The Kinsley graphic. [volume] (Kinsley, Kan.) 1890-1940, 1894-08-10

to get out the window on Saturday
morning at exactly half-past two to
the minute. 1 will bring you to-mor-
row tiny duplicate watch set to one 1
have myself, and a little box of wax
matches. 1 will also bring you a pair
of kid gloves padded, so that you can
use the loops in the wire without cut
ting your hands. You must be at the
far angle in the wall exactly ten min
utes later and you will find the other
wire thrown over for you. 1t will not
do to have it there before and you are
to pull it after yeu when you are on
the other side. One other thing: You
must manage in some way to set the
bar back in its place. No one will look
into your cell till five o'clock from the
wicket in the door, but the absence of
the bar might be detected by the patrol
on the wall. He carries a bull's-eye.
Can you do that?'
eyes," said Laport, eff have any
foothold on the wire and you can bring
me half an ounce of gum shellac soft
ened in alcohol"
Every good. You will have eight
minutes to get over the wall and you
will land in high clump of jimson
weeds. l want you to remember the
rest of my directions. 1t is necessary
that you commit them to memory. At
the time you land in the weeds, there
| will be q man on a horse in the road
and he will start east at break-neck
speed. You are to give no heed to him,
but cross the road, drop over the bank
it is shale and cinders and will leave
no footprints-andt turn to the left and
follow it west for one hundred feet
where yOu will come to a culvert and
brook crossing. You are to take to the
middle of this stream and follow the
bed five hundred feet, rolling your
trousers up SO as to keep them dry, un-
til you come to an clubhouse painted
red, which overhangs it. Light q
match and if there are two crosses in
chalk on the lowest clapboard, you
will know that is the place to turn.
Then follow the path from the
clubhouse up to the dwelling, but be
careful to walk on the gravel and not
in the grass. There is back kitchen
| with a side door and common latch.
1t will be open. There will be hot
| fire burning in the large kitchen stove.
You are to lock the door and divest
yourself of every bit of clothing and
burn it there before doing anything
else and see that all the shreds are de-
stroyed. When that is done, go to the
second story, front room, where you
will find the disguise you are to wear.
In the breast pocket of the blouse are
/ three photographs of the man who has
been wearing it. You are to be care
full about the wig and mustache. You
ought to be in the upper room not later
than four. The alarm will be given
about five-thirty. That will give you
an hour and half to complete the dis
guise and the sun will be up. At that
moment you will take paint pot and
brush which are in the room and get
upon the ladder in front of the house
and proceed to paint the siding at the
place where the job is left unfinished.
You are to speak very little English.
You will be fifteen feet above the
street. You are to answer all ques-
tions in cultural and unintelligible
manner. The main entrance of the
prison is nearly opposite that house.
The men in the prison Office are already
familiar with your figure on the ladder
and regard you as stupid Alsatian
who has hired the place and is fitting
it up as saloon. At five-thirty ex-
pect wire will be sent from the near
est hamlet Fifteen miles east) that an
escaped prisoner has passed through
on O horse. You will be able from
your perch if you are quick-witted, to
discern by the movements at the prison
entrance if the chase is taken up in
that direction. If it is. you will have
twenty-four hours start, for they will
rot catch my man inside of that time.
and when they do. they viii be unable
to identify him. In the blouse will be
small pocket compass and a little map.
At exactly twelve-tiftecn, when ell the
farra hands are at dinner, you will take
q basket on your arm and set out leis-
urely across the stubblc-feld, south OF
The house. You are to follow the path
across the field in southwesterly d.
rect;on. When you reach the stile at
the stone wall, two paths are seen on
the other side; take the path that goes
down to the wood. The moment You