Pittsburg dispatch. [volume] (Pittsburg [Pa.]) 1880-1923, 1892-04-17

Der ones taw, then he wins from its owner
all the marbles he has won since the game
began, or if he has not won any, one mar
BILE as a penalty. No player can kill an
opponent until he has made the first hole.
but he can shoot at an adversary's taw and
drive it away from its position.
Spanning, or thumb-and-fnge Is played
| by two boys. One shoots in any direction
| he chooses and any distance. His oppo-
nent tries to hit his marble or, in failing to
do that, he leaves his marble so near to his
adversary's that he can span the distance
between them with his thumb and little
finger. In either event the loser pays a
marble. Then the game goes on as before
until the winner loses, when the turns at
shooting are reversed.
Some Other Games with Marblea
Tagging, or stone fence, is played by
letting them rebound. The first player
leaves his marble where 1t falls. His op-
ponent follows, and if his marble rests
within a span of the first, or if it hits it, he
wins.
These are the chief good games that have
been played and are recorded up to tho
present year They are simple, fair, and
require skill
The new games have made decided hit
Here Is one of them:
Draw two rings as in double-ring taw.
Place q marble for each player on the inner
line equally far apart. The players shoot
In turn from the outer circle. The object is
to drive the marbles into the outer ring and
not beyond it. Ifa player shoots too hard
and drives q marble beyond the outer circle
he puts it back again. If he does not drive
1t out of the inner circle he lets it stay
there. In both cases he forfeits all the
marbles he has won or gives o marble from
his stock if he has won mono. He loses his
turn, but is still in the game. The forfeited
marbles are placed in the inner circle. If
he il hit by an opponent his loss is the
same; he Is killed and his marbles 60 to the
successful shooter. The player can leave
his taw where it stops or take it up, and,
when his turn comes again, shoot from the
outer circle. 1t is safe plan to shoot from
without the outer circle, because If he
leaves his taw within it he is apt to come
in range Of rival player This game re-
quires great skill and is susceptible Of
high degree Of interest
Here's Another New Came.
The other new game is played as follows:
Draw circle as in single ring taw, and in
the center dig one hole as in "three holes"
The game is begun precisely the same as
ring taw. Each player places 9 marble on
the ring, but none is put in the center.
Each player must send his marble into the
hole and have 1t remain there before he can
knock a marble out of the ring. He shoots
after he has made the hole at any marble he
may choose from the edge Of the hole. Amy
marbles which he may knock out Of the
ring before he has gone into the hole are re-
placed and be loses his turn. If he is hit
before he goes into the hole he is killed and
forfeits one marble. If he Is hit after he
has gone into the hole he is also killed and
forfeits all the marbles he has won to the
player who hits him.
It often happens when four boys are play
ing that all the taws ara on the ground long
before the first player has made the hole,
but as no player can kill an opponent until
he himself has gone into the hole, the shots
are chiefly aimed to drive each other away
from favorable positions. Of course, each
boy keeps on shooting until he misses.
BENJAMIN NoRTHRoP.