The Eaton Democrat. (Eaton, Ohio) 1875-1903, 1882-02-16
A Few Parlor Games,

The games that follow are not all OF
them particularly new, but they are
very pleasant, and are quite worth trying:
Oneplayer says: "Have you seenmy cat2"
The next replies: eyes, I've seer your
cat" "Do you know what my Cats do
ing?' eyes, I know what your cat is do
ing" "Doit." And then if the player
neglects to purr or scratch she pays a
forfeit. Of course, that game may be
varied considerably by choosing any
other animal.
n Interrupted Repy.-The COM
pany are seated in a circle, when one
whispers to her right hand neighbor.
Say that she asks "Of what use is a
book ?" The answer would naturally
be "To read" But instead, she asks
another question of her right hand
friend, and when the questions have
gone around the last answer is given
aloud-of course producing much
laughter among the party.
Puzzle MlGsic.-One player leavesthe
room. and the rest determine on some
thing he must do on his return. Say
, he has to dance around the room to dis
cover a hidden person, or to touch q
particular object. When he enters he
is informed by song or piano when he is
near or far from his object the singing
or playing becoming louder or softer as
he approaches or recedes from the solu-
ton. With little trouble this may be
made a most amusing game. It is, in
fact, but a moderation of the old nur-
sery frolic, eliot Boiled Beans and
Bacon"
The Iraueler.-The traveller leaves
the room, and her the company deter
mine on the country he is to visit, and
prepare accordingly. Say he is to guess
Germany, you have a student with alEhg
pipe, a book and spectacles ; Turkey, a
lady in a turban, reclining on a sofa
cushion /; Lapland. a tent with natives
sitting round a fire. This may be made
by a few chairs turned upside down and
a table-cloth thrown over them, the ma
tives wrapped in shawls, etc. The tray
eler comes In at a given signal; and
must guess the country show or pay a
forfeit.
The Key of the Kings Garden.-
The plan is for one to give a sentence +:
81 give you the key of the Kings gar
den." The next person repeats the
works with an addition 81 give YOU
the string that holds the key of the
hulR b SdIu0u. lu0u Tile GulrQ aQQS /.
ST give you the scissors to cut the string
that holds the key of the Kings garden"
A fourth ct give you a patent file to
sharpen the scissors to cut the string
that holds the key of the Kings gar
den" A fifth 81 give you a box to
hold the patent file to sharpen the scis,
sors to cut the string that holds the key
of the Kings garden" and SO on till one
player fails and pays forfeit.
The Secret that Iravels.-A game OF
the simplest character, but which among
young people will often be found to af.
ford genuine amusement. 1t has its adj
vantage-that any child can join in il
without having previously possessed q
knowledge of the pastime. The players
sit around a table ; or at least, dispose
themselves in q circle. One player
starts the game by whispering a sentence
in the ear of the player on the right
hand. This sentence is thesecret. The
player, to whom the secret has been con
6ded, tells it to his right-hand neighbor
and SO on, all around the table circle
The last player repeats aloud the sen
tence as he understand it, and her tn.
first player gives out the sentence in ii
original form. AS a general rule, it will
be found that in passing from one t.
another, the words have been SO altered
as to be almost unacceptable.