The morning news. [volume] (Savannah, Ga.) 1887-1900, 1890-10-26
A NEW TIME-KILLER.
IT 10 AN INTERESTING CARD
GAME CALLED SEQUENCE.

Recreation for the Long Winter
Eveninss-Eow it is Played.
(COpyri9ht1
NEW YORK. Oct. 2S.-Now that the eve
nings are leugthening new parlor game
will be welcomed by the thousands, who,
when the curtains ore drawn aud the lamps
lit, delight in card playing. A game which
avoids the extremes Of exces i've and indit-
ferent exercise OF thought should have no
difficulty in finding many devotees, ana as
such the new game of sequence has been
devised, and will, it is believed, be found to
combine all the conditions necessary to win
the appreciation OF those who seek scope for
the exercise of thought and skill without
| mourning the strain involved in the more
scientific games
Sequence is played with an ordinary pack
OF hfty-two cards. In its simplest form it
is game for two players only, but it NAV
be modified and adapted as a three or four
hand or round game. No special mackers
are needed. pencil and slips Of paper
being all that's required, or if convenient.
pair of BeziQue markers eau be en-
| ployed.
The game is commenced by shuAling. cut
ting and dealing the cards, the dealer being
chosen by cutting, the lowest cut taking the
first deal. the players thereafter dealing
alternately.
The first dealer having been chosen asd
the cards again shutIisd and cut, ne pro-
ceeds TO deal the cards into three heaDs,
| dealing them out one by one, placing the
first card and heap on his left, giving the
second to his opponent and the third to
| himself. The last card OF the PACK will of
course fall on the first heap aud is turned
~ for ha fr,,g 80 vNt,af 60
| the top of { lat heap. which is then moved
| to one side OF the table out OF the way, as
it will not bs required until the next deal
The trump card having beel turned the
| players take up their cards and the non
dealer begins the play by leading Sc
quence," that is. by playing two or more
cards of the same suit in the order of the
value of the cards, reckoning them from
ace, king, queen, knave and ten downward
In leading the sequence the player is to
| put the cards down one by Que and side by
| side face upward and near the middle of the
table. When he has put down oil the cards
he has to play he says II break. The other
player, if he has one or more cards Of the
| sequence-that is. one or more next In value
to the last card played by the first player
| puts those down in the same way, laying
them on the table side by side with those
already PLAYED but little nearer TO himself
than the other cards are When he has
pleyed all the cards of the sequence which
he holds he repeats the phrase II break"
and the first player, if he can, goes on to
continue or complete the sequence, and if
he cannot says" ~ pass" AS soon as either
player has said 81 pass the other PLAYER
(who has played the last card of The Sc
| quencel takes up all the cards that have
been played, places them in a heap on his
own side of the table and either then or at
the end of the hand scores ten for each card
in the sequence.
The winner of the sequence, it will thus
be seen, is the player of the last card, and
the score depends upon the number of cards
forming the sequence. The winner having
picked up thu cards, leads q new sequence,
which is pl syed in the sans way.
Ii either player at any time leads a
sequence with TWO cards only aud the
other player finds that he cannot continue
it, he must say mo sequence, and, placing
the cards played on one side. must. himself
lead "A new sequence, neither player being
eltitled to score anything for the two
cards.
A player who cannot continue a sequence
may, however, trump it by playing card
or cards Of the trump suit Of equal value
if he has them, but he gains nothing by
doing 50 unless be happens to win the So
quence. Thus supposing that hearts are
truinps and that A leads a sequence in
spades with the seven, six and five. If B
holds the three and two of spades, but has
the four, he may if he has the four OF
hearts (trumps), play this and complete
the sequence VITA his three aud two of
spades, thus winning a sequence of six cards
aud scoring sixty IT, however. b., holding
the four and three of hearts and no spades
were to play these and, if A. held the two
of spades. Is. would lose the sequence and
two trump cards. recollection of the
| r1o AhoN hex x.1a xvaIo
perience in the game will soon teach the
novice the cases in which tho power OF
trumping can be most judiciously and pro-
fitably exercised.
When in any way it becomes players
turn to lead sequence and he finds that he
can not do so, not having two or more cards
of a suit in sequence, he must say ''no lead y
and the other player if he can must lead, il
he cannot he also must say no lead" and
each player then places all the cards re-
naming in his hand face upward on the
table and scores their value, reckoning the
ace. king, queen. knave and ten as ten each
and the other cards, nine, eight and so on
down 10 two. according to the number OF
their pips The whole of the cards are then
shuffled and dealt and the game continued
as before to Its conclusion.
Either 900 up or 800 up may be chosen as
the winning score, but whichever is chosen
| Cle game Is DOU 10 De stopped Wnen Jnat
number has been scored by either player,
but the hand then being played continued
and played out. The scorer of the highest
number at the end of the hand being tae
winner, by SO many points as his
score exceeds that of his opponent.
If rubber of three games
is played all the three games must be
played to the finish, although the first two
may be won by one player, for the other
player may in the third game gain more
points than his opponent has scored in the
two games. aud may thus become The
winner of the rubber. OF course, if two
players elect to decide rubber by the mum
Der of games instead Of the points scored
they can do so.
From the preceding description of toe
| game it will be seen that though simple ia
form and to some extent depending upon
| the fall of the cards there is ample scope for
the exercise of ingenuity and tact in lead
| ing. The following rules and explanatory
| notes will make this clearer;
Rule 1. Two cards at least must be played
to lead a sequence.
Rule g a sequence may be lead up or
down.
(For instance, If player holds the knave,
| ten and nine of suit he may lead up" by
playing the nine, ten and knave; or lead
down" by playing he knave, ten and nine.)
Rule g. The second player must follow
suit if possible; if not may trump in Sc
quence or pass.