Sacramento daily record-union. [volume] (Sacramento [Calif.]) 1875-1891, 1886-11-20

ing spades trumps, say he held in his hand
originally all four knayes and ace and ten
of spades, and announced in advance his
intention to make 81 points. If he sue
ceeds his count will be: 3 flor game) rs
flor the 6 highest trumps) % multiplied by
7 (for solo spades) =63, the value of his
play, which is added to his score. But II
ne makes less than 81, having announced
double, then this 63 is subtracted from
his score. The count would have been the
same if the four knaves and ace and ten OF
spades had been held by his adversaries,
as he would then have played without
them. In grando the muttipticdnG is al
ways u. The value of play in nullo or
nullo ouvert is always 16 in the former and
% in the latter, without any multiplying.
RAMscH.
Should all the players pass, /. e., should
the forehand receive no offer from either
middle-hand or after hand, and not will
ing to become spieler himself in any OF the
modes. the hand is then played out in
new mode called ramsch.' In this, as in
grando, the knaves are the only trumps, the
other cards retaining their usual value in
scat. The object in ramsch is to make as
few points as possible. The player making
the most points looses 10 from his score, or
10 If one OF the players takes no point.
THE SCORE.
The score is kept in separate column
for each player If the spieler of any hand
wins, enter the value of his play figured as
above in his column with a plus sign. If
he loose enter II with a minus sign. Each
number is played separately and no score
is changed except that of the spieler.
There is no definite amount to be played
for, but the game may cease whenever the
deal has been held an equal number of
times by each player. When tie game IS
closed the score is reckoned up as follows:
Find the algebraic sum of each column
from each sum subtract each of the other
sums and add the algebraic remaiuders.
The results will show the state of the score.
Thus suppose the respective columns to
foot up
10 10 80 -25
Subtracting as above indicated we have
20 % 81 n
"a IS IS 80 50 IS
Adding the remainders we have:
AZ IA 166 -t34
which show the result of the game. Those
with the negative signs have lost, and
those with the positive signs won. The
plus and minus signs balance one another.
The players who have minus signs pay the
amount of their respective scores into the
pool, and those with plus signs receive
their amounts from the pool.
POINTS TO BE REMEMBERED.
Fore-hand always has first lead; fore
hand never bids, hut simply accepts or re-
fuses the offers of the other; ditto middle
hand when he has won the play from fore
hand. When only three play, the dealer
becomes also after-hand when four play
middle-hand is opposite the dealer The
knaves are always the highest trumps,
ranking above the ace, and always in the
same order. But in nullo and nullo ou-
vert there are no trumps.
Suit must be followed in all the modes.
When four play the dealer must not speak
to either of the players, nor see the cards of
either.
The safest plan in the long run for be-
ginner, unless he holds a very good hand
is to stand in with the opposition each
time, i. e., not make any offer himself or
if he be fore hand, accept the first offer
made, so as to be one of the two who play
as partners against the spieler The spieler
usually has, uphill work, as in cut-throat
euchre.
The foregoing is a mere outline of the
game, but contains all the necessary rules
and principles. The points constituting
fine play are to be learned by practice, and
will rapidly suggest themselves to expert
enced card players, and the game will adj
NIT of 4 great amount of calculation and
forethOught.