St. Paul daily globe. [volume] (Saint Paul, Minn.) 1884-1896, 1896-01-13

man, and, as such, takes the part of
the leader of the game. All of the
other players represent various parts
of the sportsman's dress or accoutre-
ments. One is the hat, another the
boots, a, third the coat, others the gun,
the bag the shot pouch, and so on
for the remainder of the participants.
Chairs are provided for all the players
except the sportsman. These chairs
are arranged in two rows, placed back
to back. When the chairs have thus
disposed all the players seat them
selves. Then the sportsman makes
circuit of the chairs. While the sports
man walks around the chairs he calls
out from time to time the name OF
some part of his costume or equip
ment and thereupon the player who
represents the article named leaves his
seat and attaches himself to the
sportsman or falls behind the rear one
in his train by hanging on to his coat
tails. Every one, as his turn to join
the procession comes along, lays hold
of his predecessor in the same fashion.
When the sportsman has completely
arrayed himself, and all of those who
were seated are joined in a chain be-
hind him, he sets off running around
the chairs as fast as he can, all of his
follwers running, too, holding to one
another. After the sportsman has run
around the chairs for a few times he
cries "Bangr' All the others at this
signal scramble for seats, but one
must fail of getting a chair. The I'M
lucky one is made to pay forfeit, and
the game then continues.
THE DUMB MUSICIANS.
Another simple and most droll
amusement is that of the dumb musi
Clans The company seat themselves
In a semi-circle. Each one goes through
the movements of playing the instru-
ment to which he is assigned by the
conductor. The fiddler bows with vigor
over an ina ginary violin, the clarionet
player lengthens his face and frisks
his fingers on an imaginary instru-
ment, the cornet player must sacri-
flee vanity and puff out his cheeks to
the utmost extent, and the others i'm
ltate as best they may the remainder
CO the instruments chosen. The con-
ductor seats himself ON chair facing
the conductor gives a signal and the
musicians begin their gesticula tions.
The conductor himself pretendS to play
the instrument which he has chosen
for himself Suddenly, without any
warning, the conductor abandons his
own instrument and begins playing
that of some one of the other play
ers. The player whose instrument is
thus taken from him must forthwith
begin to play upon that one which
the conductor abandoned. If he fails
to observe the change and continues
to play his original instrument he must
pay a forfeit.
LIVELY TONI"
One game that is as old as the rec
ords of games is, nevertheless, worthy
of Immortality among pastimes 1t is
usually known by the name of Lively
Tom" A small stick is lighted at one
end and allowed to burn for a few
minutes, until, when the flame is ex-
tinguished, there remains lively glow
ing point. The players being ranged
In a circle, the stick is passed from
hand to hand. Each player, before
handing the stick to his neighbor,
must repeat the words, Toms alive
3d. Soon as the words are uttered the
next player must receive the stick of.
:ered to him. The unlucky one who
has Tom die in his hands must pay
forfeit. Tie most convenient for.