The morning times., 1897-02-21
g "a ] 81 8
QDC4glE or HABE7NAAV
HAB eMHAN.

the center OF the board. II was used 20
hold the pieces which were dropped into IL
whenin the course Of the gametheyreac.ed
the inmOSt circle
The Two spectators looking Oa are meant
to indicate that the game was a very in
teresting one However il was originally
played. for all that IS known OF il is this
picture and its name, it can be pIayedfn a
way to delight nineteenth century children
Iilliy as much as IL ever could have done
the ancient Egyptians. From the Oldest
or games II thus becomes the very latest
out, and as it does not require the ex-
penditWe OF penny for apparatus. but
considerable skill and Judgment and "A
moderate amount OF bodily exertion in
playing 1t, 1t must prove welcome to stay
at-hOIHeS'
o play the game il is necessary first
to make the target To do TINS take
sheet of paper about three feet square
or less, wrapping paper VIII DO very
we'll, or even an old newspaper and
draw uTOn it with Common writing ink
twelve conceutric circles at equal dis
tances apart. This can be- Gone by driving
a tack or large PIN in The center or the
paper, tying string TO the tack and a
SOFT lead pencil TO the other end Of the
string, and marking around The sad tack
at the full stretch Of the string. which
must be OF Just the length 10 form the
diameter Of the circle you wish 70 draw
When sou have thus drawn the twelve
equl distant Circlcs, yoI can 20 over
the pencil lines with ink and number the
spaces between the lines. tack our uapcr
10 drawing a
flat wooden surface, and your target -
complete Let each player furnish him
self with a dozen pms thrust through bits
OF cardboard or paper, upon Cach Of which
Is written a number or initial different
from those of the other players, and also
with catapult, as shown IN Illustration,
blow gun, small bow and arrow or a
dart.
standing Off at whatever distance Ia
agreed upon from the target each PLAYER
in turn discharges whatever missile
Is used in the game at the target. AMI
sets one OF his pins in the circle he
strikes If he hits one OF the black
lines he loses ms turn. but il he does
not strike the target at all he is out OF
the game. After the first shot a pIaver
can either remove d pan already placed
another of his pins in il. or. Counting
from where any one or his pins are stuck.
can remove that pin as many circles to-
ward the center as Is indicated by the
number OF the circle ne has struck IL
this not only brings him TO the center
but leaves something over. he can use
the remainder TO place a new pin OF
carry another forward If while one
f1la b.s min
player can place two pins IN the same
circle, the latter captures the pin al
ready there and removes it. II, how
ever. player strikes a circle already
occupied by two pins, he does not lose
lis, unless "a third pin other than his
own can be stuck in the same circle
The circles are numbered from the out
side to the center The game consists
III specified number Of points, generally
from 20 TO so. IL two are playing. or
more, according TO the additional NUM-
ter OF those engaged in the game. When
one OF the players has 10 more pins
on the target the game Is ended. EaCh
player counts the number Of his pins
which have reached the center. and the
number OF pins ne has captured. and he
who has most adds 70 his the number oc
pins left in the target.
1t is quite an exciting little game when
two players have each a pin in the same
ring and each pin is getting nearer the
center; the apprehension and interest in
creaseS with the DANCE that, having
so many pins behind. one or the other
pins may by q lucky shot capture his
The aim OF the player is threefOld, to
protect his pins by getting more than
one in the same circle, 20 gradually win
his way toward the center, and 10 be
constantly on the alert TO take his op-
ponent's pins As the taking Of one OF
tie pins counts for ds much as getting
one Of his own home. il is advisable 70