The true northerner. [volume] (Paw Paw, Mich.) 1855-1920, 1882-03-17
A Few ParlOr Games.

The games that follow are not all of
them particularly new, but thew are
very pleasant, and are quite Worth trying
Oneplayer seys: "Have e on seen INV cat?''
The next replies Yes, I've seen your
cat -, Do you Know what my cats do
mgr Yes. lKnow what your cat is do
ing AoA.' And then if the player
negieee,os to purr or scratch she pays O
IsSffeit. OF course, that game may be
varied considerably by choosing any
other animal.
The interrupted Reply.-The COM
pany are seated in circle. when one
whispers to her right hand neighbor
Say that she asks : "Of what use is a
book ?" The answer would naturally
be: "To read" But instead, she asks
another question of her right hand
friend, and when the questions have
gone around the last answer is given
aloud-of course producing much
laughter among the party.
Puzzle Music.-One player leaves the
room. and the rest determine on some
thing he must do on his return. Say
he has to dance around the room to dis
cover hidden person, or to touch a
particular object. When he enters he
Is informed by song or piano when he is
near or far from his object the singing
or playing becoming louder or softer as
he approaches or recedes from the solu-
ton. With little trouble this may be
made most amusing game. 1t is, in
fact, but a moderation of the old nur-
sery frolic, "Hot Boiled Beans and
Bacon"
The Traveller. traveller leaves
the room, and then the company deter
mine on the country he is to visit. and
prepare accordingly. Say he is to guess
Germany, you have student with long
pipe, book and spectacles Turkey, a
lady In turban, reclining on q sofa
cushion Laplan5, tent with natives
sitting round fire. This may be made
by few chairs turned upside down and
table.cloth thrown over them, the ma
tives wrapped in shawls, etc. The tray
eler comes III at given signal, and
must guess the country show or pay a
forfeit.
The Key Of the Kings Garden
The plan is for one to give sentence
81 give you the key of the Kings gar
den" The next person repeats the
WINS "Aoh duultiOu l. give YOU
the string that holds the key of the
Kings garden" Then the third adds
give you the scissors to cut the string
that holds the key of the Kings garden"
A fourth: 81 give you patent file to
sharpen the scissors to cut the string
that holds the key of the Kings gar
den" A fifth 81 give you box to
hold the patent file to sharpen the scis-
sors to cut the string that holds the KEY
of the Kings garden" and so on till one
player fails and pays forfeit.
The Secret that Irapels.-A game of
the simplest character, but which among
young people will often be found to al
ford genuine amusement. 1t has its adj
vantage-that any child can join in it
without having previously possessed
knowledge of the pastime The players
sit around table or at least, dispose
themselves in a circle. One player
starts the game by whispering a sentence
in the ear of the player on the right
hand. This sentence is the secret. The
player, to whom the secret has been con-
fided, tells it to his right-hand neighbor,
and so on, all around the table circle.
The last player repeats aloud the SEN
tence as he understand it, and then the
first player gives out the sentence in its
original form. AS general rule, it will
be found that in passing from one to
another, the words have been so altered
as to be almost unrecognizable.