Eagle River Democrat. [volume] (Eagle River, Vilas County, Wis.) 1893-1896, 1895-10-28

nail as it springs from it's imprisonment
between the second and third joints of
the second finger. AS the shot is deliv-
cred the second knuckle of the forefnger
should first touch the ground - hence,
knuckle down-and the blow from the
thumb should be given horizontally. This
is not the easiest way of shooting the
marble, but it is the best way. With a
little practice the knack is caught, and
you can gain a power and accuracy OF
aim, unattainable by throwing or fudg>
ing The marble is too small to be
thrown; shooter will beat a thrower
any day. And a shooter will beat
fudger. In Judging the marble is rested
on the middle joint of the forefinger and
held in position by the knuckle of the
thumb, while the thumbnail is gripped
between the second and third joints OF
the second finger. When the thumb is
released, it's nail strikes against the mar.
BILE vertically, and with a peculiar rub
against it shoots it away with or without
a jerk from the hand.
Little ring is played by chalking a ring
on the floor about eight inches IN dlame-
ter. Marbles are best played indoors ana
on wooden floor; you then trust less
to chance and more to SKILL You can
play them out of doors, of course, and
then you can scratch the ring on the
ground, but chalk is best as it leaves
no trench for the marbles to stick in.
Having made your ring, put on it two
marbles opposite each other, and let
your opponent put his two on the ring
so that the distance between each mar
BILE is. the same. Twelve feet from the
ring mark a base to start from; and with
your taW-that is the marble you have
chosen to shoot with-aim at one of the
marbles in the ring. lfsyOu hit 1T out
of the ring pick it up and put it in your
pocket; and, from where your taw rest
ed shoot again at the ring, and continue
shooting till you miss. If your taw rests
BILE you knocked out of it; if you did not
knock marble out of it, you must put
one in out of your own pocket. 1t you
knocked a marble out, you go back to the
base and begin again. If you did not
knock out a marble ROur turn is at an
end. YoA leave your taw where it
stopped and your opponent can shoot
either at your taw or at the ring. If
he hits you he can again shoot at you,
and so work round till he gets close to
the ring. If he knocks a marble out he
can again go at you and get back within
easy range. If he stops in the ring he
has to pay the same penalty as you had,
goes on until all the marbles are out of
the ring. The player that shoots the
last marble out has final shot at his
opponents taw which must be placed on
the base line, 1t 1t is not IN play round
the ring, and should it be hit the owner
has to hand over all the marbles he may
have won from the ring. Should he have
won none there is no good in shooting at
him. for he has none to pay.
For big ring or ring taw, draw g.
inch ring. and from the same center
draw circle 9 feet in diameter. The
circle is the base or offing. In the inner
ring place as many marbles each as you
may agree upon, but as any number may
play, two each are generally enough.
The principle is the same as that of lit
tie ring. The players shoot in turns and
play until they miss.
The French game of marbles is called
Qualifications" 1t is best described as
square taw. being big ring, with squares
or oblongs instead of rings. In it's sim
pie form the rules are the same as at
ring taw, but sometimes smaller for
tressess are drawn at each corner of the
outer square and taws or marbles stop
ping in them have to pay fine. which
goes to increase the number of the cen
trail 'tfort''
Pyramids, in it's old form, is a game for
two players. A ring feet in diameter
is drawn, and the stakes, two marbles
each, are arranged in the center as a
pyramid, with three for the base, and one
on top. The players then shoot in turns
from the ring and only win such marbles
as they knock right out of the ring. Aft