Daily globe. [volume] (St. Paul, Minn.) 1878-1884, 1883-04-10
SOCIAL GAMES.
An entertaining game is called
THE TRADES

An entertaining game is called
THE TRADES.
Each player selects trade, which he
carries on in dumb show, as follows:
The tailor stitches a coat
The cobbler mends shoe.
The laundress washes imaginary tub
fuls of shirts.
The painter paints q portrait.
The blacksmith hammers at the an
vii, ETC., etc.
One of the party is chosen King of
the Trades and commences the game by
exercising his own, setting an example
of industry to the others, who must
work away indefatigably at their various
callings.
When the king takes it into his head
to change his trade and adopt that of
one of the party, all leave off work at
once and remain inactive, except the
player thus intimated, who Immediately
takes up the trade of the king, which
he continues to exercise till such time
as it shall please his Majesty to change
again, and take up somebody else's. The
individual honored by the second choice
then takes up the kings trade and con-
tinues till third change takes place,
the other players remaining idle till
third change takes place, the other
players remaining idle till the king re-
sumes his original occupation, the sig
nal for all to fall to work again.
Any player making mistake pays a
forfeit.
HIT OR MISS.
Two persons of a merry wit should
assume the Office of leading this game,
one being entitled the ''coach" and the
other the ''quiz" The coach begins by
stating, in pompous manner, that his
great learning has enabled him to in
struct all manner of persons upon all
possible subjects, and that he is ready
to prepare any applicant for success in
any competitive examination, and will
at once exhibit his method. He then
passes around the circle of PLAYERS.
whispering into the ear of each some of
the current conversational phrases that
are now so abundant, and urges them
aloud to remember these words as the
answer that will insure success. When
this is accomplished the quiz takes up
his duty, and in professional style asks
question of each person, receiving the
answer that has been thus prepared.
The more profound and scientific the
question the more absurd will be the
effect of the grotesque or "slang" an
swer, which should be pronounced with
apparent earnestnees.
THE WALKING EGG.
This amusing trick requires but little
preparation. Take an egg and blow it,
i. e., remove It's contents by making a
small hole in each end, blow through
one, when the yolk, etc, viii come out
at the other. Procure g. piece of black
silk thread about fifteen inches long.
Fasten one end of TINS to the middle
button on your vest and to the other
attach a small pellet of wax. Press this
against the lower button. (Your vest
must be of some dark color.) This, of
course, must be done beforehand. Come
forward to the company with your egg
in one hand and gentleman's tall silk
hat in the other. Making the remark
that the egg Will obey your commands,
you, while speaking, carelesslly feel for
without looking down-the ball of
wax, which you gently press against the
side Of the egg. Take the hat in your
right hand and hold it sideways, at some
distance from you. Place the egg on
the side Of the hat toward the company,
and bid it come to you. Now away
move the hat slowly, when the egg viii
appear to move toward you Of its own
accord. When it has passed over the
top, take it in your hand and repeat the
operation. You may take two hats and
hold both together, mouth upward, in
your hand. Put the egg in the further
most one, and quickly move away both
hats, when the egg viii jump from one
to the other. If you stand a good dis
lance away from the company. the
thread will be invisible, and the antics
of the egg very surprising.