The Northern Pacific farmer. [volume] (Wadena, Minn.) 1878-1885, 1881-02-10

Thus tif you have ace, king or queen, 30
not lead king first, followed by queen. II
YOUR partner should chance to be short on
your suit, and uncertain as to whether or
not the ace has been played, she Will pc
sure to trump your king, the instinct for
rrlfing being very strong with certain class
of. PLAYERS. Better invest your ace sateAy,
and then if all is serene, follow with king,
thanking the. presiding gods inwardly Tor
the escape of your ace. This, OF course;
supposes you are not strong enough TO ieao
trumps. .~;.. - '':;..
Second in hand-Play low, unless you
have the master card, and are very ANXIOUS
to obtain the lead. Putting up a less caro-
with intent to take the trick IS not apt
to be successful. If your opponent had had
the master card, knowing il TO be such, she
would have led it, so that it is nearly sure
to be in third or fourth hand. Thus with
king and queen guarded, play the small
card promptly, and the ace will fall as GER
tainly as if you he'd put up your queen
With ace and queen, play queen. Inc per.
son leading will have led from king, If
she had one. and the chances are in your
queens favor, rs leading from a knave Is
almost out of the question without her
having informed you of the fact, and ex-
pressed regret at not being able 70 do bet
ter.
Third in hand-If you have the master
card take the trick, If not, fnesse more
deeply chan usual. With the king, queen
and other less cards would putup the ten:
This on the supposition that if your part
ner had rad the ace she would have led it,
SO that your object is to draw the ace as
cheaply as possible. This rule should be
taken with caution, but in general it is vel
to play finessing game. The game de-
scribed is more strictly game of chance
than club whist and rather longer chances
should be taken + would not inculcate self
ish style O; play: far from it. Ifyour partr er
looks strong give her all the help you can D.!
playing your be:s cards to her leads, and re-
turning large cards in support of her suit.
In leading trumps I have no change to
propose i'll the usual rules except this: You
aversion TO leading her trumps unless they
are commanding cards. She will not throw
one Of five small trumps lotto the fire, as it
were, while a chance remains for trumping
in. This calls for holder play on pour part.
A look Of contentment from your partner,
or still better, of happiness. would Justify
lead from four trumps. If, however, your
partner forces you'to trump in, give up the
attemp to get trumps out, and Go your best
to establish double ruff, which, l.; it does
not succeed, is at FL events, likely to draw
lead of trumps from your opponents.
Persistence in leading by you, unless you
are able TO ge: trunps out by yourself, will
lead to ute: " uncombined play and oe
very annoying 10 your partner.
These a all toe notifications of exist
ing rules O: play . 1e noted especially; nor
is it expected that their use should BE in
variable. In such game nothing g invari-
able. All the rules suggested ard many
more are contained in this board rule of
playing any game with partner: Adapt
yourself to your partners style CT play,
rather than try, at a single sitting, to teach
her the accepted rules. Instruction i'm
plies fault finding, and destroys selfconf-
dence, the importance of presenting which
cannot be overrated. So long as weak
partner retains confidence in herself, you
may be sure of the BEST play she is capable
of. Your partner, as Aramis says, should
hear nothing but your complaints" 1t is
difficult, some would say impossible, to be
complimentary to partner, who instead of
returning you trumps, has forced your
hand. It is, it is, but fault finding does
harm and no good. By instructing your
partner you not only disturb her sef-con-
fdence but confuse, her play. In trying to
follow your rules, while still possessed of
habits entirely at variance with them, her
play becomes more unreliable than ever.
Better observe what there is of system IN
her play, and adabt yourself to it, Do not
call upon your partner to try to remember
the fall Of cards, but rather Try to make the
game agreeable or interesting to her, when
observation at play, such as it is, will fol-
low without effort. Which is greatly bet
ter than labored attempt to remember
each card played which tends rather to con-
fusion.
effort. whether mental or muscular, made
with strain is likely to be ill directed
Break no rules yourself, but profit by re-
marks, manners and looks of The other play
ers. Reading" aa opponent is feature of
some games, and in sick whist: is an easier
task than usual. Observe your opponents
peculari.ies of play and regulate your own,
to some extent by them. Finally, as firstly,
never suffer yourself to display annoyance
at any play OF your partner. However afro
cious il may be, remonstrance will do no
good. Do not try to impose silence upon
the players. You will noS succeed, and will
be considered priggish and unpleasant, with
some show Of justice.
What a Wedding Costs in New York.
From the New York Times.
The trousseau, which, after all, is the
largest item. rests altogethe- with the means
of the parties but when the cost of b lbys