Daily Ohio statesman. [volume] (Columbus, Ohio) 1855-1870, 1862-11-29

Slick, Tor gun, turn him tWioa round ara
tell him to shoot the robin, which is done NV
touching the point of the pencil 10 the paper--.
His efforts to find the paper are often ert,eme-
ly ludicrous.
HoD,oN's CHoIoE.-The person owing this
forfeit is to be bllndfolded, and two corEs. one
OF which has been burned, are held before him.
and ne 10 asked II he chooses the right hand cork,
or the left. The one be chooses is then rub.
Ded across hs forehead, and the question being
repeated, the cork now chosen Ia drawn across
the cheeks. He is now led before the mirror,
ana the bandage removed, he NAV see the
eMeoI en- OF his choice. damp towel viii remove
JOURNEY TO RoME.--The penitent doomed to
thls forfeit, must 20 round the circle. announc,
ing that he Ia about to start Tor Roms and
would be happy to take any messages or pres.
ents they might wish to send to the Pope. Each
one In turn must then send some MESSAGE. and
give MIN some article to oaFry--the more cum
Dersome and ludierous articles and messages
tne better. The traveller 10 then to kneel In
one corner where some one oficlates az Rope,
order. ogs3,v n -g0gs q 80 - = 80
h lhe hret Tour games we now give are ac,iyo
ones, lively and popular, and weH adapted 10
intersperse with the more quiet ores, thonaL
some OIL them require large room In which 70
be played,
,rhANcHhAh's BUPF.-"Frenohy" is 10 have
MS hands, or Wrists rather, tied behind him. and
tnus bound, he seeks to catch some one of the
company who are jumping about In all dlreo.
Hons 70 crude his grasp. Each. one when
oaugns, 10 to take HE seRt, and the play GOES
on uh Oil are secured, when the one fifst caught
Ia to be the next "Frenchy" This is a mifil,--
provoking game, ,as Ffencby must run toward tie
one to be caught. and then suddenly wheel ronnd
70 make use Of his hands while bound behiud
MN. This is a variety Of the well.kbO
Blind mans buff"
hohEsTY'-As many Can play this game as
can cit around small stand. Some number
10 chosen, and the hands of all are piled upon
the stand, each being counted as it 10 put
down; then the bottom hRud iB Withdrawn and
placed on the top, and this done over. and over
till the selected number is reached, when The
one upon whoae hand that number fell, is obi ged
to ansWer, "honestty," some question from each
other one around the stand. The company
should be careful not to ask questions which Il
would DO improper to answer before mixed
company.
HUNTshAN.-This is one of the liveliest of
games, and one shat will not wear out. The
leader Ia called the Huntsman, and he must
name each one of the company sfter some Dor
tion OF his dress or sccoutremente, as gun, hat
boots, powder, shot, coat, etc He must next
place two rows OF chairs back to back, one Tor
each OF bis followers, but none for himself, and
then walking round and round the chairs, be
must call for his coat. boots, quo, dog, etc the
first called, must take hold OF his coat skirts,
he - Al u. l. n.
| on till ALTAR summoned, when all, following
the lead OF the Huntsman, run ss rapidly ss
possible round the chairs two or three times,
till the Huntsman shouts Ding. and drops into
one OF the ohsirP. All are then to scramble
for chairs as fast as possible. and the one left
standing, for there is one less chair than there
are players, ia to be the next Huntamsn.
TwlRL THE TRENcHER Bring q rouad wood
en- or tin plate, put il in the hands Of the lead
er, and seat the rest in large circle around
him. The leader then gives name TO each Of
the company, az rose, lily, pink, bird, bat, etc
he then apins the plate, calls one BY bis new
name, and goes to his seat. The one called
must come instantly and catch the plate before
II falls, spin 1t again and call another one out
Thus IL goes on till forfeits enough are Gccumu,
lated Forfeits are given fret to any one for
getting his or her name, and second 20 any one
falling to keep the plate from falling
THE CAT AND MoU,E,-All of the company
must etsnd In circle and join hands, except
the mouse, who stands within the circle, and
the cat who stands outside. Those in the oir-
Gle then run round and round holding up their
arms, when the cat darts In to catch the mouse,
but the mouse escapes from the circle at the
other side, and the arms are Instantly lowered.
to prevent the escape OF the cat, The cat goes
round meWing, and trying to break through;
when she succeeds, the mouse springs In again,
the cat trying TO catch or follow her, and the
circle running round all the time, and raising or
lowering their arms to befriend the mouse and
worry the cat. When the mouse is caught, she
ID to pay forfeit, the cat becomes mouse,
and some volunteer becomes the cat. ID sGr
MY SHIP's LADNa The interest of this game
centers In o secret, known only to part Of the
company. The leader announces to his next
neighbor, "My chip sails tomorrow for Russis;"
No. 3 inquiries, "What is her ladng7" The
answer must be three words, each beginning
with the same letter, which is ths initial of his
own name. For instance, II the name was
Brown, the answer might be bread, beeswsx
and baby.jumsera No. 2 then says to No. 3,
"My ship sais tomorrow for Germany No.
8 inquiries, "Whst is her lading2" Ii the name
of No is Smith, he might answer, soap, su-
gar aud smoked beef, but If he does not know
! the game, he will be aa likely to answer, car
pets, chinawRre and CASTLE soap, in which case
she leader would say, "Those articles are con-
tfabaud, and your ship cannot enter" Thus
the game passes round, each ssnding his ahip 10
any port he pleases till the secret Ia guessed