Washington standard. [volume] (Olympia, Wash. Territory) 1860-1921, 1891-01-16
TIDDLEDY WINKs.
The New Game Now the Thing for
Amusement.
Globe-DemOcrat.

The New Game Now the Thing for
Amusement.
Globe Democrat.
Tiddledy winks is now the great
game for social amusement. Progress
sive euchre is played out. "Pigs in
clover" is an ancient history-whist,
checkers, chess-all the games which
have outlasted season have, for the
time being gone into eclipse under the
bright but doubtless fleeting light of
tiddledy winks." 1t is as necessary
ain society" to know how to play It'd
dledy winks as it is to know how to
dance. You will not be outlawed if
you can't do either, but if ones in the
swim he likes to be on the crest of
the wave.
From two to six persons may make
set in this craze-the more the mer-
rier. The game is English in origin,
but the Americans have made enough
changes in it to claim it. The blessed
thing about this game is that it isn't
scientific" Any "jay" can play it as
we'll as can the most accomplished
swelI-that is, if he can once get the
hang OF the thing. Small ivory chips
are jumped by striking them on the
edge with a larger chip, and the object
OF the game is to make them fall into
small "wink" pot set in the center
OF the table. Every girl winks when
her chip jumps. The small chips are
called "winks;" the larger chips are
jumpers. The wink pot is set in the
center OF the table. 1t is small cup,
barely two inches in diameter. If a
mat or heavy tablecloth is used, the
only other implements" are the
winks, the tiddledys and number of
pasteboard counters. If not, each
player is provided with a small pad or
mat about three by four inches round,
or from which to jump the winks.
Each player has six winks. The
mats are placed at an equal distance
from the wink-pot. A wink is put on
the mat and the player holding one of
the tiddledys hits or presses with its
edge upon the wink, causing it to jump.
The best result is secured by resting
the tlddledy on thn wink and drawing
it backward. The wink may be MADE
to jump several feet in this way. The
skill attainable comes Sin so gauging
the pressure that the wink will fall in
the pot. Ifit goes beyond, the player
must jump it back.
One plays until he fails to put a
wink in, and then the turn passes.
Partners may help each other. The
object in the English game is to get all
the winks in, and the one who is
through first tallies one for every wink
left on the table when they are through.
1t often happens that a wink falls on
that OF another player. The under
one cannot be touched, and the owner
OF the upper one may play all the rest
in before trying that and setting the
under one free.
In the American game each wink
jumped in the pot counts one. At the
start pool is formed, each player an
telng seven counters. Each plays his
own six winks the first round. After
that he plays any winks he chooses,
and as long as he can put winks in the
pot. If he fails to put wink in in six
trials he forfeits two counters to the
pool. If he clears the table he can
take out of the pot as many as he can
put back.
Four winks in succession form run,
and for every wink in run over three
the player receives an extra counter
from the pool. When the winks are
all played in, the player who has made
the largest run and the one putting in
the largest number of winks divide the
pool equally.
Both the English and American
games are played so as to give variety,
and the game is also made more inter
esting by varying the distances at
which the mats are placed from the
wink-pot at the start-out. Sometimes
a line ten inches in diameter is drawn
around the wink-pot, and all winks fall
ing in it have to be left until all others
are in. This ring is called the dead
line.