Feliciana sentinel., 1891-01-24
THE GAME or wINKs.
70 10 Now the Popular Psrlo1 Pao'
times

THE GAME OF WINk9.
Il 10 Now the Popular P.rlor Paee
Tiddledy Ninks Is now the greaA
game for social amusement. Progress
sive euchre is played out. 'Pigs in
clover" is ancient history-whist, check
ers, chess-all the games which have
outlasted season have, for the time
being, gone into eclipse under the bright
but doubtless heeting light, of 'tiddledy
winks.'' It's as necessary sin society"
to know how to play tiddledy winks as
it Is to know bow to dance. You will
not be outlawed II you can't do either,
but if ones in the swim he likes to be
on the crest of the wave.
From two to six persons may make a
set in this craze-the more the merrier.
The game is English in origin, but the
Americans have made enough changes
| in it to claim it. The blessed thing
about this game is that it isn't ''scien-
| tific." Any "jay" can play 1t as web as
the most accomplished swell-that is, II
he can once get the hang of the thing.
Small ivory chips are jumped by
striking them on the edge with
a larger chip, and the object OF
the game is to make them fall
| into small twink" pot set in the CEN
ter of the table. Every girl winks when
| her chip jumps. The small chips are
called 'swinks;" the larger chips are
jumpers The wink pot is placed in the
center of the table. 1t is a small cup,
barely two inches in diameter. II a
mat or heavy tablecloth is used the only
| other implements" are the winks, the
| tiddledys and a number of pasteboard
counters. Ifnot, each player is provided
with small pad or mat about three by
| four inches, from which to jump the
winl<s.
| Each player has six winks. The mats
are placed at an equal distance from the
wink-pot. A wink is put on the mat
and the player holding one Of
the tiddledys hits or presses with
it's edge upon the wink, causing
| it to lump. The .,est result is
secured by resting the tiddledy on the
wink and drawing it backward. The
| wink may be made to jump several feet
in this way. The skill attainable comes
in SO gauging the pressure that the wink
will fall in the pot. If it goes beyond,
the player must jump it back.
One plays until he fails to put a wink
in, and then the turn passes. Partners
may help each other. The object in the
English game is to get all the winl1s in,
and the one who is through first tallies
one for every wink left on the
table when they are through.
It often happens that a wink
falls on that of another player. The
under one can not be touched, and the
owner of the upper one may play all the
rest in before trying that and setting
the under free.
In the American game each wink
Jumped in the pot counts one- At the
start pool is formed each player ante
ing seven counters. Each plays his OWL
six winks the first round. After thai
he plays any winl<s he chooses, and es
long as he can put winks in the pot. II
he fails to put a wink in six trials he for.
feits two counters to tle pool. If he
clears the table he can take out of ths
pot as many as he can put back.
Four winks in succession form a run
and for every wink in a run over thyHe
the PLAYER receives an extra counter
from the pool. When the winks are ..l]
in, the player who has made the largest
run and the one putting in the largest
number of winks divide the poo
equally.
Both the English and American games
are played so as to give variety, and the
game is also made more interesting by
varying the distances at which the mat:
are placed from the winl>-pot at the
start-out Sometimes line ten inche!
in diameter is drawn around the wink
not and all winks falling in it have tx
be left until all others are in. This ring
is called the dead linen. Y. Sun.