Daily Yellowstone journal., 1890-11-02
CARDS..
How n Progressive Euchrr Party should
he Conducted.

How a Progressive Eurhrr Party should
BE Conducted.
Because progressive euchre is so com.
paratively clsy very little attention is paid
to any particular method of play, and yet
when a little system is introduced such a
happy result follows that il would seem
the correct way of playing should he bet
ter understood. And yet such il not the
case, and indeed il is prOycrhill that no
two progressive euchre parties are con
Quoted alike. The main ilea of progress
sive euchre is 81 course 10 introduce rs
much amusement and rs littlr skill a. pos.
sible. The first requirement Is that there
shall I've some one To conduct il, and not TO
leave the players To themselves, The in
diyidual scores, the arrangement of play.
ers and all disputes should be placed in the
hands Of one person, presumably the host.
or curse there are several ways Of con
Quoting the party, one probably us good
rs another, but the following rnles will he
found to embody all the pOilts of the
game. The writer takes IL for granted
that the game itself is understood in a
general way:
u a. hN ~ vi IlANAiF ~ l'hl
and this will give the number 81 tables.
2. The tables should I've numbered from
| up, No. / being the head table.
Printed numbers can lie obtained at any
~stationer's. and an excellent way is to
paste one number To the top OF each table
in plain sight. The slip can easily I've
rubbed off afterward by the Use of slight
moisture.
3. For each table a set Of four slips should
be prepared, all four containing the same
number corresponding with the number
Of the table, and as many sets as there are
tables. Two slips from each table should
lie placed in u box, and two IN another,
one box for ladies and the other for gentle
men. The boxes should then be shaken
and the slips drawn. Each gentleman and
lady present will thus learn the number Of
the table he or she is to sit nj.
!. The joker can he USED If agreed upon.
T. Lone hands, laps. slams, jambone and
jamboree ARE not allowed.
8. When all are seated, each gentleman
having n lady for partner, the lrui table
begins lay ringing n bell. The bead table
plays one game Of five points, and then
rings another bell: then the Other players
must stop Immediately. II any table lin
ishes the game Of five points before the
head table then this table must wait until
the bell rings. II the game is not finished
the side having the most points wins. A
tie is decided by cutting the cards, the
lowest earl winning. The ace is low. This
is a popular variation If the game. This
method admits Of the lone hand.
Z. When the bell rings the winners at
each table move up To the irext highest
table, and at the same time they change
partners. For instance, a at table 3 Is
partner to ID, but when A wins and moves
TO table 2, he plays against b and with the
lady left at table =. The winners at the
head table move down ~ the bottom table,
thus completing the progression,
S. Each player should lie provided with a
card, aud after each progression the num-
Der Of points he or she wins should he
placed on it. At the end Of the game the
one who has the most points is the winner.
The n who has the least is the BOBBY.
Another way is to record on the card the
number Of times each player wins. This
way Is simpler, and answe the purpose
perhaps equally a. well M the first method.
.. a time should I've fixed beforehand 10
stop the game, or else the number Of games
decided upon.
TO- The prizes should be four in number,
one each for the lady and gentleman who
win. aud one each for the corresponding
boobies. TuM MASON.