St. Paul daily globe. [volume] (Saint Paul, Minn.) 1884-1896, 1892-01-24

consecutive strikes shall score thirty also in
the second frame, making 1t possible to score
800 points in game. A spare operates in a
similar manner. only the pins knocked down
on the first ball, however, can be added to
the ten already made.
z. Five men shall constitute full team
and may be either active or honorary mem
bers IN good standing in the club they repre-
sent thirty days prior to the beginning of
the tournament.
8. In all cases of disputes and differences,
the decision OF the umpire shall be final. He
shall, after each game and before leaving
the alley, declare the winning club.
o. A player must not step on or over the
line i'll delivering the ball. nor after it has
been delivered, nor allow any part of his
body to touch on or beyond the line. Any
ball so delivered shall be deemed q foul, and
the pins made by such ball, if any, shall be
respected. and the ball, however, shall count
on the frame, leaving the player only two
other balls in such frame. Should any bali
delivered leave the alley before reaching the
pins, or rebound from the back cushions any
pins so displaced shall be respected, but all
such balls TO count as balls rolled.
10. Any club detected in tampering with
the boy who sets up the pins, or in seeking
to win victory by any unfair means, shall,
on proofs OF the same, forfeit all games
played by them.
IL. Each club shall play one game with
every other club in the tournament. The
club winning the greatest number of games
emblem.
Nine Pins.
For the information of the public rules
for the various bowling games. now so
popular throughout the country, are
given:
1. The pins are set on all the spots except
the head spot, which is left vacant.
z. The player is entitled to three balls of
any size or style in each inning.
nj Of no vii, no LOFT
fng-no more or no less, or the inning goes
for naught. One pin left standing counts
one.
4. There are no penalties attached, nor is
the dead wood" removed.
5. Ten innings constitute game, ana ten
points is the maximum.
Cooked Hat.
This is played with only three pins,
and is considered one of the most sclen-
tific played OH an alley. The pins are
set on the head spot and the two lower
corners.
!. Any regulation ball may be used. but
the most effective work is done with the
pony balls. They must he rolled
not thrown.
The rules for ten pins, given above,
govern cooked hat. Strikes and spares
counting In the same ratio as If the ten
pins were set up. If bowler knocks
down the three pins with his first ball it
IS a strike, and is marked on the board
in the same manner as IN the parent
game, and whatever the player scores
on his next two balls is added to the
three made in the strike. Spares also
possess the same proportionate value as
in the ten pin game, and, in fact, the
game is played precisely like the parent
game, excepting poodles, or balls rolled
in the gutter. go for naught. and the
"dead wood" Is allowed to remain. The
maximum count is 90.
-Four Back.
l.. The pins are spotted on the four back
spots only.
g Each pin counts one and strikes and
spares count the same as in ten pins.
3. There are no penalties attached, nor is
the dead wood, removed
4. Ten innings constitute a game.
s. Three balls of any size are allowed on
each frame if requisite.
9. The maximum is 12G points.