Grand Rapids morning telegram., 1885-03-11
wHr.
A Game Frcm WAich Great Deal
or Pleasure Can Be Gained
ssaas -axse>tisss - "a kxPert Hhiea
Wal Gaas....-.a Thsassslses ~ the
tssl.s1 -sass ~ EkDsri-
sass4 Players


f1seharf A PrsztaF "a : =. frsbuasl
vast has less bssa a fassFite relsxa-
tsn slth the s6a lea-s u - ylee. Frsper-
erly elassa Is Is a truly seientibe 1aia-s
yat il - tst-eF as a relax i1n than tAs
aghsr zrsas seieat.Ae .alue. eaess, teeasse
sac e.lsfsstis zhlcn rule the plas 81 not al
llk Of prolonged study A ,a a. uioge al
eless may weary saa brain mors than
naalAensatieal uro.ie8s. Ia. 3 whist PLAYER
caa not. ii he Woali give more than a few
snofnents th9asht - tbs play % card.
sad is he IS realif a Vassr player h. woali
i.os ID ne eeall Sksil ag whist differs 'rosa
skili a. chess uuch a. las szia
0f tbs feacer life , iron ths skill ~ tie
billiard PLAYER, oas mat 30 gaics ia ap-
piying lenes ID one game. While is the
elaer tine may be tsseu fo~ oo1sit rios
ho~ oae's science sae1ii ~ piled for
this reason, though love eheas even fs.t,f
tban " hiss. / ssldofa play chess tp-rnss's
I encounter tHJ players y-arl Wa ie
~hea havs tLs chance play y his- daily.
recommend IL IS specialiy Suitable f1r re-
taxation. Bur th=n 10 saoiit be Wnis. noe
tAe other game, 10 which has been applied
tba ingenious name % 20 Hll pupIy. Ii
toF 40 other reason. then .cr this. s3ould
sound ~aiss be learned aud .lageet-it
saves time. i2u can get al the relaxation
you need oat 0f three or foar be-s 81
~oal whist: but yoa may play the other
zane for whole evening aud get very
little amusement from it. DR. Paset has
pointed out ~ith great truth thar ia the
exercise II skili there Is relaxation for the
- t.fa
requires skill. and Is consequently fun OF
interest; the game commonly call a whis
requires 40 skin at all, aud as | remember
70 for 10 Vas tae game | learned a. VII st
anl played as whist for years. possesses
uo more interest than Beggar my Neigh
ior
la passing. | may give an iilust~ alton OF
the supplying effects OF she. duiler ort ~
whist-play, even al ths best London Gibbs.
At the Portland Club, the following Incl
dent. which seems utterly Incredible, really
took place. Five ronnis had been played,
two Of them trumps; both thess trump
tricks bad fallen 70 one pair of partners.
the other three % their opponents; the
player who had taken up the two trump
tricks put Town the eight cards left in his
hand 20 take pinch OF snuff. after which
/ be Inadvertently took up the eight trumps
instead of : own cards. The four play
ers went on - II nothing had happened,
though all four honors were included
among the eight trumps thus played twice
T over. Assuming for a moment that the
F player who had thus taken up eight trumps,
inrlndins the four hOnor.. knew what he
lad done, what are we 70 think of three
+ whist players who failed u note the fall
OF the four honors second time: Mani
feslly they were simply tired out by waste
whist. They can not possibly have found
any enjoyment in the game which they
played 50 carelessly.
The first doctrine would inculcate then
as % whist is this: PLAY whist often,
daily II YOU can, but waste no time over it;
play il in such a way that II interests by
I calling forth the exercise Of skill.
Let US turn now to the principles and
practice OF real whist. The worst fault
charscterizing the play of nine out of ten
oi those who ina zine they play whist, is
the habit Of playing only the thirteen cards
originally held. The skilful player OF his
own hand - of al partners-says the
greatest whist player the world has
<aown-the most q testable- Descha-
peltes' words are strong but they are well
deserved II believe some OF these br l.
liantly bad players would rather lose two
bv tr css If they had made all the tricks OF
their side. than win two If their partner
had taken the lions sharel. Now 10 PLAY
your partners cards as wsli as your own
you must know what those cards are. tt
do this you must watch his play AID he
must play according 20 the established
principles of the game. II follows. since
you arr his partner, that YOU must also
play according TO the esfabl shed princi
pies. But players Of this type often boast
that the know no rules OF play. aud apart
from such boasting. every one wbs
has ever played with them knows
that their play dedes all rule
Others claim TO know the principle,
q play, Int are guilty all the same o
whist en0rmities of the deepess dye-and
they can never see how "a sir false play
affects the result To give an example in
passing l. Is a well-known rule At whist
that is weli-known to playersl that il
after on round Of a suit led by your part
usr YOU have mere than two left you return
the lowest. but the highest II you have two
onlv my partner in such case returns
the lowest. and immediately place lmen-
tally two more of the suit in his hand;
infer that he and | between us have the
command of the suit. and after extracting
srumps lead TIE suit with condderce. but
70 appears my partner knew nothing about
that little rule belonging u the \ h 0
- gamel. he bad ouly two cards 0f the
suit. snd one ~ the opponents has a card
more than atj counted on. Ny suit Is ID
tat not esta iisheS st al; when lead q
dnd the enemy with the command. they
orinz in their long suit and make three o.
sour by cards. where perhaps the odd trick
xoald have been ssrs but for this pitfal
lixged BY friend.