The morning news. [volume] (Savannah, Ga.) 1887-1900, 1894-04-01

I TACT, only you couldn't prove IL IN court.
! because the DagOs all keep mum. .
Another Italian game IS MORO. which
/ the neWsboys play on the street. The
! pro ess consists in a series of motions
/ much similar 10 those of a man trying to
! suppress an active mosquito, only there
/ are two players IN MORO. They wave
heir right lands about their heads, and
| bring them down with certain number
/ Of fingers extended If the stalker"
matches the dealer in the number of
/ fingers extended he wins If not, he
/ loses TIE street boys play this for
! blows inflicted on the loser. The gamblers
play II for any stake desired. 1t is sim
/ pie and rapid.
only one nationality surpasses the Ital-
I ian IN love OF gambling. the Chin A
! Chinaman will devote himself to any kind
I Of game where there is a stake up with
al the pertinaCity OF tho skat-playing
| German allied to the recklessIess Of the
/ Italian, but his natural peaceaOle DISPOSE
Aon is a safeguard, and Chinese games
never break up in rows. When d China
man loses ne smokes himself into forget
! fitness with opium fumes. and when he
comes out Of his dope dream" he goes
Z home and burns incense to appense the
wicked spirits of i'll luck which have
| caused ms losses. The Chinese are quick
TO learn, ana our American games eSpe-
| clallY poker. are much in fO~ue in Dover.
Pell, AMI Mott streets. One game which
the NOngolass adhere to with great
tenacity is their fan tan.
Any mum Der can play tan tan. II is
regular gambling house game, the crowd
playing against the house, and. in the
simple form in which it is played here, is
easy of comprehension. The dealer stands
a he end OF a long table. on which rests
a bag filled with circular pieces of metal.
used as markers for the game. Each
marker has a whole through the middle.
The table is four-sidGd, the side to the
right OF the dealer being numbered one,
that opposite to him numbered two, the
one a his left number three, and the end
at which he stands number four. In one
hand ne holds a long. slender, finely
polished stick, and in the othsr a small
Ornamented brass bowl, usually of very
tcautiful Workmanship Striking the
bowl with the stick he whirls it in the
air, producing waves of ringing sound. As
it falls ne plunges his hand into the bag
of markers, seizcs hig handful, covers
them with the brass bowl. and delivers
an address somewhat as follows:
Lay your Wagers, all you who follow
the smiling gods of fortune Who shall
say whether the one side or the other
side shall win! The gods of good luck
and the demons of i'll luck are striving
over the heads of each Of you. What man
conquer the demon Play where the
spirit-directed mind tells you.'
With chips consisting of beads and
dominO-like articles representing money,
the players seated about the table make
their bets on any one of the sides, either
to win or TO lose, at varying odds Pres
emily the dealer cries:
Good fortune TO the virtuou3 and evil
to those who merit it."
Chen lifting the bowl he deity impales
the markers in groups of four on the
pointer of polished wood. If the number
of coins under the bowl is any multiple
OF four, side number four wins. If one
coin IS left over, side one wins; if two
coins, side two, and so on. Notwithstand-
ing the simplicity of the game the Chin
csc are passiOnate!y fond of it. During
one Chinese festival week there was
game in progress in DOyer street that
never stopped night or day. The police
raided IL on the evening of the seventh
day. Two of the players had to be car
rled to the station, being unable to walk.
One had sat at the table forty-four hours
and the other tifty-two hours without
leaving their chairs. tea, cakes and wine
being brought to them by servants. There
were five other players who had not left
| the gambling house during the week,
sleeping on Couches in the place for few
hours at a time ana then returning to the
table. The odds in fan tan are so arranged
rs to give greater percentage in favor of
the bank than even roulette or faro
All of the games enumerated hitherto
require special arrangements for playing
Shooting crap is a sport that anybody
can engage in anywhere, except i'll the
bark, and with no further outfit than
pair OF dice. which may be purchased for
a few cents The game is comparatively
simple The shooter throws the dice
E..-.. L. l.
sum OF the uppermOst side comes TO or
II ne wins the pot and throws again. IF
it comes =, 3 or II he loses the stakes and
throws again If any other number than
these, he throws until he either duplicates
that number or throws a :. If he duDli-
Gates he winds, and begins over. If he
throws a : before duplicating he loses,
and the dice pass on to his next door
neighbor. Any number can shoot in
game, and you may frequently see a circle
of seven or eight newsboys gathered IN a
game.
But to see crap played at its best YOU
must go to Miuetta lane or some other
place where negroes, who are invetera tie
crap shooters, COngregate in the evenings
| The negroes have names for the different
ordinations, much as in policy, which is
ell favorite game with them, and they
talk to the dice coaxingly or threaten
| ingly. Seven is crap, eleven is Eliza But
Ter, two or three is BAD crap and double
six is high crap, and as such to be
avoided. a game of crap played by a
crowd eli negroes sound somewhat as fol
| lows:
''You shoot mex, Nick Frow EN- out
good, now. No short scroogin'."
Gimme d. homes. Let 'er 90. Now!
Come-a mess Ocraps; come-a. Liza But
Ter. G'way bad three. Come-a good
sewn. Crack"
This sound is made by swapping the
I fingers just after throwing out the dice,
ana a darby would just as soon think of
emitting it as he would of playing in q
game with a cross-eyed man. Nick
throws and turns up four and two.
Now he must throw to match it.
Come a good six. Come four-a-two.
G'way bad sewn. Crack! Come-a-three-
a-three. Come a good six. G'way bad
craps Now. Como a six"
Meanwhile the rest are adiuring the
dice TO turn up seven and make a loss
for the shooter.
''Come-a seven" they plead "Come-a
blue luck. Turn-a five-a-two Aake-a
four-a-three Come-a crap Criss-cross
on NiCk's luck. Hoodoo with a rabbits
foot back -end-to. Come-a seven crap"
1t may happen, sure enough, that the
dice presently show five and a two, and
then the next player takes chance at