Japanese mahjong

Japanese mahjong(Japanese:麻雀,Hepburn:Mājan), also known asriichi mahjong(立直麻雀), is a variation ofmahjong. While the basic rules to the game are retained, the variation features a unique set of rules such asriichiand the use ofdora. The variant is one of a few styles where discarded tiles are ordered rather than placed in a disorganized pile.  This is primarily due to thefuritenrule, which takes player discards into account.  The variant has grown in popularity due to anime, manga, and online platforms.
In 1924, a soldier named Saburo Hirayama brought the game to Japan.In Tokyo, he started a mahjong club, parlor, and school.In the years after, the game dramatically increased in popularity.  In this process, the game itself was simplified from the Chinese version. Then later, additional rules were adopted to increase the complexity.Mahjong, as of 2010, is the most popular table game in Japan.As of 2008, there were approximately 7.6 million mahjong players and about 8,900 mahjong parlors in the country. The parlors did 300 billionyenin sales in 2008.There are severalmangaandanimedevoted to dramatic and comic situations involving mahjong (seeMedia).Japanesevideo arcadeshave introducedmahjong arcade machinesthat can be connected to others over the Internet. There are also video game versions ofstripmahjong.
In Japan, there are what are known asprofessional players, usually members of organizations that compete in internal leagues and external events with other professionals and the general public. There are over 1,700 professionals spread across a half-dozen organizations. There is no universal authority for riichi mahjong in Japan: professionals cannot dictate how mahjong parlors or amateur organizations and players operate, nor can they regulate each other since everything is left to the free market. Likewise, there is no global authority regulating riichi mahjong.  Since 2018, there exists a league of select professionals (coming from the other professional mahjong organizations) named M.League which takes the game and presents it as a professional sport. Teams of professionals receive salary as players, compete in ranking and playoffs as teams, and wear team jerseys to enhance the image of mahjong as a sport.
Japanese mahjong is usually played with 136 tiles.The tiles are mixed and then arranged into four walls that are each two stacked tiles high and 17 tiles wide. 26 of the stacks are used to build the players' starting hands, 7 stacks are used to form a dead wall, and the remaining 35 stacks form the playing wall.
There are 34 different kinds of tiles, with four of each kind. Just like standard mahjong, there are three suits of tiles,pin(circles),sō(bamboo) andwan(characters), and unranked honor tiles (字牌jihai). Honor tiles are further divided between wind tiles and dragon tiles. Some rules may have red number five tiles which work asdorathat earn morehanvalue.  The flower and season tiles are omitted. Names for suit tiles follow the pattern of [number] + [suit], the numbers being Japanese pronunciations of the corresponding Chinese words.
Many basic rules of mahjong apply to the Japanese variation. Valid collections of three tiles are called groups (mentsu), divided into triplets (kōtsu) and sequences (shuntsu). Players can also form a quad using four of the same tile.
Players can make a meld (open group) by calling for another player's discard. They reveal the meld on the table and then make their own discard. Calling for another player's discard makes the group and the hand open. When a winning tile of a closed hand is a discard, the group including that discard is also considered open, while the hand is still regarded as closed.  The calls operate exactly the same as any variation of mahjong, except Japanese terminology is used.
Players can make an open sequential group, a sequence (three consecutive tiles in the same suit), by calling out "chii" (吃 or チー) using a tile discarded by the left player, who is prior in order. Players place the meld face up on the table, usually on the right side of their hands, with the discard placed sideways at the leftmost position of the meld to indicate which tile was taken from the left's discard pile.
Players can make an open identical group, a triplet (three identical tiles in the same suit or honor tiles) by calling out "pon" (碰 or ポン) using a tile discarded by any other player. Players place the meld face up on the table with one of those tiles placed sideways to indicate from whom the discard was taken.
Players can make a meld from 4 identical tiles in the same suit or 4 identical honor tiles. After calling a quad, the next adjacentdoraindicator tile is flipped, and players need to draw a supplemental tile from the end of the dead wall. Depending on the rules, the number of tiles in the dead wall is kept at 14 by reserving the last available tile from the wall, or the number decreases at that time. There are three types of quads. Players call out "kan" (槓 or カン) for all of them.
The order of precedence to pick up a discard when two or more players want it isron(winning via a discard tile) first,kanorponsecond, andchiithird.Kanandponcannot happen at the same time since there are only four of each tile. Depending on the ruleset being used, these calls may be allowed when the next player has already drawn and seen their next tile. In such cases, that player takes first precedence if they calltsumo(winning via self-drawing a tile).
While the basic rules to mahjong apply with the Japanese variation, an additional, distinct set of rules are applied. (See the rules forOld Hong Kong Mahjong.)
A hand, orYaku, are specific combinations of tiles or conditions that yield the value of hands.  Unlike many variants, a winning hand consists of fourmeldsand requires at least oneyaku.  When scoring, eachyakuhas its ownhanvalue, and thehanworks as a doubler. A winning hand needs at least oneyaku.
AYakumanis a value for limit hands with stringent criteria to fulfill, and in some variations cumulative allows multiple limit hands to be stacked. These hands separate any non-limit hands, ignoring any other scoring patterns and points.
Declaringriichimeans declaring a ready hand, and is a kind ofyaku. A player may declare ready if a player's hand needs only one tile to complete a legal hand (tenpai), and the player has not claimed another players' discards to makeopen melds. When declaring ready, a player can win on a discard regardless of validity of the hand oryaku.A player must place their 1,000-point stick and place their discarded tile sideways to do so; the hand is then fixed and may not be changed except when forming certain closed quads.
As a possible house rule, a player can choose to reveal their hand to win more points if successful, which is calledōpun riichi(open ready). In that case, the player shows only the tiles that are related towaits, or reveals all the tiles in the hand depending on the rules.The declaration increases the hand count allowing the player to score extra points.
Dora(ドラ) are bonus tiles that addhanvalue to a winning hand. Every kind of tile can become a bonus tile, allowing itshanvalue to increment based on the amount of its corresponding "indicator" tiles. Bonus tiles are not counted asyaku, regardless of the number of tiles present; the player still must form ayakuin order to count.
At the start of a hand, the upper tile from the third stack of back end of the dead wall is flipped and becomes a bonus tile indicator.A tile of a next succeeding number or color is the bonus tile. For example, if an indicator is a Green dragon (), Red dragons () are counted as a bonus tile by the sequence shown below, in which the Red dragon wraps around to the White dragon ().
The succeeding order of bonus tile is as follows:
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The number of bonus tile indicators increases in the following manner: Each time a player calls aquad, the next adjacent bonus indicator tile is flipped, starting with the upper tile from the fourth stack from the back end. The indicator is flipped immediately after the quad is called, and after that the player draws a supplemental tile for their hand from the back end of the dead wall. The number of indicators increases in that direction, which becomes five if a single player calls four quads, and that is the largest possible number from the upper tiles in the third to seventh stacks of the dead wall (seefour quads).
Additional bonus points can be awarded on the following situation:
Among the modern mahjong variants, the Japanese scoring system is unique.  Two variables are considered: thehanvalue andfuvalue. A hand winner acquires points based on these values, which correspond to apoints-value table.Fucounting is optional but not necessary, if the hand contains at least fivehans.
A player winning a hand via a self-drawn tile is called a "tsumo" (自摸 or ツモ, self-drawn), in which all opponents would pay the points to the winner. A discard is called a "ron" (栄 or ロン, picking up a discard) and the opponent will pay the full amount of points instead. Based on thescoring table, the number of points payable depends on which player is the dealer, which in the case, had a 1.5x multiplier. If the winner is the dealer, the points is multiplied as such. Wins via self-drawn tiles split the payment of points. If the winner is a non-dealer, the payment will be a ratio of 1:2 of score for non-dealer and dealer.
In many mahjong variants, discards are simply placed in the middle of the table in a disorganized fashion.  However, with the Japanese variant, tiles are neatly placed in order of discard in front of each player.  In turn, each player accumulates a discard pile, with each hand. Typically, discards are placed in rows of 6 tiles as per customary rule.  In addition, open calls forchii,pon, andkanhave discard specific rules, by which they must indicate the source and type of discarded tile. This way, a record is maintained for all discarded tiles corresponding to each player.  Likewise, game strategy depends on the state of the discards and the players' hands.
In the sacred discard rules, which are also calledfuriten(振聴 or フリテン), there are three situations in which a win using another player's discard is forbidden:
In Japanese mahjong, many rules allow abortive draws to be declared while tiles are still available. They can be declared under the following conditions:
Players may bepenalizedunder the following circumstances:
A game ends after the last hand of the last round, which is usually the South (prevailing wind) round.
A game ends when a player's score becomes negative (below zero), or in some rare local rules, at zero points or less. Some rules may allow continued gameplay with a player having a negative point value.
Some rule sets allow for the last dealer to decide whether to continue playing extra hands in the final round or stop. Arunaway victory(agari-yame, あがりやめ, "win and stop") is when the last dealer decides to exercise this option after winning a hand, for instance when they are the top player at the time.In some cases, a stop may be allowed simply for playing a hand and ending with a ready hand (tenpai-yame, 聴牌やめ), or in very rare cases, allow the last dealer to end the game regardless of position.
If the score of the top player is less than 30,000 points after the last hand of the last round, the game continues into the West round (西場) in some rules. This situation is calledshānyū(西入; entering West). The prevailing wind becomes West. A North round (北場) may come next in the same way. Depending on the rules, it can be followed by an East round again or instead White dragon, Green dragon, Red dragon and East rounds.Any extra round ends as soon as one player has 30,000 points or more.
At the end of a match, players are often given bonus points or penalties depending on their placement (seefinal points and place).
In an optional rule calledyakitori(焼き鳥), if one did not win a hand in a match, that player pays a penalty. At the start of a match, each player has a marker calledyakitori māku (mark)(焼き鳥マーク) on the table, and a player flips their own after winning a hand.Chips or coins are also used as substitutes, and they are often removed instead of being flipped.
Often in mahjong parlors across Japan, an additional bonus payment calledshūgi(祝儀) is given to players who won their hand. For each shūgi the winning hand has, additional payments are made by either the player who threw the winning tile, or by each player in the case of a self-draw.Common shūgi are:
Japanese mahjong has an extensively developed theory. Japanese mahjong is reliant on both skill and luck, so strategy focuses on gaining probabilistic and strategical advantages.
Japanese mahjong is a comparative point game. Unlike betting variations of mahjong, decisions are made compared to other players instead of a strictexpected valuebasis. As mahjong is a game dependent onpsychologyandgame theory, experienced players may deviate from optimal decision-making in order to bluff or mislead opponents.
In Japanese mahjong the first player to complete their hand wins the round. As a result, it is typically advantageous for players to reach a complete hand as fast as possible.
Tile efficiency, also known as tile acceptance theory, is a concept to estimate which tile is best to discard. The goal is to move to a completed hand as fast as possible, aided by maximizing the number of available tiles that improve the hand
Discards should aim to reduce theshanten(向聴) of the hand, the number of tiles required to reach a ready hand (tenpai). As a consequence, discards should also aim to increase theukeire(受け入れ) of the hand, the number of tiles that can be drawn to reduce shanten.
Unlike some other mahjong variants, in Japanese Mahjong the player who deals in pays the full point value of the winning player's hand. Defense revolves around avoiding dealing into a player with atenpaihand.
The sacred discard rules (furiten) can be used to identify safe tiles known asgenbutsu(現物). Both the contents and order of tiles in a player's discard pile can be further used to identify tiles that are either statistically unlikely or impossible to be one of their winning tiles.
Push-fold decisions revolve around using tile acceptance and defensive information to weigh whether a player should pursue a winning hand at the risk of dealing in, against abandoning completing their hand in order to discard the tiles least likely to deal in.
Push-fold lies on a spectrum of decisions includingbetaori(ベタ降り), the complete abandonment of winning in order to avoid dealing in to atenpaiplayer;zentsuppa(全ツッパ), conversely aiming to complete one's hand without regard to the risk their discarded tiles may pose; andmawashi(回し打ち), stepping back inshantento avoid dealing in while still leaving open the opportunity to win the hand.
There is a three player version calledsanma(三麻), which eliminates 28 tiles from the number suit's 2-man through 8-man tiles and removes the ability to call "chii". 
There is a four player version called "Clear Mahjong" that was created by Noboyuki Fukomoto for the manga "Ten: Tenhōdōri No Kaidanji".There is a version for two players called "San Hako Mahjong" that keeps all tiles, permits calling "chii", and utilizes a dummy player.
This variant is featured inanimeandmangaseries such asAkagi, which has also been made into a live action television series,The Legend of the Gambler: Tetsuya,SakiandMudazumo Naki Kaikaku.  A live action series namedShin Janki(真・雀鬼)features the game involving yakuza and gambling, while employing various cheating tactics and techniques.
In the 2009 anime dramaDetective Conan: The Raven Chaser, the plot revolves around a serial killer who leaves Mah Jong tiles next to the bodies of his victims (the one of circles tile next to the body of the first victim and the tiles of the seven of circles next to the bodies of the other six victims)
Mahjong Soulis based on this type of mahjong.  Furthermore, riichi mahjong is found in several video game series as aMinigame, two popular examples of which being theLike a Dragonfranchise andFinal Fantasy XIV.
The variant is available via online play.  In addition, many game consoles port mahjong games, as well as various PC and mobile phone software.
Outside Japan, there are clubs sporadically located across Europe, North America, Asia and South America. There are also tournaments of various sizes, the largest outside of Japan being theWorld Riichi Championship. Smaller events, such as the European Riichi Championship, as well as a few other tournaments can have attendance numbers of tens of people, sometimes even over 100 at events like the European Riichi Championship, and as high as 224 at the World Riichi Championship (2017 Las Vegas edition). The total reach extends to almost 50 countries, but some countries may have few players, others may have hundreds or thousands.