Memphis daily appeal. [volume] (Memphis, Tenn.) 1847-1886, 1879-03-25
LAWS OF NnnoIenn.

Sportsman Pocket Book: "This game
can be played by any number of players up
to six. The best number is five. The first
six players IN the room form a complete
table. II there be six players the dealer
takes no hand, but he pays or receives the
same as the other players. The dealer is
chosen by lot, usually by turning up the
cards in rotation until knave comes. The
pack is an ordinary whist pack of fifty two
cards, and the cards retain the same value as
at whist. Two packs of cards are used.
Every player can shuttle, but the dealer
shufies last; the player to his right cuts. He
deals, IN order, one card at a tune, until all
the players have five cards. Ii, In dealing, a
card is exposed, or if the cards are misdealt,
there must be fresh deal. The first player
looks at his hand, and can stand or not at his
discretion. If he stands he announces the
number of tricks he will play for. Thus he
says l, 2, 3, 4, or 3. Suppose the first player
says 'one,' the next player looks at his hand,
AMI, if he chooses to do, says 2, 3 or Ma
poleon, and so on round the table. The
player who declares to play for the highest
number of tricks stands against the
rest. When player, IN his turn, calls Napo.
eon, no one else can do so. The player
and ng has the lead. The first card played
makes the trump. If no one declares to play
the last hand must play for one trick. e.,
mus6 defend the pool. The stakes bsing agreed
t.s say Ouc suIlilH&Y tue prayer
leads, and tries to obtain the number of
tricks he has declared for, and each of the
other players tries to prevent his getting that
number. If he gets the declared number, he
Wills; If h does not, he loses. In the former
case, all the players pay so many shillings as
he declared to win tricks, and IN the latter
case the dealer pays all the players the same
amount; every one must follow suit. They
are not bond to head the trick or to trump.
The player sitting second to the left of the
dealer Is pone. and collects the cards. The
deal passes TO ire player sitting to the last
dealers left. The player declaring Napoleon
player revoking pays three to the stand hand,
and the cards are replayed. If the
stand hand is Napoleon, the revoker
pays double. The revoker, even if he
WINS, does not receive his stake. Any
player playing out of turn, or who exposes a
card, fortelts one OF the stand hand for each
offense. Any player may ask for how many
tricks the stand hand is playing, and how
many he ha, got or requires to win; and all
the players can see the cards played. There
are other ways of betting, but they are not
germane to the game. Some bet with one
another about particular combinations of
cards; thus they arrange to pay five sbillings
each every time one of the players holds two
aces, or ten shiliings If he holds three, aud
they also arrange 10 pay higher stakes on
getti Q given number OF tricks, say so much
for four, and so much for Napoleon. All
these things are merely for gambling, and to
the stakes. 1t is nice, lively game,
and requires attention and quckness in pay
ing and receiving, and In deciding the num-
i Of tricks to go for. Attention to these
little matters are of importance, for one slow
player may destroy the pleasure of all.