcing him when he does
not want to be forced. When two part
ners alternately trump different suits
it is "cross ruff" or saw"
Some persons deliberately play for a
ruff by leading "sngletons," or "sneaks."
These are suits containing one card only,
which is led for the special purpose of
ruffling the second round. Persons who
habitually lead such cards are called
"guerrllas," because it is not considered
legitimate warfare to make a practice OF
leading sneaks, although some persons
prefer such an opening to leading away
from single honors, or opening suits in
which they hold a tenace.
If a player leads a suit which is very
weak, but is not a singleton, 1T is called
the top of nothing" because the suit
contains no possible trick, and the LEAD
is intended to warn the partner to keep
that suit quiet. In the old days these
were called forced leads" because play
ers did not like to make them; but mod
ern investigation has completely dlspeleu
that prejudice, and one never hears OF
forced leads now. If these weak leads
are cards as high as the jack ten, or
nine, they are called "strehgthehihs
cards" because, although they are OF no
nractical trick-taking value to the lead
or. they may be useful in giving the part
ner a good finesse When the partner
refuses to play his best card on such
leads it is called "ducking." If you LEAD
a ten. second hand plays queen, and your
mariner will not put on his ace, ne Is
said to duck the trick" His object is 10
win the second round and then force you
There are quite a number of other
technical terms used in whist, most OF
which refer TO special plays. The 'Dath
COUP" for instance. Is holding up tue
ace and Jack of a suit in which the au-
versorv leads the king. 50 that you may
reroain with the major instead Of with
the minor tenace. "CnblOcklng' Is giving
mn high cards i'm a suit i'm which you have
reason to believe that your partner mas
more cards that you have. Inc OBJECT
Is 10 get out of his way and let ms snail
cards win tricks. The blue Peter - the
call for trumps; playing q higher cara
before a lower when no attempt Is hidue
10 win the trick. Establishing SUIT Is
getting all the higher cards out OF the
way of the smaller ones whlch SO ,S'18S
the hest Bringing in an established |
suit Is getting into the lead and making |
the small cards of a suit after the al
verse trumps have been exhausted; TINS |
;s usually accomplished by means OF re
sntrv cards" which are the master cards |
In other suits. or the long trumps.
"Echoing' is holding up the smallest
ard of suit unit. the second round so
hat your partner may know you nave
orr. This is usually confined 10 the
rump suit "Blumblepuppy' is playing
Whist without any hhO"icuSV VI 10
1amental principles, or in defiance OF
hem.
These who play bumblepuppy are us
,auv spoken of as buffers" A coup
5 a brilliant stroke or play; something
,ut of the ordinary run Of whist tactics
rhe grand coup" is trumping trick al
eady won by your partner. "False
ards are those played with view to
leceive the adversary as to the location
If the command of a suit Piano hands"
n "aeolians," are those in which there is
~ opportunity for brilliant play, and out
# which players OF widely different
Lpility would make the same number of
ricks. "Post-mortems' at whist, some
lines called "If-you-hads." consist chiefly
n pointing out TO the partner what he
night have done If he could have seen
through the backs OF your cards.
InI