Telegram-herald., 1890-09-08
CARDS FOR THREE.
A Same that - De- ga.a - fii = Lens
fcit N anI

=
feit NaaG
Everybody who Ilays cards knows
how few games taere are which ars IN
tended OF adapted to three people,
and i 5 ia behalf Of the lnnomeraole
tEios of csrd players who sre likely 30
be brought together from time "a time
during tie summer months that the
editor gives the particulars ~ neW
game. lasg invcntad at a country house
for the beneit OF three people who
Wsbe1 10 play together, and who
thought that dummy spoiled Whist.
The game Is called Ihrtes, although
the PLAYERS generally speak a. i by
the name OF tae place where il was in-
vented, and 4 can OF course be called
anything that one pleases.
Toe cards rank as in whist, except
that the ace is lowest, and tae king the
head OF the SUIT. Ali the cards are
used.
NuAe cards are dealt 10 each Of the
three players. three 81 time. The
eldest hand. having sorted hls cards
names the suit lac chooses for hls. The
second hand ln turn does likewise, and
then the dealer. The fourth suit Is
truulps.
The eldest hand leads. and whoever
takes the trek leads unfl All ni0e
cards are taken. The player mus. fol-
low slnt ii possible, otherwise be may
trump or discard AT pleasure. The
points that count are the ace, the ten
and the twO-spOt. For each OF these
cards ne fails 10 take in the suIt he has
named as hls the player torleits one
point. For each OF the aces, tens or
two-spots ln other suites which he
takes be scores one. The ace, ten and
two of hls own suit do not count for
hum. but he is obliged 10 taxe them or
forfeit "A point for each one he lacks.
When the nine tricks have been
plaved the remaining cards are dealt;
three, three and two 10 each player,
thus giving them eight apiece. The
odd card is faced on the table. The
lead is with the player VINO took the
last trick OF the first deal IN the hand
but he must lead from the suit that
has been turned on the table. il be
cannot, the lead passes 10 the next
PLAYER, and If necessary 10 the next.
If the card turned is a "thrteener"
the first player may lead from hls suit
if he has none, the next player leads
from his suit, and so on. The trek
goes 10 whomsoever can take u by suit,
or. in lack of a card IN suit, with q
trump. II the table card takes IL, the
trick remains faced until the end OF
the hand, when II belongs 10 the one
taking the last trick. In this respect
the lead remains with the person lead
ing the table trick, as IL is called; and
the player leads from any suit be
chooses.
The number of points in a game j.
usually nine. but the number may be
changed at pleasure. The largest mum
| Der Of cards counts one; each acc, ten
and two-spot in a suit not that Of the
player counts one; each ace, ten and
| two in the players own suit counts
him nothing. but for each one that hc
fails to take he forfeits one point on IN:
score.
1t being difficult 10 save an ace and q
| two-spOt when they are in hand and
must be led, the dealer, to whom as the
third man TO name his suit comes the
| choice which of two suits shall bG
| trumps, viii often name his suit the
| one one of which he has the least. q:
this gives him more trumps, and n
general terms il IS well 10 be either
very strong or very weak IN the suit one
names as bis own. If very strong
| there is the chance of securing the ace
and two before the other players have
exhausted their suits and have an op
portunity to trump, or the chance OF
| getting the trumps ont and then calling
the cards Playing the third hand i y
| generally wise TO put on the ten If d
will take the trick. or the ace or two oi
trumps when one has no suit. II mus
| be kept IN mind that the ace is low, aud
that even q two-spot VIII take II.
The highest number OF points i D
possible for player 90 make IN single
hand is 10. 10 do which il would be nee
essary for him TO take the creates
number Of cards and AL the tens, ace
and twos IN the pack. The loves
number Is minus three, which would h
his score IN case be had none of these
| If he took simply the ace, ten and tB'
| IN his own suit he would simply bav'
| nothing, but would lose nothing.
| The game is at least worth tryinI
| where there are three people VITO wisl
| to be amused, since # they do not m
| Il amusing they sre at least 10 w0rs
1 -rf ~ t.14r 4