Wheeling register. [volume] (Wheeling, W. Va.) 1878-1935, 1892-10-07


they shold play, is factor In the game.
These little balls themselves are also
used In the game. Besides the bottle
three balls are required, namely, the
number one and number two pool balls
and cue ball.
The bottle is placed on the center OF
the table with the neck down. The one
ball is placed on the light red spot, and
the number two ball on the dark red
spot. The order Of playing is decided
by banking as in billiards when there
are only two players, or by tossing out
the numbered balls as in pool. After
this has been decided the numbered
balls are again passed around. Each
player retains the one he has received,
the number Of which is known only TO
himself.
Thirty-one points constitute the game
and scoring is accomplished In the fol-
lowing manner: BY caroming on the
two balls, which counts one; by strik-
ing the bottle either by caroming on II
with the cue ball or touching 1t with
the object ball, which counts one; pock-
citing the No. ball counts one; pocket
ing the No. ball counts two; knocking
down the bottle by caroming on 1t or
striking 1t with the object ball counts
five; turning the bottle completely
over on it's bottom is game at any stage
OF the play. With the exception OF the
latter stroke, which is rather unusual,
the points made In the game must be
added to the number on the small ball
held by the player. Thus, II the ball
held by player be numbered 10 the
player must gain 81 points before call
ing a game, and whoever first obtains 81
points In this manner wins the game.
Should player go over 81 points he is
"bursted" and must begin all over
again, but is allowed the option OF
drawing another number or keeping
the one he originally drew, but one or
the other must be returned.
When player makes game he who
IS worst of for points loses the game.
The number held by player cannot be
counted unless he has made other points
to be added to 1t, and, IL not, he is
credited with no points. A player ow-
ing a point is obviously still worse off.
When player Is burst he must declare
1t; II he does not he is credited with no
points at the end Of game. When the
cue ball IS pocketed it is scratch, and
the player who makes II loses his in
nings and one point. IL both the other
balls are with the string when this &C.
ours the one ball is spotted, and the
next player takes his turn.
The bottle, when knocked down, is
spotted, II possible, where 1t comes to
rest on the table. Should 1t rest within
an inch OF the rail 1t Is spotted in the
centre Of the table, or II 1t should rest
on the rail II must be regarded as on the
table, and spotted In the same manner.
II 1t is knocked of the table the player
loses his inning, but counts what he
made before knocking II of, and the
bottle Is spotted as usual. II It falls In
a pocket 1t Is counted as of the table.
For iouling on the bottle the player
loses his turn, forfelts one point, and
the next player continues. The player
making thirty-one points must proclaim
1t before the next stroke 10 made. II he
fails to do this he cannot proclaim IL
until the rotation OF play again comes
round to him, but II In the meanwhile
another player makes the number and
proclaims 1t properly he Is entitled TO
the game.
The opening shot is shown In the &C
companying diagram. The first shot Is
made from within the string at the
head OF the table. This is the original
method Of starting the game, but some
members OF the club have found It pref
cradle to spot the No. ball near the
further cushion. as In four-ball bill
lizards. The majority, however, prefer
the nett. ID shown In the diagram. The
object OF the shot is to pocket the No.
2 ball. take two cushions and como back
on the bottle. Expert players some
times bar straight csroms, in order to
make the game more difficult. 1t can
also be played under the rules Of con-
tinuous pool, where they do not con-
fiIct with the rules OF "bottls pool"
The game Is doubtless destined to
become popular, especially In clubs.
There Is certainly lots Of fun IN IL.