The Wichita daily eagle. [volume] (Wichita, Kan.) 1890-1906, 1890-11-07
CARDS.
How . Progressive Euchre Party Should
BE Conducted.

How q Progressive Euchre Party Should
BE Conducted.
Because progressive euchre is so COM
paratively easy very little attention is paid
to any particular method of play, and yet
when little system is introduced such
happy result follows that it would seem
the correct way of playing should be bet
ter understood. And yet such is not the
case, and indeed it is proverbial that no
two progressive euchre parties are con-
Quoted alike. The main idea of progress
sive euchre is of course to introduce as
much amusement and as little skill as pos
sible The first requirement is that there
shall be some one to conduct it, and not to
leave the players to themselves. The in
dividual scores, the arrangement of play
ers and all disputes should be placed in the
hands of one person, presumably the host.
OF course there are several ways of con-
Quoting the party, one probably as good
as another, but the following rules will be
found to embody all the points of the
game. The writer takes it for granted
that the game itself is understood in a
general way:
1. Divide the number of players by four
and this will give the number of tables.
L
1 up, No l being the head table.
Printed numbers can be obtained at any
stationer's, and an excellent way is to
paste one number to the top of each table
in plain sight. The slip can easily be
rubbed off afJerward by the use of slight
moisture.
3. For each table Tset of four slips should
be prepared, all four containing the same
number corresponding with the number
of the table, and as many sets as there are
tables. Two slips from each table should
be placed in one box, and two in another,
one box for ladies' and the other for gentle
men. The boxes should then be shaken
and the slips drawn. Each gentleman and
lady present will thus learn the number Of
the table he or she is 10 sit at.
f The joker can be used if agreed upon.
;. Lone hands, laps, slams, jambOne and
ismboree are not allowed.
6. When all are seated, each gentleman
having lady for partner. the head table
begins by ringing bell. The head table
plays one game of five points, and then
rings another bell; then the other players
must stop Immediately. If any table fin
ishes the game Of five points before the
head table then this table must wait until
the bell rings If the game is not finished
the side having the most points wins. a
tie is decided by cutting the cards, the
lowest card winning. The ace is low. This
is a popular variation of the game. This
method admits OF the lone hand.
Z. When the bell rings the winners at
each table move up 20 the next highest
table. and at the same time they change
partners. For instance, y at table Is
partner TO 3, but when A wins and moves
to table .. be plays against B and with the
lady lefr at table ,. The winners at the
head table move down TO the bottom table,
thus completing the progression
g. Each player should be provided with
card, and after each progression the num-
Der of points he or she wins should be
placed on it. AT the end Of the game the
one who hes the most points Is the winner.
The one who has tie least is the BOBBY.
Another way is 70 record on the card the
number of times each player wins. This
way is simpler aud answers the purpose
perhaps equally Is well as the first method.
9. A time should be fixed beforehand 70
stop the game, or else the number Of games
decided upon.
10. The prizes should be four in number,
one each for the lady and gentleman who
win. and one each for the corresponding
boobies" TON MAssoE.