The Worthington advance. [volume] (Worthington, Minn.) 1874-1908, 1896-02-20

| w nj" mead ts ss % 'sst 9 3;~,
I played doubt if I ever play again
| was playing my favorite game W
at the hotel the other nigh
with an Adrian sport for partner
He was the dumfoundest partner tina
ever sat opposite a good player. HI
didn't know anything about tn
game. He would trump my higt
cards every time he got crack a
them; he meyer missed chance t.
play second hand high; would never
return my lead but if the other fel
lows had Il suit he was sure to stun
bic into it. Finally l got mad and
quit the game thoroughly Disguised.
Next morning my partner came tc
me and wanted to know if knew Jc
Ker: | told him Of course l did.
Well. he wanted me to know that he
played whist according to 10 Ker-
all the Adrian fellows did. Then he
showed me scrap of paper on which
were printed the rules Of whist as laid
down by 10 Ker and the rules by
which the Anticipated Adrianites have
doubtless been following for Years.
Here they are:
with the ace, king, queen, jack
and others, lead the others. This
lead will indicate to your partner that
when the suit is lead by your oppon-
ents you want him to trump it, SO
that you can keep command of your
suit.
When any suit is lead of which
your partner is sure to have command
trump it. It is the only way you will
be able to take tricks with your small
tramps, and your partner can there
by save his strong suit-to look at.
Always play second hand high. This
play is contrary to the advice of some
other eminent whist authorities, but
it shows your partner that you are
desirious of taking some of the tricks
1t also misleads your opponents, be-
sides deceiving your partner, unless
be is familiar with your play.
When a suit has been lead five or
six times, be CAREFUL not to lead a !
leading card of that suit. Some one
will undoubtedly trump it, and the
lead may force your partner. Try to
avoid forcing your partner.
If you have no cards of your op-
ponents' suit and hold the ace of
trumps, hold it. It will take a trick
any time, and may perhaps help your
partner make sure of the last trick,
if he plays the king.
If on your partners lead of trumps
YOU play third hand high and win
The trick, lead back high card to
indicate that you have three trumps
instead of four. If you should lead
% indicate four trumps, you are not
only imparting that information to
your partner, but your opponents,
90, will be informed. Remember
'ou have but one partner and two op-
and you should try to fool
en- all. When by the discard of
our opponents you learn what their
trong suit is, lead it up to them, so
hat your partner may sacrifice any
lonor he may have in that suit. Your
'artner may not win the trick, but
hat does not matter. Your play in
icates that you are observant, and
ave read the discard of your oppon-
ut correctly.
1t matters not particularly if your
'artner does seem dissatisfied with
our plays; as I said previously, you
ave one partner anG two opponents;
is better to displease one than two.
Whenever game is being made up
on can always count on being chos-
has an adversary.
AS whist is becoming very popu-
ar with all classes Of society, l
bought it best to present these rules,
oping that the reader may become;
S proficient in the game as I am.
Whistfully yours,
10 KER.