The daily Argus. (Rock Island, Ill.) 1873-1877, 1875-03-11
Ghe Chilly Arsas.
RULES ON POKER.
BY General Skunk.
From the Cincinnati Times.

From the Cincinnati Times.
l. Don't buy but half as many chips at
the start as the other players The ex-
pectation is that you will win, and if you
lose it is better to borrow or lowe" up.
2. Never ante up till some one tells you
to, and then say that you have and stick
to it, which will generally persuade some
one else to come in" twice. This rule,
though an excellent one, must be followed
with discretion. If practiced too often
| it is liable to produce unpleasant feelings.
8. Toward the end of the evening it is
always better to oaoe up your ante for a
minute than to put up, as the winner OF
the pot frequently forgets to charge up the
debts, and none of the other players will
remind him, as they may wish to do the
, same thing.
4. When the credit system begins to
creep in, as it generally does about the
middle of the game, YOU should always oace
up if possible, and bet chiefly against those
who always put up. This is one OF the
most important rules. To win in cash and
lose on credit is the great secret Of success
ful poker playing.
5. In dealing, always observe the bot
tom card, which you can easily do before
the cut. Then, by noticing how thick a
cut is made, you can tell whether that
card goes out This may help you In the
draw
6. Keep sharp eye on the discards
They may be of service if your draw is no,
satisfactory.
7. When you are Sin luck" watch your
opportunity, from time to time, to pu
some of your checks in your pocket with
out being seen. This will enable you t.
lowe" up if luck turns, and will preven
your being borrowed from.
:. When any one wants to buy more
checks, and YOU have plenty, get him t,
buy of you, if possible, in preference t,
the bank. 1t enables you to conceal tn,
amount Of your winnings, and, beside, tb,
bank may not be able to pay up.
9. When you are chipping OUT fo
drinks, &c., put cigar in your poke
every once in while. You are sure I,
be so much ahead of the game, and the.
come in very handy, even when you dom
smoke.
10. Never permit anything to make yo1
} forget for moment that the whole objec
of your game is to save your own none
and secure somebody else's. and let every
thing you do. however trihing, tend to thi
desirable end
ii. When the game is over, if you ar
winner, deny it entirely, or fix the figur
as low as possible if you are loser, declar
that you have lost twice as much as 70
! really have. This rule is never deuarte
from. The money lost at game of poke
always foots up four times as much as tn
money won.
Wbao g
paying your poker debts entirely, use dis
Grim nation in the matter. Debts to pei
sons whom you are not likely to meet yer
! often you can avoid. Many players fe
delicacy about asking for poker debt
these are safe ones net to pay.
Logan'sf Commentaries on schenck.
To the Editor of the N Y. Tribune
SIR-Gen. Schenck, in his tract on O,
= national name of draw poker, omits &
important feature of the game-the ''stra
die
/ A, B, C, D and E five being the be
number to play the game) sit down
play draw poker, 4 deals the cards,
''antes Say five cents. (''Ante" is &C
rupted from the French word entire,
enter.) G can ''straddle" B by putin
up Tor 'ante-ing") at least ten cent
which is double BIS ante" without loo
ing at his cards. This doubling t
ante (or blind, " is called "straddle
0. and always should carry the age" as
inducement to- 'straddle." d can stradt
, g, which makes double ''straddle,' a
). thus takes the age from G. And so rou
dd intaitum.
:, Please add this omission to Schencl
nd rules, and send him marked copy
your paper containing it.
= 1t is reported that Gen. John Log;
United States senator from Illinois, c.
templates a revision of Gen. Scheme
tract on draw, with an introduction by
; Hon. c. B Farweil ARKANSAS
New York, February s, 1878.