, 1890-11-04
CARDS.
How . Progressive Euohrs Party should
he Conducted.

How = ProEressIvo Euohrs Party should
he Conducted.
Because progressive euchre is so com.
psratively easy very little attention Is paid
TO any particular method OF play, and yet
whena little system Is introduced such a
happy result follows that It would seem
the correct way OF playing should be bet
ter understood. And yet such Is not the
case, and indeed IL Is proverbial that no
two progressive euchre parties are con
Quoted alike. The main idea of progrea-
sive euchre Is of course IN INTRODUCES as
much Amusement and a. little skill as pos
sibie. The FIRST requirement is that there
hall be some one 60 conduot it-acd not to
leave tho players &c themselves, The in-
dtviduRl scores, the arrangement OF play
ers and all disputes should be placed In the
hands Of one person, presumably the host
OF course there are several ySyyzd CON
Quoting the parry one probably as good
M Another. but the following rules will be
found to embody all tho points OF the
game. The writer takes Il for granted
that the game itself is understood in a
general way:
l. Divide the number OF players by four
and this will give the number OF tables.
2. The tables should be numbered from
l up, No. l being the head table,
Printed numbers can DO obtained at any
~stationer's, and an excellent way Is to
paste one number to the top of each table
In plain sight. The slip can easily be
rubbed of afterward by the use Of slight
moisture.
g.. 3. For each table a set OF four slips should
DO prepared, all four containing the same
number corresponding with the number
OF the table, and as many sets as there are
tables. Two slips from each table should
be placed In one box, and two in another,
one box for ladies and the other for gentle,
men. The boxes should then be shaken
and the slips drawn. Each gentleman and
lady present will thus learn the number OF
the table he or she is to sit at.
4. The joker can be used II agreed upon.
B one hands, laps, slams, jambone and
jRmboree are not allowed.
o. When all are seated, each gentleman
having a lady for partner, the head table
begins by ringing a bell. The head table
plays one game OF five points, and then
rings another bell; then the other players
must stop Immediately. II any table hn-
ishes the gam OF FIVE points before the
head table then this table must wait until
the bell rings. II the game is not finished
the side having the most points wins. A
tie is decided by cutting the cards, the
lowest card winning. The nee is low. This
is a popular variation OF the game. This
method admits OF the lone hand.
Z. When the bell rings the winners at
each table move up TO the next highest
table. and at the same time they change
partners. For instance, A at table y is
partner to b, but when A wins and moves
to table 2, he plays against B and with. the
lady left at table . The winners at the
mead table move down to the bottom table,
thus completing the progression.
s, Each player should be provided with u
card, and after each progression the mum
Der Of points he or she wins should be
placed on il. AT the end OF the game the
ous who has the most points is the winner.
The one who has the least is the BOBBY.
Another way is TO record on the card the
number OF times each player wins. This
wa is simpler, and answers the purpose
perhaps equally us well as the first method.
o. A time should be fixed beforehand to
stop the game, or else the number OF games
decided upon.
10 Tn prizes should be -four in number,
one each for the lady md gentleman who
win, and one eRch for the corresponding
boobies" Ton MASON.