The Jersey City news. (Jersey City [N.J.]) 1889-1906, 1890-11-12
PROGRESSIVE EUCHRE.
A System Which Will Make the
Play Go Smoothly and
Avoid Mistakes.

Because progressive euchre is SC
comparatively easy very little atten-
ton is paid to any particular method
of play, and yet when a little system
is introduced such a happy result fol-
lows that it would seem the correct
way of playing should be better
understood. And yet such Is not the
case, and indeed it is proverbial that
no two progressive euchre parties are
conducted alike. The main idea oil
progressive euchre is of course TO in
troduce as much amusement and as
little skill as possible. The first re-
quirement is that there shall be some
one to conduct it. and not to leave the
players to themselves. The Individual
scores, the arrangement of players
and all disputes should be placed IN
the hands OF IN person, presumably
the host.
OF course there are several ways oil
conducting the party, one probably
as good as another, but the following
rules will be found to embody all the
points of the game. The writer
takes it for granted that the game
itself is understood in a general
way
/. Divide the number OF players by
four and this will give the number oil
tables.
2. The tables should be numbered
from / up, No. 1 being the head table.
Printed numbers can be obtained at
any statIoner's, and an excellent way
is 10 paste one number to the top OF
each table in plain sight. The slip
can easily be rubbed off afterward by
the use of slight moisture.
3. For each table a set of four slips
should be prepared, all four contain
ing the same number corresponding
with the number of the table. and as
many sets as there are table. Two
slips from each table should be placed
in one box, and two in another, one
box for ladies and the other for gen.
tlemen. The boxes should then be
shaken and the slips drawn. Each
gentleman and lady present will thus
learn the number of the table he or
she is to sat at.
A. The Joker can be used if agreed
upon.
8. Lone hands, laps, slams, jambone
and jainboree are not allowed.
u, w lAGiA I'LL 4 oCaLCA Ve&Ot E0Aat
mar having a lady for partner, the
head table begins by ringing a bell.
The head table plays one game of five
points, and then rings another bell
then the other players must stop i'm
mediately. If any table finishes the
game of five points before the head
then this tablemust wait until the table
bell rings. II the game is not finished
= !. 4 = L. H.. 49,, 40 Cd f~A1nfn min
A tie is decided by cutting the cards,
the lowest card winning. The C is
low. This is a popular variation oil
the game. This method admits OF the
lone hand.
2. When the bell rings the winners
at each table o up to the next
highest table, and at the same time
they change partners. For instance,
A at table three is partner to b, but
when A wins and moves to table two,
he plays against b and with the lady
left at table two. The winners at the
head table move down TO the bottom
table, thus completing the progress
sion.
8. Each player should be provided
with a card, and after each progress
sion the number of points he or she
wins should be placed on it. At the
end of the game me one who has the
most points is the winner. The one
who has the least is the BOBBY. An
way is to record IN the card the mum
Der of times each player wins. This
way is simpler, and nswer the pur
pose perhaps equally as well as thu
first method.
8. A time should be fixed beforehand
to stop the game or else the number
of games decided upon.
10. The prizes should be four il
number, one each for the lady anC
| gentleman who win, and one each TO
the corresponding boobies .n-1on
MaSsOn.