Richmond dispatch. [volume] (Richmond, Va.) 1884-1903, 1890-10-26

light In card-plhyinB' "a
avoids the extremes of excessive and In
different exercise of thought Should
have no difficulty in finding many de-
votees. and as such the new game OF
.eouence has been devised, and will, II
is believed, be found to combine oil the
conditions necessary TO win the approoa-
t,on az those who seek scope for the e1-
ercise OF thought and skill without lh-
curing the strain involved IN tne inoie
scientific games.
Sequence is played with an ordinary
nack Of fifty-two cards In its simplest
form il isa game for two players only,
Int IL NAV be modified and adapted as
n three. or four-hand or round game:
No special markers are needed, pencil
and slips of paper being all that Is re-
ouired' or il convenient, o pair OF be-
zione markers can be employed.
The game is commenced 10y shutting,
emitting and dealing the cards, the dealer
being chosen by cutting, the lowest CUT
taking the first deal, the players there
after dealing alternately.
The first dealer having been chosen
and the cards again shufiled and cut, he
proceeds to deal the cards into three
heaps, dealing them ont one by one
placing the first card and heap on MS
left. giving the second to bis opponent.
and the third 10 himself. The last caro-
of the pack will OF course fall on the first
heap and is turned up for the trump,
card and put face up on the top OF that
heap. which is then moved to the side oil
the table out Of the way, as 1t Will not
DO required until the next deal.
LEAD "sEoUEYCE."
The trump card having been turned
the PLAYERS take up their cards, and the
non-dealer begins the play by "leadlng
q sequence" that is. 10y playing two or
more cards of tho same suit IN the
order of the value of the cards, reckon
ing them from ace, king, queen, knaye,
and ten downwards. In "leading the
sequence the player is to put the cards
down one by one and side by side face
upwards and near the middle OF the
table. When he has put down oil the
cards he has to play he says 81 break. "
The other player, if he has one or more
cards of the sequence-that IS, one OF
moro next in value to the last card play
ed by the first player-puts these down
in the same way, laying them on the
table side by side with those already
PLAYED but o little nearer to himself
than the other cards are. When
he has played oil the cards OF the
sequence which he holds he repeats
the phrase 81 break" and the first
PLAYER. if he can, goes on to continue or
complete the sequence, and II no cannot
says 81 pass" Az soon as either player
has said ~ pass" the other player (whc
has PLAYED the last card of the sequencej
takes up all the cards that have been
played, places them in heap on his
own side of the table, and either then OF
at the end OF the hand scores ten Tor each
card in the sequence. =. -,
The winner Of the sequence, 1t Will
thus be seen, is the player OF the last
card. and the score depends upon the
number OF cards forming the sequence.
The winner having picked up the cards
leads new sequence which Is played In
the same way.
"No SEQUENCE"
If either player at any time leads q
sequence with two cards only and the
other player finds that he cannot con-
time Il he must say mo sequence, and
placing the cards played on one side,
must himself lead new sequence,
neither player being entitled to score
anything for the two cards.
A player who cannot continue a Sc
ouence may, however, trump it by play
ing q card or cards Of the trump suit
of equal value if he has them. but he
gains nothing by doing 30 unless he
happens TO win the sequence. Thus
surprising hearts are trumps and that
A leads sequence in spades with the
seven, six, and five. IL b holds the
three and two of spades, but has not
the four, he may, If he has the four o.
hearts (trumps) play this and complete
the sequence with his three and two o.
spades, thus winning sequence OF 81,
cards and scoring sixty. If. however, b
holding the four and three of hearts anC
no spades were to play these, and IT !
held the two OF spades b would lose tn
sequence and two trump-cards Arecol
lection Of the cards that have beer
played and little experience IN tn
game will room teach the novice the case
in which the power Of trumping can b,
most judiciously and profiably exercised
NO LEAD.
When in any way it becomes a play
er's turn 70 lead a sequence and he find
that he cannot do so, not having two o.
more cards OF suit in sequence, h'
must say "no lead" and the othe
player il he can must lead If he canno
he also must say "no lead" and eacl
player then places all the cards remain
ing in his hand face upwards on til,
table and scores their value, reckoninl
the ace, king, queen, knaye, and ten a
ten each and the other cards, nine
eight, and SO on, down to two, accord
ing to the number Of their pips Tn,
whole Of the cards are then shuiied ant
dealt and the game continued as befor
to its conclusion.
Either three hundred up to FIVE hun
dred may be chosen as the winnin
score, but whichever is chosen tn
game is not to be stopped when tina
number has been scored by eithe
player, but the hand then being play e
continued and played out The score
OF the highest number at the end c
the hand being the winner by so man
points as his score exceeds that OF hi
opponent II rubber OF three game
Is played oil the three games must b
played to the finish. although the fir,
swo may be won by one player, for th
other player may in the third game gal
more points than hisopponent has score
IN the two games, and may thus beconl
the winner OF the rubber. OF course,
Two players elect TO decide q rubber b
shenumber OF games instead OF tho point
scored they can do 90.
RULES or THE GAME.
From the preceding description OF q
game 1t will be seen that though simn
in form and 10 some extent dependin
upon the fall Of the cards there q ann
scope for the exercise Of ingenuity an
tsct In leading. The following rules an
explanatory notes will make this clesre,
IL