The Virginia enterprise. [volume] (Virginia, St. Louis County, Minn.) 1893-19??, 1895-11-08
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nail us it springs from it's imprisonment
between the second and third joints of
the second finger. AS the shot is deliv-
cred the second knuckle of the forefinger
knucklc down--and the blow from the
thumb should be given horizontally. This
is not the easiest way of shooting the
marble, but it is the best way. With Il
little practice the knack is caught. ana
you can gain Il power and accuracy OF
aim, unattainable by throwing or fudg,
ing. The marble is too small to be
thrown; a shooter win beat a thrower
any day. And shooter will beat a
fudger. In Judging the marble is rested
on the middle joint of the forehnger and
held in position by the knuckle of the
thumb, while the thumbnail is gripped
between the second and third joints OF
the second finger. When the thumb is
released. it's nail strikes against the mar
bic vertically, and with IL peculiar rub
against it shoots it away with or without
jerk from the hand.
Little ring is played by chulking Il ring
on the floor about eight inches in dian
ter. Marbles are best played indoors and
on Il wooden floor: YOU then trust less
to chance and more to skill. You can
play them out of doors, of course, and
ground. but chalk is best as it leaves
no trench for the marbles to stick III.
Having made your ring, put OH it two
marbles opposite each other, and let
your opponent put his two OIL the ring
SO that the distance between each mar
BILE is the same. Twelve feet from the
ring mark base to start from; and with
your taW-that is the marble you have
chosen to shoot with-aim ut one of the
marbles in the ring. If you hit it out
of the ring pick it up and put it in your
pocket: and, from where your taw rest
ed shoot again ut the ring. and continue
shooting till you miss. If your taw rests
in the rings you must put back the mar
bic You knocked out Of it: if you did not
one in out Of your own pocket. If you
Knocked Il marble out. you go back to the
base and begin again. If you did not
knock out marble your turn is at an
end. You leave your taw where it
stopped and your opponent can shoot
he hits you he can again shoot at you,
and so work round till he gets close to
the ring. If he knocks a marble out he
| can again go ut YOU and get back within
easy range. If he stops in the ring he
has to pay the same penalty as you had,
and goes back to the base. So the game
goes on until all the marbles are out of
last marble out has final shot ut his
opponents taw which must be placed on
| The base line, if it is not in play round
| the ring, and should it be ~. .ne owner
has to hand over all the marbles he may
have won from the ring. Should he have
won none there is no good i'll shooting at
| him. for he has none to pay
For big ring or ring taw. draw a g.
| inch ring. and from the same center
draw Il circle 8 feet i'll diameter. The
| circle is the base or offing In the inner
| ring place as many marbles each as you
nay agree upon, but as any number may
| play, two each are generally enough.
The principle is the same as that of lit
| tie ring. The players shoot in,turns and
| play until they miss.
The French game of marbles is called
Notifications" 1t is best described as
! square taw. being big ring, with squares
! or oblongs instead of rings In it's sim
| pie form the rules are the same as at
| ring taw, but sometimes smaller for
| tresSess are drawn at each corner of the
outer square and taws or marbles stop
| ping in them have to pay a fine. which
goes to increase the number of the cen
trail ''fort."
| Pyramids. in it's old form. is game for
| two players. A ring 6 feet i'll diameter
| is drawn. and the stakes, two marbles
each, are arranged in the center as a
pyramid, with three for the base, and one
on top. The players then shoot in turns
| from the ring and only win such marbles
as they knock right out of the ring. Aft.