Cat's cradle

Cat's cradle is a game involving the creation of various string figures between the fingers, either individually or by passing a loop of string back and forth between two or more players. The true origin of the name is debated, though the first known reference is in The light of nature pursued by Abraham Tucker in 1768. The type of string, the specific figures, their order, and the names of the figures vary. Independent versions of this game have been found in indigenous cultures throughout the world, including in Africa, Eastern Asia, the Pacific Islands, Australia, the Americas, and the Arctic.
The simplest version of the game involves a player using a long string loop to make a complex figure using their fingers and hands.
Another version of the game consists of two or more players making a sequence of string figures, each altering the figure made by the previous player. The game begins with one player making the eponymous figure Cat's Cradle (above). After each figure, the next player manipulates that figure and removes the string figure from the hands of the previous player with one of a few simple motions and tightens the loop to create another figure, for example, Diamonds. Diamonds might then lead to Candles (which is also known as Pinkies), for example, and then Manger—an inverted Cat's Cradle—and so on. Most of the core figures allow a choice between two or more subsequent figures: for example, Fish in a Dish can become Cat's Eye or Manger. The game ends when a player makes a mistake or creates a dead-end figure, which cannot be turned into anything else. Many players believe that Two Crowns or King's Crown is one such dead-end figure, although more experienced players recognize that it can be creatively maneuvered into Candles or Pinkies, which allows the game to continue.
The origin of the name "cat's cradle" is debated but the first known reference is in The light of nature pursued by Abraham Tucker in 1768.
The name may have come from a corruption of cratch-cradle, or manger cradle (although this derivation is disputed by the OED). The connection between the two words, cratches and cradle, may come from the Christian story of the birth of Jesus, in which a manger is used as a cradle.
In an 1858 Punch cartoon it is referred to as "scratch cradle", a name supported by Brewer's 1898 Dictionary. As "Cat's cradle" often is used to refer to string figures and games in general, Jayne uses "Real Cat's-Cradle" to refer to the specific game.
Different cultures have different names for the game, and often different names for the individual figures. The French word for manger is crèche, and cattle feed racks are still known as cratches. In Japan it is called “ayatori.” In Korea it is called "sil-tteu-gi." In Russia the whole game is called simply, the game of string, and the diamonds pattern is called carpet, with other pattern names such as field, fish, and sawhorse for the other figures—a cat isn't mentioned. The game may have originated in China. In China the game is called 翻繩 fan sheng (English: turning rope), In Israel the game is called "Knitting Grandmother" (in Hebrew: "סבתא סורגת", Savta Soreget). In some regions of the U.S., this game also is known as Jack in the Pulpit.
Geneva Hultenius, Maryann Divona, and Rita Divona completed 21,200 changes of cat's cradles in 21 hours in Chula Vista, California between August 17–18, 1974. The Guinness Book of World Records reported it as a world record in the 1975 and 1976 editions.
Jane Muir and Robyn Lawrick completed 22,700 changes of cat's cradles in 21 hours at Calgary Market Mall, Alberta, Canada on August 25, 1976.