Richmond dispatch. [volume] (Richmond, Va.) 1884-1903, 1895-03-23

To the Editor or the bisi"'sn ,,n,,ot
How is the garae Dom fsn n9 pay"
with cards2 rro,,,o
,rho dcal Is performed by giving six
cards 10 each player three al ''''e
No trump IL turned .
RANK AND VALUE or THE POINTS.
rtlgh-hiehest trump out one point
Iow-lowest trump out-one point.
Jack-knave Of trumps-one point
Ganc-ten Of trumpS-one point.
pe5ro-nvc Of trumps-nve points.
c,ncbo-nlnc Of trumps- nine points.
Ileh counts for the player who holds
Low fs not sure point. as IN all-fours
L,,t counts for the player who wins It.
Low may be taken by any trump.
Jack may be taken with any higher
trufap.
Gamc.-Any trump higher than the ten
" . take game
Pedro may be taken with any trump
h.gbCr than five.
Ssncho may be taken with any trump
higher than nine
BIDDING TO MAKE THE TRUMP.
After the deal has been completed the
dealer proceeds 20 sell the privilege OF
making the trump. The player 20 the
LEI. % the dea'cr has the first bid, and
the bidding goes In regular rotation 20 the
lett
The bids my pass around the board
enc or more times until all the players
an. e1usl r. For instance: After all the
payers once around have hid or refused.
they NAV again. I'm turn. bid or super
sele their former bids; and this may be
repeated until the highest bid that can
b. obtained has been accepted or rejected
by The dealer
II no player makes n b!I the dealer
loads the trump.
PLAYING TIE HANDS.
Tho player who purchases the right 20
make the trump ~or the dea.er. If he re-
fuse e. accept the poin bii for that
privilege must now lead card Of the
suit he max IS trump. The other players.
IN rotation beginning with the player 10
the left OF The bidder must each play
card 90 the lead. and follow suit u they
cen. The highest card Of the suit lei
taxes The trick, ana the winner OF the
trick has the next lead: but after the
first trick has bean played it is not COM
pusory 10 lad a trump. II player can
not follow suit he may trump the trick
or pay any card he pleases. Each player
must follow suit If he can, unless he
chooses TO trump
THE REVOKE
II a PLAYER makes q revoke he Is de-
barred from scoring any points he may
have made IN the play OF III hand; ard in
addition, tn reyoking player must be
set bacl, he highest number OF points
| that was lid On TIT hand) for the prvi-
lege Of pitching tn trump.
Any loss an innocent player may have
sustained 10y reason of the revoke, II
| claimed, must be rectiiled and made
right. provided the same can be clearly
| demonstrated by subsequent examination
1 Of the TRICKS.
MISDEAL.
| The laws Of all-fours regulating exposed
/ cards and misdcalS apply with equal force
| 70 Pedro Sancho, with this exception
| When fresh deal occurs FOR any cause
/ enumerated in said laws the player to
the left OF the dealer has the deal.
THE SCORE.
| The score is usually kept by one OF
| the players chosen by mutual agreement
! Ii IS the duty Of the scorer 20 see that the
! points claimed by any player are in ac-
| cordance with the cards IN his possession
after the hand has been PLAYED.
The game is usually fifty points At
| the beginning Of the game each player
| commences with a score Of fifty points.
! All the points any player may make or
! take are deducted from his score * soon
as possible after the hand IS played out
| II a player buy the privilege Of making
| a trump and succeeds in taking or saving
| the number Of points bid. ne not only de-
| ducts from his score the number bid, but
| al points he may make In excess thereof
| II he fail 10 make or take the necessary
number Of points he IL set back the
| whole number OF points be bid, and they
are added 10 his score
when the dealer sells the privilege OF
making the trump the number Of points
| he accepts must be deducted from his
score as soon as the sale is completed
and before a card Is led If the dealer
refuse to sell the privilege OF making
the trump he Is entitled 20 deduct from
his score all the points he may make.
provided h. may make or take as many
points as were offered by the highest
bidder. Hut If the dealer fail TO make or
save as many points as the highest num-
Der offered h must be set back that
number Of points. and they are added 10
his score. II the player is set hack ne
Is not permitted 20 count anything that
hand-that IS, he cannot deduct from
his score any points he may have taken
or saved during the play Of the hand.
The points score in the following order
Of precedence: % high. ~ low. CD jack,
90 game, 90 Pedro, 90 Sancho Thus. If
two players have already reduced their
score to two, and one of them has made
high. game, Pedro and Sancho, the other
could go out before him with low jack.
OBJECT or THE GAME.
The primary object FOR the player TO at
tain In this game Is, Of course, 10 make
points for his own score; but If he finds
he is not able to succeed in that his mex:
endeaVor should be to do all In his power
TO set back the player who Is striving TO
secure sufficient points to make his bid
good in doing this, however, strict at
tcntion must be paid to the state Of the
score. and the play regulated In accord
ance with It, Thus il is good policy, when
player holds points which he finds he
cannot make, to play them, If possible,
into the hands Of the enc whose score
is lowest 1t is even better 10 let these
points so 10 the bidder. II his score is
low, than TO aid in his defeat by per
hitting them TO fan into the hands OF
another player whose score already stands
high.
VARIETIES OF THE GAME.
l. Sometimes ii is agreed to play with
tire Joker. This makes the pack consist Of
hfty-three cards. The joker when taken
or saved. scores fifteen points and is
always a trump. no matter what suit is
made trumps. The joker may be taken
with any trump, but although the lowest
trump, II does not score for low. The
joker is called Dom, and in rank or order
of precedence follows Sancho. When
Dom is permitted in the game thirty
three points may be scored In the play Of
one hand. The game thus played con
ssts Of 100 points, and is called Dom
Pedro.
Any number of persons may play, but
SIX or eight make the best game.
The deal is determined 10y throwing
around card 10 each player. and the
player receiving the highest card deals.
Ties cut over. The cards rank as at
whist