Daily Kennebec journal., 1897-12-08

The next, II send my ambulance to
Africa loaded with Anograms."
There is no rule as to what shall be
sent, or how or where. only the letter
chosen is to serve as initial for con-
veyance, commodity and destination
(none of the nouns to be used twice
over,) until the words are exhausted,
when a new letter may be chosen. AS
words become scarce. the game be-
comes more amusing. When TX" was
the letter little boy sent his kite to
Kiro (Cairo) loaded with kabbage (cab-
bage.) Again a little tot who could
not spell made the laugh go, round by
artlessly saying. when l." was the let
ter, Il send an elephant to Ellen loaded
with elbows"
The game may be played alphabet
cally. and for older players using a
maxim, appropriate or not, thus: l
sent Arabella on an antelope to an an
tiquarian in Amsterdam. Only the
brave deserve the fair" The next Il
send in a balloon to Boston. baked
beans. in other words. Goals to New
castle" A third. Il send a catamaran
to Cuba freighted with cigars. Chick
ems go home to roost."
A box of anagram letters will form
the basis of different games. Let as
many play as can gather around a
table. Deal twelve letters to each per-
son and as many more in the middle of
the table to draw from. Select a sentence
to form with the letters, for instance
Look before you leap" The leader
calls out each letter of the sentence
and the players respond by spelling
with them the sentence out on the
table. If any player has not the letter
called he may draw once. The player
who gets his sentence completed first
is the victor. and gets the prize, if
there be one, or-may rise and pass the
apples.
A second and time-honored pastime
is to deal out one hundred letters to
each player and see who will form the
most words from his letters in a given
time. Another still is to place a letter
say u" in the middle of the table and
the player who first responds with a
proper noun beginning with u thus,
"Zadoc' or 'Zebelon," or 'Zebina, -
takes the letter. When all the letters
are used the player having the largest
number leads for the succeeding game.
Another bit of fun is to seat the COM
pany and tell them that at given signal
each one is to shout at the top of his
lungs the word you proceed to whisper
in his ear, the result is a merry Babel
of sound At the next round whisper
to one to shout "Ba-a-a-a" loud and
long, and whisper to every one else to
keep still as death. The result may be
imagined Again, I counsel you not to
select a sensitive person,or one not dis
posed to take a joke"
When the lamps are lighted the Sha-
dow pantomimes may begin. Put up a
cord across one end of the room or
across a side doorway. Pin sheet to
the line so it will hang smoothly and
touch the floor. Have "a curtain or
screen before the sheet. Extinguish the
lights in the audience room and have
strong lights few feet back of the
sheet. Now disguise the outlines of the
head of some person by means of
veil, cap, or otherwise; place him so
that his profile will be cast accurately
upon the sheet. Ring the bell, draw the
curtain and let the audience guess
whose profile it is.
During the shadow profile entertain
ment dress quantity some of the small
children. Put a sweeps cap on one, a
butchers or bakers cap on another.
put on another poke bonnet and give
her an old umbrella: put upon another
a wig, give him a cane and put ruffles
on his wrists. Let these march in pro-
cession back of the sheet. The effect
may be made pretty or comical accord
ing to the dress, etc.
Suspended by threads from the line
holding the sheet may, be great va
riety of figures cut from circus posters
or agricultural journals. Here gi-
raffe. then a monkey. next an elephant,
clown. a goose. turkey. and so on.
These figures will dance with every
movement of the curtain, and furnish
endless amusement to the youngsters.
really more than the outlay would
seem to warrant.
A Punch and Judy play in shadow
pantomime will be great fun if the
protiles be sharply drawn and the ac-
ton of the puppets, is spirited.-The
Housekeeper.