Stay Puft Marshmallow Man

TheStay-Puft Marshmallow Manis afictionalcharacter from theGhostbustersfranchise, who sometimes appears as agiant, lumbering, andparanormalfluffymonsterwith a big cute but alsocreepylookingsmileon his face. He first appears inthe 1984Ghostbustersfilmas alogoon a bag ofmarshmallowsinDana Barrett'sapartment, on anadvertisementon abuildingnear theGhostbusters'headquarters, and finally as the physical manifestation and form of theapocalypticSumeriandeityGozer.
Gozer returns in this form multiple times. Subsequently, he has been incorporated into many other types ofGhostbustersmedia, including the animated seriesThe Real Ghostbusters,comic books, astage show, andseveral video games.
Stay-Puft is a largeobesewhitehumanoid-like figure made of conjoinedmarshmallows. He wears a whitesailor cap with a red ribbon attached on top, and a blue hatband. Around his neck is a traditional bluesailor's collarand a redneckerchief.
After images of him are seen on an advertisement and a bag of the marshmallows earlier in the film, he is then seen in the climax ofGhostbustersas one of the physical manifestations and forms ofGozer, a god who is defeated when Stay-Puft is destroyed. Stay-Puft's exact to-scale height in the movie is 112.5 feet (34.3 m) tall,while his height in the novelization of the movie is given at 100 feet (30.5 m). InGhostbusters: The Video Game, Stay-Puft is categorized as a Class 7 Outsider Avatar.
He is then resurrected and subsequently captured a number of different times by the Ghostbusters. Although mean and destructive at first, he later befriendsSlimerand the Ghostbusters in the animated seriesThe Real Ghostbusters, and helps them out with various problems.
Dan Aykroydconceived the Stay-Puft Marshmallow Man for his initial script forGhostbusters. He created the character to show that "it seems harmless and puffy and cute—but given the right circumstances, everything can be turned black and become evil".Stay-Puft was only one of many large-scale monsters in this early draft of the script, but after Aykroyd worked with co-writerHarold Ramisand directorIvan Reitman, the team scaled back the intended sequence until only Stay-Puft remained out of the original large-scale monsters.
The likeness of Stay-Puft was inspired by Peter O'Boyle, a security guard atColumbia Pictureswhom Reitman met while filming his previous movie,Spacehunter: Adventures in the Forbidden Zone(1983). According to Sam Delaney ofThe Guardian, "Stay-Puft's familiar mascot combined elements of real-life brand ambassadors thePillsbury DoughboyandBibendum(a.k.a.  the Michelin Tire Man)."
Stay-Puft is seen only briefly in the movie. He is "conjured up"as a new form for theSumeriangod Gozer, who previously arrives atop anapartment buildingat55 Central Park Westin New York City in the form of anandrogynouswoman with metallic skin and blood red eyes. After a quick battle with the Ghostbusters, Gozer vanishes and in its disembodied voice demands the Ghostbusters, "Choose the form of the Destructor" – whatever they think of will be the form it will assume todestroy their world. The other three Ghostbusters proceed to think of nothing at all in an attempt to deny Gozer this wish.Ray Stantz(Aykroyd) instead makes the decision to think of this marshmallow mascot when the Ghostbusters are given a choice as to which physical form Gozer will destroy the world in.
As he explains, "It just popped in there", and that he "tried to think of the most harmless thing", describing Mr. Stay-Puft as "something that could never possibly destroy us". Moments later, a giant Stay-Puft Marshmallow Man is seen walking towards the apartment building. The Ghostbusters shoot at Stay-Puft with theirproton packs, setting him onfire, but do not succeed in stopping his advance. They then get the idea of shooting at the portal through which the god emerged, by crossing the streams of all four of their packs. The plan triggers an explosion that destroys the gate and Stay-Puft, reducing the latter into molten marshmallow cream that rains down onto the roof of theskyscraperand bystanders on the street below.
The character is also briefly visible in an ad on the side of a building (a matte painting) during the scene where the Ghostbusters headquarters roof explodes. During the egg frying scene in Dana's apartment, a bag of Stay-Puft marshmallows can be seen.
The character as seen in the movie was created by Linda Frobosby using miniatures and optical compositing with Bill Bryan in alatexsuit.The suit was made of two layers, an outer flammable layer and inner fire-proof layer.Some of the finished movie's most noticeable errors appear in the Stay-Puft scenes: he is seenwith and without hisbow tie, while in another scene the optical rendering was so poor that he passesthrougha church rather thancrushingit. Also, the blue portion of his sailor suit is wornbackwards.
The face of Stay-Puft was puppeteered byTerri Hardin. She used remote controls while lying down below the miniature street on the set as Bill Bryan walked around for his scene.
Following the original film, the television seriesThe Real Ghostbustersbrought Stay-Puft back; in fact Joe Medjuck, the executive producer of the show, states that Stay-Puft was in the first script they received from Dan Aykroyd on the series.In the episode titled, "Mr. Sandman, Dream Me a Dream", a spectralSandmancreates versions of anything which a person is dreaming of – in this way a new version of Stay-Puft is created – however, whatever is created disappears when the person awakens. In the episode "Dedcon 1", Stay-Puft appears as a guest of honor at a ghost convention. After another episode, "Cry Uncle", he is accidentally freed from the Ghostbusters' containment system and later recaptured. He reappears in episode 65, "The Revenge of Murray the Mantis", where he is "released" from the Ghostbusters' containment unit to help defeat a giantmantistoo powerful for the Ghostbusters to fight on their own. Stay-Puft is controlled with the help ofSlimer(a green blob-like creature). After defeating the Mantis, Stay-Puft floats behind the Ghostbusters in a parade. He later helps them again in the episode "Sticky Business" number 85, when the president of the Stay-Puft Marshmallow Company asks the Ghostbusters if he can use their large Stay-Puft in a television commercial. Once again Slimer goes into the containment unit to bring Stay-Puft out. An episodeexplains thatEgontook a sample of the marshmallow ectoplasm and positively charged it, thus creating a friendly version of the Stay-Puft Marshmallow Man that would assist the Ghostbusters when needed. When questioned by a policeman in the series about the abrupt personality change,Peterreplied that Stay-Puft was "all better now". The character was voiced byJohn Stocker, and later byFrank Welkerin this series.
TheTerminal RealitygameGhostbusters: The Video Game(2009), set two years after the events ofGhostbusters II, brings back the Stay-Puft Marshmallow Man to ravageTimes Squarewhile searching for Dr. Ilyssa Selwyn. Stay-Puft has the ability to spawn Class 5 Manifesting Outworlders, labeled "Marshmallow Minis" that vaguely resemble Gozer's minions Zuul and Vinz Clortho, to do his bidding like overwhelming the Ghostbusters.  Peter, Ray, and a new rookie escort Dr. Selwyn to the roof of a tall building. In pursuit, Stay-Puft climbs the side of the building while Egon, at street level, is preparing a large trap. The rookie burns Stay-Puft's face with "Boson Darts" from an upgraded proton pack, causing Stay-Puft to fall to street level, where he exploded upon impact, scattering his marshmallow body, and his hat, which hangs on a nearby building, all over Times Square. Towards the game's climax, the characters realize that Gozer assumed the form of Stay-Puft again because he can only have one destructor form for each dimension he enters; he was locked into the form of the Marshmallow Man when summoned back to the Earthly plane. This causes Ray to admit he had not selected such a bad destructor after all due to it having strategic disadvantages; as demonstrated in the filmGhostbusters(1984), a gargantuan Stay-Puft Marshmallow Man is too slow because of its weight and lack of bones, and had less offensive capability beyond its massive size, therby making Gozer vulnerable to proton streams and boson darts fired by even just one Ghostbuster when under this form. In comparison, Gozer's Destructor Form is weaker than Ivo Shandor's, which is much faster and agile, and, while in the Ghost World, can charge itself with spiritual energy to make itself stronger, taking five Ghostbusters with every upgraded arsenal that they have to defeat.In the realistic version, the player can listen to one of the in-game answering machine messages from an upset member of the fictional company that owns the Stay-Puft Marshmallow brand (voiced byChuck Huber), who is unhappy with the recent Gozer/Stay-Puft attack, believing it was a publicity stunt by the Ghostbusters. Another message, implied to be left by a hobo, asks the Ghostbusters if it is safe to eat Stay-Puft's remains. A Stay-Puft Figurine appears as one of the collectible paranormal objects found in the game; it is found in the kitchen area of the Sedgewick Hotel and, after being collected, will appear in the Ghostbuster Firehouse's bunkhouse.
In the Tobin's Spirit Guide, it is revealed that since the defeat by the Ghostbusters, Gozer has been trying to assume a more powerful avatar to correct its mistake.
In the reboot filmGhostbusters(2016), which sets in another narrative universe, Stay-Puft makes a brief appearance as a possessed Thanksgiving parade balloon that pinned the Ghostbusters Abby Yates, Jillian Holtzmann, and Patty Tolan to the ground before being saved by Erin Gilbert, who bursts the balloon. Stay-Puft's role as a hundred foot tall rampaging monster is replaced by the sketch ghost from the Ghostbusters' logo who was morphed into a giant-sized version of itself assumed by Rowan North, the film’s antagonist.
2021'sGhostbusters: Afterliferevealed that the events of the originalGhostbustersdid not tarnish the reputation of the mascot (obviously because, as revealed in the filmGhostbusters IIand even in the video game, that the Ghostbusters were blamed for conjuring up the rampaging monster.) Tiny-sized versions of it (labeled as "Mini-Pufts") make their appearances as Gozer's mischievous minions for purposes of sabotages, deceptions, and distractions. Like Gozer's Destructor Form, they look funny, adorable, seemingly innocent and, additionally, harmless in size (each is 3.5 inches (89 mm)  tall) on the outside. However, the Mini-Pufts are chaotic, like their master, and can do plenty of damage as a swarm. In Ghostbusters terminology, they would be Class 5 manifestations, similar to the Marshmallow Minis inGhostbusters: The Video Game. Numbers of voice actors includingIra Heiden,Sarah Natochenny, andShelby Youngvoiced the Mini-Pufts.
The Mini-Pufts also appear inGhostbusters: Rise of the Ghost Lord.They returned inGhostbusters: Frozen Empireas the Ghostbusters' captives. In the film, Ray Stantz keeps the surviving Mini-Pufts for company in his bookstore because of his fondness with the Stay-Puft Marshmallows Man, but Podcast hates them ever since they attacked him in the Ecto-1 at Summerville and would try to destroy them with his mallet without Ray's knowing. Later, rival deity Garraka usurp command of the Mini-Pufts from Gozer in its absence, during which they attack Podcast in the car again while the Ghostbusters fighting the deity, much to his vexation.
Along with the original 1986Kennerline of Ghostbusters toys,Stay-Puft has been included in: