Divine Divinity

Divine Divinityis anaction role-playing gamedeveloped byLarian Studiosand published bycdv Software EntertainmentforMicrosoft Windows, which was released in August 2002. It has three sequels,Beyond Divinity,Divinity II, andDivinity: Original Sin II. It also has a prequel,Divinity: Original Sin, and a spin-off,Divinity: Dragon Commander. The game was released forMac OS Xon 15 November 2013.
Divine Divinityis anaction role-playing gamewith a top-down camera angle and controlled primarily through the mouse.  Its gameplay is focused onhack and slashcombat and has significant similarities toDiablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo,Divine Divinityalso features a significant amount of traditionalcomputer role-playing gameelements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill.The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
Two thousand years before the game begins, those who sat on the Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic.To remember the Council of Seven, the "Divine Order" was founded to pass on the knowledge of the wise men to the next generations.
At the beginning of the game, the player wakes up in a house in Aleroth, a town of healers. It is revealed that Mardaneus, leader of the town, has gone crazy, and the player is asked to help by traveling into the catacombs beneath the town to stop the undead mage Thelyron, who is driving Mardaneus mad. Once Thelyron is put to rest, Mardaneus appears to bring the player back to the surface.
With the crisis in Aleroth resolved, the player leaves to explore, and is ambushed by a dragon rider, but is saved by the appearance of the wizard Zandalor, who explains that the player is one of three Marked Ones, and asks the player to meet him at an inn. Shortly thereafter, the other two Marked Ones are discovered dead, leaving only the player. The player is invited to come to Castle Stormfist, home of Duke Janus, a young noble who claims to be the Divine, a messiah prophesied to protect Rivellon against the summoning of the demon Chaos.  The player is forced to do menial tasks for Janus, and no matter what they do, they end up in a dungeon, and have to fight their way out.
Once free, Zandalor takes the player to where the Council of Seven met, and explains that in order to find the real Divine, the heirs to the Council of Seven have to be brought together.  In doing so, the player learns more about the way events have been manipulated by the Black Ring, the evil organization dedicated to bringing the demon Chaos back to Rivellon; the orcs have been goaded into attacking humans, and the elves and dwarves are poised at the brink of war, until the player reveals the manipulation going on.
As the new council members assemble to complete the ritual that will turn the player into the Divine, Duke Janus appears, revealing himself to be the Demon of Lies, in league with the Black Ring and seeking to summon Chaos. The council is attacked and a number of the members slain, along with the player. The player returns to life, however, with new abilities as the Divine, and is able to reach the fortress where the Black Ring is summoning Chaos. The Divine defeats Janus, but finds a baby who was picked to be the vessel of Chaos, lying on the summoning altar, and carries the baby out in their arms.
An early version of the isometric game engine was used by Larian Studios for its very first project,Unless: The Treachery of Death, in 1996. Larian Studios was about to sign a publishing deal withAtari, but it didn't come to be as Atari announced its departure from the PC platform.Soon afterAttic Entertainment Softwarejoined Larian andUnlesswas turned intoThe Lady, the Mage and the Knight, a game set in the universe ofThe Dark Eye. Due to financial problems between the two development studios and its publisher,Infogrames,The Lady, the Mage and the Knightwas canceled in July 1999.
Divine Divinitydevelopment started in early 1999codenamedProject Cand laterDivinity: The Sword of Lies. The publisher forced Larian to change the name toDivine DivinityfromDivinity: The Sword of Lies.
The game was re-released in 2004 along withBeyond Divinityas a part ofBeyond Divinity: Deluxe Edition. In 2009 a remastered version of Divine Divinity was released as a download onGOG.com, the main change being support for higher resolutions.
In 2012 it was noticed that thesource codeof the "remastered" version 1.4 was lost because of abackupfailure. Later releasedDigital Distributionversions are therefore based an earlier version of the source code, containing some fixes from the 1.32 hotfix(such as Finnigan's magic lockpicks), but not all bugfixes in the last retail version 1.34a.
The game received "generally favorable reviews" according to thereview aggregationwebsiteMetacritic.GameSpotopined that there is "much more toDivine Divinitythan its impressive graphics and music and its combination of hack-and-slash action and pure role-playing, and that says a lot for the game."
IGNdeclared, in summary, that "Divine Divinityis a very easy game to get into and enjoy. It lacks anything memorable, like the party NPCs with minds and dialog of their own inBaldur's Gate II: Shadows of Amn, but it has atmosphere, tons of quests, and a great deal of variety to offer. Above all, it's plain fun to play, to develop your character and find ever-better weapons and armor, to face the foe around the next corner. And who knows...? WithBioWare's assets tied up in light sabers andBlack Isle Studiosworking on a game that has no strategic pause mode, perhaps Larian will step forward to carry the CRPG banner in the near future. We could do a lot worse."
Divine Divinitywas a nominee forPC Gamer US's "2002 Best Roleplaying Game",GameSpy's "PC RPG Game of the Year",RPG Vault's "RPG of the Year" and GameSpot's "Best Role-Playing Game on PC" awards, but lost these prizes toNeverwinter NightsandThe Elder Scrolls III: Morrowind.It was also a runner-up in GameSpot's "Best Music on PC" and "Best Game No One Played on PC" categories.However,Divine Divinitywon RPG Vault's awards for "Surprise of the Year" and "Outstanding Achievement in Music"; the publication's editors wrote that its score "very proficiently supports the changing moods and locations in the game, never becoming either overwhelming or repetitive."