Aberdeen herald. [volume] (Aberdeen, Chehalis County, W.T.) 1886-1917, 1891-01-08
T1DDLEDY w1NKs.
The New Game Now the Thing for
Amusement.

Tiddledv winks is now the great game
Tor social amusement. Progressive
cuchre is played out. ''Pigs in clover"
is an ancient history-whist, checkers,
chess-all the games which have out last
ed a season have, for the time being gone
into eclispe under the bright but doubt
less feeting light of ''tfddledy winks."
It's as necessary in society" to know
how to play tiddledy winks as it is to
know how to dance. You will not be
outlawed if you can't do either, but if
ones in the swim he likes to be on the
crest of wave.
From two to six persons may make a
set in this craze-the more the merrier.
The game is English in origin, but the
Americans lave made enough changes in
1t to claim it. The blessed thing about
this game is that it isn't scientific"
Any clay" can play it as well as can
the most accomplished swell-that is, if
he can once get the hang of the thing.
Small ivory chips are jumped by striking
them ON the edge with larger chip, and
the object of the game is tc make them
fall into a small wink" pot set in the
center of the table. Every girl winks
when her chip jumps. The small chips
are called "winks;" the larger chips are
jumpers. The wink pot is set in the GEN.
ter of the table. 1t is small cup, barely
two inches in diameter. If mat or
heavy tablecloth is used, the only other
implements" are The winks, the tiddle-
dys and number of pasteboard counters.
If not, each player is provided with e
small pad or mat about three by four
inches, from which to jump the winks.
Each PLAYER has six winks. The mats
are placed at an equal distance from the
wink-pot A wink is put on the mat and
the player holding one OF the tiddledys
hits or presses with its edge upon the
wink, causing it to jump. The best re-
suit is secured by resting the tiddledy on
the wink and drawing it backward. The
wink may be made to jump several feet
in this way. The skill attainable comes
in SO gauging the pressure that the wink
will fall in the pot. Ii it goes beyond,
the player must jump it oack.
One plays until he fails TO put a wink
an, and then the turn passes. Partners
may help each other. The object in the
English game is TO get all the winks in,
and the one who is through first tallies
one for every wink left on the table when
they are through. 1t often happens that
wink falls on that of another player.
The under one cannot be touched, and
the owner OF the upper one may play all
the rest in before trying that and setting
the under one free.
In the American game each wink
jumped in the pot counts one. At the
start pool is formed, each player ante
ing seven counters. Each plays his own
six winks the first round. After that he
plays any winks he chooses, and as long
as he can put winks in the pot. If he
fails to put wink in in six trials he for
feits two counters to the pool. If he
clears the table he can take out Of the pot
as many as he can put back.
Four winks in succession form rum
and for every wink in run over three
the player receives an extra counter from
the pool. When the winks are all played
in, the player who has made the largest
run and the one putting in the largest
number of winks divide the pool equally.
Both the English and American games
are played so as to give variety, and the
game is also made more interesting by
varying the distances at which the mats
are placed from the wink-pot at the start
out. Sometimes a line ten inches in
diameter is drawn around the wink-pot,
and all winks falling in it have to be left
until all others are in. This ring is called
7the dead line.-Globe-D Democrat.