2024 Esports World Cup

The 2024 Esports World Cup (EWC) was the first edition of the Esports World Cup, an annual international esports tournament series run by the Esports World Cup Foundation, a nonprofit organization funded by Saudi Arabia's Public Investment Fund. It took place in Riyadh, Saudi Arabia from July 3 to August 25, 2024 and was the world's largest esports event, featuring 23 events in 22 different video game titles.
EWC had the largest combined prize pool in esports history at over US$60 million, encompassing individual tournament prize pools, rewards for teams that qualify to events, most valuable player awards, and the Club Championship, a cross-game competition that aggregates the individual game results of all participating organizations (known as "clubs" to the EWC) to crown a Club Champion. The Esports World Cup replaced the Saudi Esports Federation's Gamers8 esports festival, which was held in 2022 and 2023.
The Esports World Cup was criticized as being used as a sportswashing tool by the Kingdom of Saudi Arabia to distract the esports community from its numerous human rights violations; commentators drew attention to the country's stance on LGBTQ+ rights, women's rights, and its handling of dissent.
In September 2022, Saudi Arabia presented the National Gaming and Esports Strategy (NGES), which aims to make the country a global center for the video game industry by 2030 in accordance to Saudi Vision 2030, a strategic plan led by Crown Prince Mohammed bin Salman to diversify the Saudi economy, create job opportunities, and reduce reliance on oil. The NGES encompasses 86 initiatives spanning eight focus areas: Technology and hardware development, game production, e-sports, additional services, infrastructure, regulations, education and talent acquisition. The Saudi government's goals include producing more than 30 competitive games in domestic studios, creating more than 39,000 new jobs in the sector, and becoming one of the top three countries by number professional esports players.
Pursuant to the NGES, in October 2023, Saudi Arabia announced the inaugural Esports World Cup as the successor of Gamers8, the Saudi Esports Federation's previously existing esports festival, which would be held annually in Riyadh starting in summer 2024. During the announcement—which came during the "New Global Sport Conference" hosted by the Kingdom and attended by both senior government officials and leading figures in the sports, gaming, and esports sectors—Crown Prince Mohammad stated that: "The Esports World Cup is the natural next step in Saudi Arabia’s journey to become the premier global hub for gaming and esports, offering an unmatched esports experience that pushes the boundaries of the industry. The competition will enhance our progress towards realizing the Vision 2030 objectives of diversifying the economy, growing the tourism sector, creating new jobs in various industries, and providing world-class entertainment for citizens, residents, and visitors alike."
The initial five game titles were announced on February 20, 2024, with additional events being added over the course of the next four months; the final initial titles—the 20th being Call of Duty: Warzone and the 21st being Modern Warfare III—were added on June 12. Strinova was added as an additional title on August 1, 2024. In an article published in April 2024, American news channel CNN described the EWC as potentially being a "pivotal moment in the industry" following large scale layoffs by game developers and declining revenues for professional esports leagues; the article also noted that the event was part of Saudi Arabia's broader investment into sports, media, and entertainment amid allegations of sportswashing.
The eight-week event took place in a 645,000 square foot (59,900 m) venue in Riyadh's Boulevard City that featured four separate esports arenas: the SEF Arena (known as the Qiddiya Arena for sponsorship purposes), the 5V5 Arena (known as the Amazon Arena for sponsorship purposes), the BR Arena (known as the stc Arena for sponsorship purposes) and the Riyadh Festival. The stc Play Gaming Hall, also in Boulevard City, hosted last chance qualifiers for some games as well as the Strinova tournament.
The Esports World Cup encompassed 23 tournaments across its 22 competitive titles. Each tournament adhered to its own unique format and rules, while 22 of the tournaments contributed to a larger competition known as the Club Championship.
The Club Championship was a cross-game competition within the Esports World Cup. The championship gave out a total of US$20 million among the top 16 clubs (used by the EWC in place of "organization"), determined by their overall performance in various games throughout the tournament. To qualify for the Club Championship, a club had to finish in the top 8 in at least two competitions, and to win the championship title, the club also had to secure first place in at least one competition. Only participants who were publicly announced as part of their respective organization before June 14, 2024 for most games, or June 28, 2024 for the Call of Duty games, were eligible to earn points for their club. Below is a breakdown of the points awarded based on placement in the individual game championships:
The Esports World Cup Foundation's Club Support Program was an initiative designed to provide substantial financial assistance to selected esports organizations. Through this program, chosen teams received annual financial support to enhance their operations and create more opportunities for professional players. A total of 30 esports organizations were selected to the Club Support Program, 22 of which were invited and 8 were admitted out of over 150 applicants based on past competitive achievements, future strategies, and approaches to fan engagement. As with all other competitors in the EWC, members of the Club Support Program must have earned qualification for each game's event and the Club Championship, but they remained eligible for annual financial rewards irrespective of their qualification status, as well as a one-time payment if an organization wants to enter new esports, particularly those who had a presence at the Esports World Cup. The rewards were contingent upon each member's capacity to enhance viewership and fan engagement for the EWC. The Club Support Program was replaced by the Club Partner Program the following year.
The 30 teams represented the five major competitive regions — Europe, North America, Asia, South America, and the Middle East — with the majority of the teams being primarily based in Europe or North America.
Championship Notes:
Club Notes:
The 2024 Esports World Cup had a prize pool of US$62.5 million, the largest combined prize pool in esports history. The prize money was broken down into four categories: the Club Championship, the individual Game Championships, Qualifiers, and MVP Awards. The Club Championship awarded $20 million to the top 16 teams based on their overall performance, while each of the 22 Game Championships had a combined prize pool of $33.8 million. Teams earned a combined $7 million during qualifying events, and the MVP of each event was awarded $50,000.
The trophy for the first Esports World Cup was unveiled in Riyadh in 2024. It was designed and crafted by London Silversmiths Thomas Lyte. Standing at a height of 60cm, it was shaped from more than 9kg of sterling silver.
Thomas Lyte originally designed 10 concept ideas for the trophy. The final design contains a number of features, such as interweaving triangles, inspired by game controller buttons. The stem was cast from a 3D printed model and resembles the trunk of a palm tree, a recognizable symbol of Saudi Arabia. A crown sits at the top of the trophy. The trophy’s handles have been fashioned to look like compacted computer wiring. The Esports World Cup was cast in multiple sections, each filed, polished, and plated in 24-carat gold.
Each competitor in the Esports World Cup has a personalized triangular key. This key is inserted into respective Game Trophies when won. The frame of the key will be placed into the Totem; a physical block on display in Riyadh serving as a chronical of the Esports World Cup History. When a player is eliminated from the tournament, however, they must give up their key, which is then crushed encased in resin and tossed into the base of the Totem. Each game’s champion can choose keys from three opponents to be encased in the base of their game trophy.
The announcement of the 2024 Esports World Cup was met with a mixed response due to concerns over Saudi Arabia's human rights record and the tournament's use for sportswashing. Saudi Arabia's significant investment in the esports scene, amounting to billions of dollars, has led to a rapid expansion of the industry within the country. However, these developments have occurred against a backdrop of ongoing international scrutiny regarding Saudi Arabia's human rights record, particularly concerning LGBTQ+ rights, women's rights, and its handling of dissent. In June 2024, Team Liquid announced their intention to wear a Pride-inspired jersey at the Esports World Cup and were permitted to do so.
In March 2024, esports organization Ex Oblivione announced their decision not to participate in the Overwatch 2 competition at the 2024 Esports World Cup. The team expressed concerns about the lack of necessary accessibility for all members of their community and the potential exclusion of their fans from participating in the event alongside them. This decision received a mixed response from their followers and the community, with many expressing support for their stance while others criticized the organization.
In June 2024, the Esports Awards announced that they would hold a ceremony at the Esports World Cup in Riyadh in late August. The announcement was met with criticism from multiple esports personalities. Additionally, multiple stakeholders and personnel, including esports hosts Caleb Simmons and Alex "Goldenboy" Mendez, resigned from the Esports Awards panel.