The Andrew County Republican. [volume] (Savannah, Mo.) 1871-1876, 1874-04-17

demonstrations in answer to the ques-
lions of his admirers.
SPINNING THE ToP.-All sit about
a round table, and each chooses the
name of some flower or animal. Then
one rises and sets a small spinner or
teetotum spinning from his fingers, On
the table, calling the name of one of the
chosen flowers OF animals as he does so.
The person whose choice that name has
been must give the teetotum another
spin and another name before it has
fallen ; and SO on through the whole
company, until some n of the called
is not quick enough, and has to pay
forfeit and become the spinner.
DROP THE HANDKERCHIEF play
this veteran game, which, by the way, is
also a popular outdoor diversion, two
standing circles are formed, n within
the other. The leader goes around be-
tween the two holding a handkerchief,
which he drops at the feet of whom he
chooses. The one thus designated must
then quickly slip out of his, or her,
place inthe ring, and, by lodging in and
out among the others, strive not to be
caught until getting all the way around
to the place again. If caught, the
captured one must go to the center and
take the handkerchief.
KING AND QUEEN TuNBLETY.-Am mas
ter and miss are equipped respectively
as a King and Queen while the remain
der of the company are in an adjoining
room or hall, and placed upon a throne
formed by a shawl or colored table-cov-
er, placed carefully across two low
stools about two feet apart. Then the
company are brought in one by one,
and graciously requested by their ma
~jesties to take a seat between them.
As the gratitied courtier undertakes to
do this the King and the Queen stimuli
taneously rise, when down pumps the
victim between the two concealed stools.
SuADow-SHow. A sheet is suspended
tightly across Il darkened room, a can
die never a kerosene lamp lighted and
placed upon the floor n few feet behind
it, and the selected players are ranged
behind the candle. Ali being ready for
the show, the players, dressed in any
comic way. may perform what funny
pantomime they choose between candle
and sheet, and their shadows will be
projected upon the latter to the uproar-
ious amusement of the audience on the
other side. By jumping W the can
die from before it, the jumper is made
to disappear very laug,iingly and sur
prisingly in the air.
FOLLOW THE FIDDLEB.-Each person
selects an instrument, the playing upon
which he or she will initiate by motion
of hands. The leader, standing in the
center of the circle, cries Follow tine
Fiddler - and pretends to be playing
upon n fiddle. All eyes must be kept
upon him, and while he acts the fiddler
all the other must keep on initiating
their own instruments-piano, hand
organ, flute, drums, or whatever they
are. When he changes off to another
instrument, the one who has been imi-
tating the latter must instantly turn
fiddler. If failing to do so i'll time,
the delinquent must pny some forfeit,
and become fiddler in his turn,
BOTHER Ny NEIGHBoR. The favorite
form of a circle is assumed once more
for this lively game, and a leader begins
by saying "Neighbor, neighbor, 1
zane to bother you !" The person sit
ting next asks, "How?" To which the
leader says: by making you do as 1
do" AS the leader says this he moves
one hand up and down, and all the 9TH
ers do the same. Then he moves both
hands and then mods his head violent
ly /; and then joins in with one foot after
another-being initiated, of course, by
the others-until the whole circle is in
a most comical commotiOn Of limbs and
bodies.