Dodge City times., 1890-06-06
GAMES FOR Chill DREN.
one simple Ways That the Little Folks
Can Amuse Themselves.

GAMES FOR Chill DREN.
s.ae simple ways That the Little Tolls
Can Amuse Themselves.
Children from to 10 years Of age
prefer games that require q deal Of
vigorous exercise. Ring games are al
ways attractive, as also. arc those
where the players form in single or
double lines. The more simple the
game the better. Even the most
familiar and commonplace sort of An
exercise gains new interest by being
played with musical accompaniment
Hunting tie Deer requires the play
ers to stand in double lines as for .
contra dance. The child standing at
the head of the line on the right is the
deer, her partner is the hunter. The
deer NAV run anywhere between tho
lines. The piano gives the signal for
the start, playing some lively hornpipe
or reel. The hunter follows the ex-
act path that the deer takes. II he
varies in this. lie is condemned either
to paw a forfeit or to change places
with the hunter now standing at the
foot of the line. When the deer Is
finally caught she aud the hunter take
places ut the foot of the line, and those
standing at the head go through with
the same and. in turn. take place at
the foot.
The deer who is sufficiently agile to
escape several hunters ut one chase
nav be rewarded by each hunter with
a knot of ribbon tied upon the sleeve.
This is a merry game. well suited TO
Thanksgiving and Christmas parties
where old and young may join in tho
frOlic.
Hunt the Ring is another game Of
similar type. A ring is slipped upon
rope, and the ends of the rope tied to-
gether. The players. all but one.
stand in n circle outside of the ring.
One stands inside and must find the
ring, which the other players deftly
pass along under their hands from one
to another. The player under whose
hand the ring is found must take the
finders place.
"We've Caught You, MOusie, Dear"
is a ring game very much like the
Needles Eye 1t is very pretty and
simple for quite young children. Two
of the PLAYERS stand upon hassocks.
Join hands and lift them to form an
arch, which the other players. who
are marching single file in circle.
pass under. Tho pianist playing
march, ut intervals strikes chord and
stops playing. At this signal the
hands that form the arch drop and
close about the neck of the player who
happens to be passing under. The
children eXclaim: We've caught you.
mOusie. dear" Sometimes the little
people like to give ''mousie'' 4 nice bit
Of cheese in the shape Of a kiss.
MOusie now steps upon the hassOck.
and the child whose place she takes
joins the march.
where's My Chair?" is another
frolicsome game. Chairs one less than
the number of players are set back to
back through the center of the room.
The players Join hands and skip to
| lively music around the chairs. Sud-
denly the pianist lifts her hands and
the music stops. Each player scram-
bles for a chair. but one, of course. is
| minus a scat. He eXclaims, ''Where's
nv ehair?" A chair is removed ateach
round of the game. At last only two
| players and one chair remain. the mu-
Sic grows faster, the players skip Wild
| " around; the music stops aud one is
..Out."
Lacking n piano 4 boy may stand in
the corner with 4 toy gun. When he
cries ..bangr' the PLAYERS rush for a
chair. Prizes may be awarded to the
| winner of the last chair aud the loser
of the first.
Bubble Chase is a nice game for n
| Summer afternoon on the lawn. The
PLAYERS choose sides the same rs for an
Old-fashioned spelling mate. Each
| side has pipe and Il basin of suds. A
PLAYER on each side contests with his
opposite to see who can keep the bub-
bic longest in the air. the players on
either side working TO assist his own
side. Someone as umpire keeps the
score of seconds aud minutes that each
bubble lasts. The side that has the
highest score wins. This is lively
game for PLAYERS Of all ages.
| Temari is popular game with Jap
| xnese children. A bright ball. preltiiy
ornamented by winding it with bright
coiored threads. Is suspended by acord
to a hook in the ceiling above or, II
the party is small. upon the gas fixture
| The children form 4 ring. the ball IS
given push. the child that 1t would
strike gives it return push. and SO on
it is kept vibrating back and forth in
the circle. The skill of the game con-
sists in not allowing the bal! to pass
| beyoud the circle. The child who lets
it Slip by must be subject to some
slight penalty.
Around the Hipperty Ring. An even
number of players must he chosen.
These form circle around the room.
A pianist plays something lively in A.
time, with a marked accent The
PLAYERS stand in pairs. face towards
face. Keeping time with the music,
they 60 with hipper,y hop step to
right of the first; 10 left of the second;
to right of the third. and so on around
the circle. II a piano is not at hand
the children may sing as they go:
Hiprerty hop. hippert, hop.
| As nerrily now we SING:
Well hop TO the right then hop to the LETT
| All around the Hippcrty ring
Another pretty musical exercise runs
as follows, and is called "Go-tO-bed
Hops" Let the children form ring.
while the pianist plays eight or sixteen
bars of music. as the case may require.
the children all shake the right hand
in time with the music. then the LETT
hand shakes the same length of time.
third. shake both hands, fourth. hop
upou right foot, fifth, hop upon left
foot, sixth, hop upon both feet, turn
ing around toward the right, seventh,
hop round and round to left. eighth.
turning to right hop around the circle
to place, ninth. turning to the left, hop