The morning news. [volume] (Savannah, Ga.) 1887-1900, 1896-02-02
From the New York world.

game mas lnlS advantage 1OT
the dealer. that when splits occur-in
other words whenever the card turned up
for the dealer is Of the same denomina-
ton as that turned up for the players
half of the stakes on that card go to the
dealer This percentage in favor OF the
bank, though seemingly small and hardly
noticeable in its effects on a small num-
Der of turns. will in the end result in a
large total gain.
To ascertain the exact chances in the
dealers favor we have only to find how
many twO-card combinations can be made
from full pack, and next see how many
or these combinations will have both cards
or the same denomination. Then divid-
ing the latter result by the former we will
get the chance Of a split occurring on any
one turn.
We find the number OF sets of two
cards each which can be formed from
full pack by dividing 81 times 81 by 1
times The result is 1,S26. Now, 10
satisfy the condition that both cards
must be of the same denomination, any
one OF the 80 cards may be drawn first,
out the second card must be one of the
three OF the same denomination which
We're left in the pack. This gives 81
times g. divided by l times 2, or IS sets
which contain both cards of the same
size. The chance of a split occurring
on any one turn is therefore rs divided
by 1926 equalling LII. As the bank only
occur the dealers actual percentage will
be ia, or about 3 per cent.
That is to say, the bank has an adj
vantage of nearly 3 per cent. in faro
game that is entirely square. But the
average dealer has other resources than
those provided by the odds of the game.
any Any one who chances over the pages of
the catalogue of a dealer in so-called
sporting goods" will observe that faro
boxes are of many kinds. and that their
price, varies. not according to their ma
n q on Int if7cr
to the degree and kind of unfairness of
which they are capable. A square faro
box can be bought from s. to S15. while
a "sand-telr' or "needle-tell" box cannot
be obtained for less than S25 to Sl00. AS
a matter of fact, more dishonest boxes
than square ones are sold. This gives
some idea of the odds against which
the faro-player goes up.
Roulette is a less distinctively Amer
lean game than faro, but it is played here
often. A roulette wheel is divided into
thirty-eight compartments, thirty-six of
which are number from one to thirty
six inclusive. The other two being marked
Zero and 90 double zero, respectively.
Eighteen of the numbered spaces are
colored black, the other eighteen being
red, while zero and double zero are both
green. the player may bet on any num-
Der of the thirty-six or on the zeroes and
If the ball lodges in that space he will
receive thirty-tive chips for every one he
has staked. Or he may bet on color
red or black-receiving even money if
the ball should roll into a compartment
of the color that he has backed. In case
zero OF double zero turn up all bets on
colors go to the dealer.
1t will readily be seen that, since there
are thirty-eight compartments on the
wheel. the odds against the ball lodging
in any one of them are thirty-seven to one
But the bank only gives IS to / in case you
pick the right number. In other words
on long series Of trials. the banker will
take in thirty-eight chips for every thirty
six that he pays out. His advantage will
therefore. be two thirty-eighths of 81 per
cent, AS regards the colors. the case is
about the same. Whether red or black
turns UP the banker pays out on one
color, in the long run, approximately
what he takes in on the other. But, on
the average, zero or double zero will turn
up twice in thirty-eight turns Of the wheel,
and then the banker wins everything that
was staked on either color. The advan-
tage here is therefore -thirty-eighths
of 81 per cent, the same as on the num-
Der bets.
In addition to this advantage, the
so it is with roulette wheels. An unfair
wheel costs much more. but the extra
expense is a profitable investment, or at
least the dishonest dealer so considers it.
The game which, under the name of
red and black is dealt in most Ameri-
can LARS Of the tiger must not be con-
founded with the more European rouge
ct noir." In the American game, after
shutting and cutting the pack two cards
are dealt out face down, and the third
card is turned up. The color, suit and
size of this third card determine the des-
tination of the money previously staked
Every third card is thus bet upon and
turned up, until the. pack has been run
out. when a new shuttle and deal are
necessary.
This gives seventeen turns to a dea.
when only single pack is in use. Com
monty, however, two or three packs are
shuffled together and dealt from as de-
scribed, in order to obviate the necessity
of frequent shutting and cutting The
number of packs used in this way affects
the odds of the game.
The player can bet upon either the
suit; size color, or denomination Of the
upon red or black, he gets even money
II ne wins; But If a. jack of either color
turns up all bets on the other color would.
banker would take half of the money
Staked on the color on which the lack
belonged. The jack is, therefore, called
should pick out the suit of the turned
caro- he would get to 1 for his money,
subject to the same conditions. That
is to say, if the jack of diamonds turned
up, all bets on black, clubs, spades and
hearts would be, of course. lost. and
besides that. the dealer would take in
monds. yin u@
AS to the side bets, the PLAYER NAV
pei, pei on either high or low and get even
eight to the king turns up bets on bipb
are won; if a card below seven. ace bei59
low occurs bets on high are lost If
INC SCNCll VI any suit turns uD the banker
takes all the money bet on either high
or low -eA
The player may also bet as to whether
the turned card will be odd or even. re-
ceiving even money. Ace, three. five
seven, nine, jack are odd, while two four
six, eight, ten and queen are even. In
case the king turns up the banker wins
all bets on either odd or even, OR he
may try to pick out the exact denonina-
ton of the card, getting ten to one in
case he is successful.
1t viii be seen at once that OF +he
several ways of placing money afforded
by this game, some are subject to a high
er percentage, for the bank than are The
Others. For example, a bet on either color
or suit will encounter their percentage
card-the jack-once in thirteen times
and then only half of the bets will be
lost. In this case the ADVANTAGE is one
twenty-sixth, or nearly 4 per cent In
the case of odd or even, or high and low
all of the bets are lost when the bank
ers card turns up. Here the advantage
is one-thirteenth, or about ~ per cent
In picking out the denomination of the
card, the bank offers ten to one while
the true odds are twelve to one The
advantage is therefore two-thirteenths. or
about Is per cent.
Rouge ct noir is not so commonly met
with here as are the three games above
SnOl<QO of If : q