The Seattle post-intelligencer. [volume] (Seattle, Wash. Terr. [Wash.]) 1888-1914, 1892-03-06
suspects completely.

v.
played it is amusing
The Travellers Tour is interesting.
One of the party announces himself as the
traveller. He is given an empty bag, and
counters with numbers on are distributed
among the players. Thus, if twelve per-
sons are playing the numbers must count
up to twelve-a set of ones to be given to
one. two's 70 two, and SO on. Then the
traveller asks for information about the
places to which he is going. The first
person gives it if he can; if not, the Sec
ond, and SO on. If the traveller considers
it correct information or worthy of
notice, he takes from the per-
son one of his counters as a pledge
of the obligation he is under to him.
The next person in order takes up the next
question, and SO on. After the traveller
reaches his destination he empties his bag
and sees to whom he has been indebted
for the greatest amount of information.
He then makes him the next traveller. OF
course this opens the door for all sorts of
witty rejoinders, as the players choose to
exaggerate the claims of certain hotels
and the hits at certain watering places, all
very good if played on the spot, and made
sarcastic. Or it can be played geograph-
ically.
The rhyming game is amusing.
Il have word that rhymes with game"
Interlocutor-Is it something statesmen crave?
speaker-No, it is not 'fame-"
Interloeutor-.s it something that goes hall?
Speaker-No, it is not 'lame."
Interlocutor-Is it something tigers need?
Speaker-No, it is not "tame."
lnterloeutor-Is it something we all would
like?
speakar-No, it is not coed name.
lnterioeutor-Is it to shoot at duck?
Speaker-Ycs, and that duck to maim
Such words as nut. thing, fall, etc,
which rhyme easily, are good choice. The
two who play it must be quick-witted.
The game of crambo, in which each
player has to write noun on one piece
of paper and question on another, is
curious. AS, for instance, the drawer gets
the word Africa" and the question
Have you an invitation to my wedding? 2"
He must write a poem in which he an
swers one and brings in the other
The game of Preferences" has had a long
and successful career. 1t is very good
addition to the furniture of a country
parlor to possess blank book lying on the
table, in which each guest should be asked
to write out answers to the following ques-
tions:
What is your favorite hero in historyf
Who is your favoTite heroine?
Who is your favorIte king?
Who is your favorite queen?
What is your favorite male Christian name?
What is your fayorite female Christian name ?
etc.
Inc game OF dutuOTS, especially Nnen
created by the persons VINO wish to play
it, is very interesting. The game can be
bought and is very common one, as per-
haps every body knows, but it can be rem
dered uncommon by the preparation of
the cards among the members of the
family. There are sixty-four cards to be
prepared, with each the name of a favorite
author and any three of his works. The
entire set is numbered from one to sixty
foJ1r fur n rdz ba r,o ,,1a
and works OF the same author form book.
This game may be very useful in using
the names of kings and qteens
and the learned men of their reigns,
instead of authors. 1t is very good way
to study history. The popes can be
utilized with their attendant great men,
and after playing the game for q season
one has no difficulty fixing the environ
ment of the history OF an epoch.
As the numbers affixed TO the cards may
be purely arbitrary. the count at the end
will tiuctuate with great impartiality.
The Dickens cards may count but one,
while TuDper Will be named sixteen.
Carlyle VIII only count two. while Arte-
mus Ward Will be sixty. King Henry
VIII, who set 10 small store by himself,
may be No. l in the kingly game, while
Edward ". will be allowed a higher
numeral than he was allotted in life.
Now We come to game which interests
old and Young. None are so apathetic but
they relish peep behind the dark curtain.
The apple pairing in the fire, the roasted
chestnut, and the raisiu, the fire back and
the stars have been Intercepted since time
began. The pack OF cards, the tea cup the
dream book, the board with mystic mum
bers, the Bible and KEY have been con-
suited from time immemorial. The max
ers of games have given in their statistics
and they declare there are no games 50
popular as those which foreteil the future.
Now this tampering with grewsome
things, which may lead to bad dreams, IS
not recommended but so long as II is done
for fun and an evenings amusement 1t is
not at all dangerous. The riches which
are hidden IN a pack of fo-une-telling
cards are very comforting while they last.
They are endless, they are not taxed. they
have few really trylngf responsibilities at
tached, they bring no beggars. They buy
all We want. they are gained without head
ache or back2che. they are inherited with
out stain and lost without regret. Oi
what other fortune can We say so much?
Who is nbt glad 20 find four-leaved
clover. 10 see the moon over his right
shoulder. to have q black cat come to the
house2 She is sure to TX good fortGnei
The French have, however. tabulated
fortune telling for us. Their peculiar abil
| itv in arranging ceremoniais and feteS, anC
| their undoubted genius for tactics and
| strategy show that they might be able Il
foresee events practically. Their Ingen
uitv IN all technical contrivances IS an ad
| ditioual testimony in the right direction
| and We are not surprised that they have
here, as is their won't. given rs the practi
| cal help which we need in fortune telling
Nile. Lenormand, the sorceress whC