The Wichita daily eagle. [volume] (Wichita, Kan.) 1890-1906, 1892-07-23
RRlEE RULES i=oR WHIST.

What to Do and What Not Certain
Occasi ons.
A great deal of whist is being played
now. In fact it is all the fashionable 60.
Although good players are scarce they
are increasing, and the game will be
more popular during the summer than
ever before. An expert and authority
gives the following suggestions about
the game
Lead originally from the strongest,
this is the longest" suit. Lead highest
of two or {if none higher than knave)
of a threecard suit
Unless otherwise directed, lead penuI-
innate of Eve, ant epenultimate Of six
cards.
Lead up to weak suits and through
strong suits.
Do not lead trurnps unless strong in
them with five or more) or when ex-
ceptionally strong in other suits.
OF two equal cards Except ace and
king Lead the higher, but play the
lower.
Before returning your partners lead,
lead your own strong suit, but return
it at once If it be tru mps.
On second round retfurn higher of two,
lowest Of three or more.
Do not continue to lead trumps il
either adversary renol1nces.
Do not lead card of suit of which
neither adversary has one unless you
are sure of forcing the strong trump
hand.
Do not, as rule. return your adver-
sary's lead.
Do not, if possible, lead from: King
and one small one; ace and one small
one; king Tor QUEEN and two small ones;
king, queen, and one small one; single
card.
Second Hand-With two or three
cards of a suit, cover high card with
four do not cover, unless strong With
king or queen or knave and one other,
play lower. With ace, king and others,
king; except IN trumps, then lowest.
Pat an ace on aknave, queen ON a ten.
Second hand, play, as rule, the mas
ter-card second round.
Do not trump, second hand, a doubt
full card, if you are strong in trumps.
If weak, trump.
Third hand, play highest; except with
a sequence, then lowest of sequence.
With ace, queen alone with othersh
| finesse the queen.
In fourth hand do not fail to take
an adversary's trick, unless by forbear-
ance you can make two others.
Keep command of your adversary's
suit; get rid of your partners suit.
Finesse only in a suit in which you
are strong.
| Do not, as a rule, finesse after the first
round of suit, unless strong in trumps,
! when you may fiuesse freely.
| Force strong trump hand of the adj
versary.
/ Do not force your partner, if he is
strong, or, as rule, if you are weak in
trumps.
Never ask for trumps with less than
four trumps, two being honors; or five
trumps, one being an honor-backed
by good cards.
Always obey call for trumps. Lead
! highest of two or three; lowest of more,
except with ace, which lead. With four
: or more, echo.
Discard, except when strength in
trumps is against you, from weakest
suit; but keep card of your partners
strong suit to return to him. When
possible keep one guard to king, two
to queen.
Always remember the turn-up card;
when dealer, retain it as long as pos
! sible.
Pay close attention to the state of the
score; play to it.
Play consistently. Only play false
| cards in extreme cases.
Consider your partners as well as
| your own hand.
Always remember that it is more ina
portant to inform your partner than to
| deceive your adversaries.
!