The Osceola times., 1882-10-21
A FASCINATING FOLLY.
Details of the New Word Game that is
Being Affected by the London Fashion
able Folks.

Being Auectcu ny 'h' toh"oh taHhi"h
able Folks.
From across the water comes new
word torture that will be hailed with
pleasure by those who expect to entertain
their friends with teas" Evenings" and
game parties during the approaching
season. Our cousins on the other side
seem to be prolific in little inventions of
this kind, and most of the diversions
which have superseded dancing, to a
certain extent, at small entertainments
among the fashionables in the east have
been direct importations from London.
Mrs. Grundy has, for the present, set the
the seal of her appreciation on the even
ing which combines some degree Of intel
lectual occupation with the delights of
the dance, and this style Of entertainment
will be unquestionably "the hest form"
until fashionable folly carries the thing
to an ultra point and it becomes the
proper caper to PROFOUND quadratic
equadation for the edification of room
full of guess. Then possibly there will
be change of sentiment, and all hands
will drift back to senseless gyrations to
the mournful tune of the reveling fiddle.
Meanwhile it may be of interest 10 de-
scribe a new game with words, which
has recently been devised. II is as fol-
lows:
Two words are selected of the same
length. and sholld be correlated in some
way the game consists in linking these
together by interposing other words
each of which shall differ from that pre-
ceedng or succeeding it by one letter
only That is to say. in each word one
Of the letters may differ from the others
in the first word given; then one letter
Of the new word may be changed to form
another, and so on until the other end of
the chain is reached, Under no circuln-
stances can the letters be tranHposed,
and every word that forms a link in the
chain must be found in the dictionary.
An excellent example is found in the
following:
CHANGE WIG INTO TORY.
W III | G.
Whin
Vain
Warn
Worm
Torn
TORY
The author of the game terms the two
words first chosen "Doublct,' the inter
mediate words Links" and the entire
series n Chain
The game is played 10y any number of
persons, and its object is to 20 out by
scoring ten points, Each player takes a
strip of paper Of convenient length and
selects a doublct, which he writes across
the top thus;
HEAD. TAI,
The papers are then passed TO the left,
each one in turn adding a link to the
chain. In so doing he has a two-fold
object first, TO prevent the next PLAYER
from completing the chain, and second,
to select such a word as will cause the
chain to 90 through the hands of all the
PLAYERS and come back to him with only
one change II be made. b ymaking this
he completes the chain and scores point.
1t is optional with a player whether he
selects a simple doublet like those given
above or a compound doublet, i, e., a
word of three sylables, each containing
lIlt Ndlllt llNlilp'l VI lNiNNlN. III lil' NtaNN
of this latter choice. the first and last
syllables constitute the doublet and the
intermediate one or ones is termed "Set
Link" The following is an example.
Punish Duplicity,
1t is written on this slip thus:
DUP Lie lT1
The solction might be as follows:
DUP
dip
say
sty
-ITE.
No word is admissible as a link unless
it is to be found in the dictionary neith-
er is it proper to inhict words in the
same chain, or use derivties in success