3D scanning

3D scanning is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D models.
A 3D scanner can be based on many different technologies, each with its own limitations, advantages and costs. Many limitations in the kind of objects that can be digitised are still present. For example, optical technology may encounter many difficulties with dark, shiny, reflective or transparent objects. For example, industrial computed tomography scanning, structured-light 3D scanners, LiDAR and Time Of Flight 3D Scanners can be used to construct digital 3D models, without destructive testing.
Collected 3D data is useful for a wide variety of applications. These devices are used extensively by the entertainment industry in the production of movies and video games, including virtual reality. Other common applications of this technology include augmented reality, motion capture, gesture recognition, robotic mapping, industrial design, orthotics and prosthetics, reverse engineering and prototyping, quality control/inspection and the digitization of cultural artifacts.
The purpose of a 3D scanner is usually to create a 3D model. This 3D model consists of a polygon mesh or point cloud of geometric samples on the surface of the subject. These points can then be used to extrapolate the shape of the subject (a process called reconstruction). If colour information is collected at each point, then the colours or textures on the surface of the subject can also be determined.
3D scanners share several traits with cameras. Like most cameras, they have a cone-like field of view, and like cameras, they can only collect information about surfaces that are not obscured. While a camera collects colour information about surfaces within its field of view, a 3D scanner collects distance information about surfaces within its field of view. The "picture" produced by a 3D scanner describes the distance to a surface at each point in the picture. This allows the three dimensional position of each point in the picture to be identified.
In some situations, a single scan will not produce a complete model of the subject. Multiple scans, from different directions are usually helpful to obtain information about all sides of the subject. These scans have to be brought into a common reference system, a process that is usually called alignment or registration, and then merged to create a complete 3D model. This whole process, going from the single range map to the whole model, is usually known as the 3D scanning pipeline.
There are a variety of technologies for digitally acquiring the shape of a 3D object. The techniques work with most or all sensor types including optical, acoustic, laser scanning, radar, thermal, and seismic. 3D-scan technologies can be split in 2 categories: contact and non-contact. Non-contact solutions can be further divided into two main categories, active and passive. There are a variety of technologies that fall under each of these categories.
Contact 3D scanners work by physically probing (touching) the part and recording the position of the sensor as the probe moves around the part.
There are two main types of contact 3D scanners:
Both modern CMMs and Articulated Arms can also be fitted with non-contact laser scanners instead of touch probes.
Active scanners emit some kind of radiation or light and detect its reflection or radiation passing through object in order to probe an object or environment. Possible types of emissions used include light, ultrasound or x-ray.
The time-of-flight 3D laser scanner is an active scanner that uses laser light to probe the subject. At the heart of this type of scanner is a time-of-flight laser range finder. The laser range finder finds the distance of a surface by timing the round-trip time of a pulse of light. A laser is used to emit a pulse of light and the amount of time before the reflected light is seen by a detector is measured. Since the speed of light c {\displaystyle c} is known, the round-trip time determines the travel distance of the light, which is twice the distance between the scanner and the surface. If t {\displaystyle t} is the round-trip time, then distance is equal to c ⋅ t / 2 {\displaystyle \textstyle c\!\cdot \!t/2} . The accuracy of a time-of-flight 3D laser scanner depends on how precisely we can measure the t {\displaystyle t} time: 3.3 picoseconds (approx.) is the time taken for light to travel 1 millimetre.
The laser range finder only detects the distance of one point in its direction of view. Thus, the scanner scans its entire field of view one point at a time by changing the range finder's direction of view to scan different points. The view direction of the laser range finder can be changed either by rotating the range finder itself, or by using a system of rotating mirrors. The latter method is commonly used because mirrors are much lighter and can thus be rotated much faster and with greater accuracy. Typical time-of-flight 3D laser scanners can measure the distance of 10,000~100,000 points every second.
Time-of-flight devices are also available in a 2D configuration. This is referred to as a time-of-flight camera.
Triangulation based 3D laser scanners are also active scanners that use laser light to probe the environment. With respect to time-of-flight 3D laser scanner the triangulation laser shines a laser on the subject and exploits a camera to look for the location of the laser dot. Depending on how far away the laser strikes a surface, the laser dot appears at different places in the camera's field of view. This technique is called triangulation because the laser dot, the camera and the laser emitter form a triangle. The length of one side of the triangle, the distance between the camera and the laser emitter is known. The angle of the laser emitter corner is also known. The angle of the camera corner can be determined by looking at the location of the laser dot in the camera's field of view. These three pieces of information fully determine the shape and size of the triangle and give the location of the laser dot corner of the triangle. In most cases a laser stripe, instead of a single laser dot, is swept across the object to speed up the acquisition process. The use of triangulation to measure distances dates to antiquity.
Time-of-flight range finders are capable of operating over long distances on the order of kilometres. These scanners are thus suitable for scanning large structures like buildings or geographic features. A disadvantage is that, due to the high speed of light, measuring the round-trip time is difficult and so the accuracy of the distance measurement is relatively low, on the order of millimetres.
Triangulation range finders, on the other hand, have a range of usually limited to a few meters for reasonably sized devices, but their accuracy is relatively high. The accuracy of triangulation range finders is on the order of tens of micrometers.
Time-of-flight scanners' accuracy can be lost when the laser hits the edge of an object because the information that is sent back to the scanner is from two different locations for one laser pulse. The coordinate relative to the scanner's position for a point that has hit the edge of an object will be calculated based on an average and therefore will put the point in the wrong place. When using a high resolution scan on an object the chances of the beam hitting an edge are increased and the resulting data will show noise just behind the edges of the object. Scanners with a smaller beam width will help to solve this problem but will be limited by range as the beam width will increase over distance. Software can also help by determining that the first object to be hit by the laser beam should cancel out the second.
At a rate of 10,000 sample points per second, low resolution scans can take less than a second, but high resolution scans, requiring millions of samples, can take minutes for some time-of-flight scanners. The problem this creates is distortion from motion. Since each point is sampled at a different time, any motion in the subject or the scanner will distort the collected data. Thus, it is usually necessary to mount both the subject and the scanner on stable platforms and minimise vibration. Using these scanners to scan objects in motion is very difficult.
Recently, there has been research on compensating for distortion from small amounts of vibration and distortions due to motion and/or rotation.
Short-range laser scanners can not usually encompass a depth of field more than 1 meter. When scanning in one position for any length of time slight movement can occur in the scanner position due to changes in temperature. If the scanner is set on a tripod and there is strong sunlight on one side of the scanner then that side of the tripod will expand and slowly distort the scan data from one side to another. Some laser scanners have level compensators built into them to counteract any movement of the scanner during the scan process.
In a conoscopic system, a laser beam is projected onto the surface and then the immediate reflection along the same ray-path are put through a conoscopic crystal and projected onto a CCD. The result is a diffraction pattern, that can be frequency analyzed to determine the distance to the measured surface. The main advantage with conoscopic holography is that only a single ray-path is needed for measuring, thus giving an opportunity to measure for instance the depth of a finely drilled hole.
Hand-held laser scanners create a 3D image through the triangulation mechanism described above: a laser dot or line is projected onto an object from a hand-held device and a sensor (typically a charge-coupled device or position sensitive device) measures the distance to the surface. Data is collected in relation to an internal coordinate system and therefore to collect data where the scanner is in motion the position of the scanner must be determined. The position can be determined by the scanner using reference features on the surface being scanned (typically adhesive reflective tabs, but natural features have been also used in research work) or by using an external tracking method. External tracking often takes the form of a laser tracker (to provide the sensor position) with integrated camera (to determine the orientation of the scanner) or a photogrammetric solution using 3 or more cameras providing the complete six degrees of freedom of the scanner. Both techniques tend to use infrared light-emitting diodes attached to the scanner which are seen by the camera(s) through filters providing resilience to ambient lighting.
Data is collected by a computer and recorded as data points within three-dimensional space, with processing this can be converted into a triangulated mesh and then a computer-aided design model, often as non-uniform rational B-spline surfaces. Hand-held laser scanners can combine this data with passive, visible-light sensors — which capture surface textures and colors — to build (or "reverse engineer") a full 3D model.
Structured-light 3D scanners project a pattern of light on the subject and look at the deformation of the pattern on the subject. The pattern is projected onto the subject using either an LCD projector or other stable light source. A camera, offset slightly from the pattern projector, looks at the shape of the pattern and calculates the distance of every point in the field of view.
Structured-light scanning is still a very active area of research with many research papers published each year. Perfect maps have also been proven useful as structured light patterns that solve the correspondence problem and allow for error detection and error correction.
The advantage of structured-light 3D scanners is speed and precision. Instead of scanning one point at a time, structured light scanners scan multiple points or the entire field of view at once. Scanning an entire field of view in a fraction of a second reduces or eliminates the problem of distortion from motion. Some existing systems are capable of scanning moving objects in real-time.
A real-time scanner using digital fringe projection and phase-shifting technique (certain kinds of structured light methods) was developed, to capture, reconstruct, and render high-density details of dynamically deformable objects (such as facial expressions) at 40 frames per second. Recently, another scanner has been developed. Different patterns can be applied to this system, and the frame rate for capturing and data processing achieves 120 frames per second. It can also scan isolated surfaces, for example two moving hands. By utilising the binary defocusing technique, speed breakthroughs have been made that could reach hundreds to thousands of frames per second.
Modulated light 3D scanners shine a continually changing light at the subject. Usually the light source simply cycles its amplitude in a sinusoidal pattern. A camera detects the reflected light and the amount the pattern is shifted by determines the distance the light travelled. Modulated light also allows the scanner to ignore light from sources other than a laser, so there is no interference.
Computed tomography (CT) is a medical imaging method which generates a three-dimensional image of the inside of an object from a large series of two-dimensional X-ray images, similarly magnetic resonance imaging is another medical imaging technique that provides much greater contrast between the different soft tissues of the body than computed tomography (CT) does, making it especially useful in neurological (brain), musculoskeletal, cardiovascular, and oncological (cancer) imaging. These techniques produce a discrete 3D volumetric representation that can be directly visualised, manipulated or converted to traditional 3D surface by mean of isosurface extraction algorithms.
Although most common in medicine, industrial computed tomography, microtomography and MRI are also used in other fields for acquiring a digital representation of an object and its interior, such as non destructive materials testing, reverse engineering, or studying biological and paleontological specimens.
Passive 3D imaging solutions do not emit any kind of radiation themselves, but instead rely on detecting reflected ambient radiation. Most solutions of this type detect visible light because it is a readily available ambient radiation. Other types of radiation, such as infrared could also be used. Passive methods can be very cheap, because in most cases they do not need particular hardware but simple digital cameras.
Photogrammetry provides reliable information about 3D shapes of physical objects based on analysis of photographic images. The resulting 3D data is typically provided as a 3D point cloud, 3D mesh or 3D points. Modern photogrammetry software applications automatically analyze a large number of digital images for 3D reconstruction, however manual interaction may be required if the software cannot automatically determine the 3D positions of the camera in the images which is an essential step in the reconstruction pipeline. Various software packages are available including PhotoModeler, Geodetic Systems, Autodesk ReCap, RealityCapture and Agisoft Metashape (see comparison of photogrammetry software).
Semi-automatic building extraction from lidar data and high-resolution images is also a possibility. Again, this approach allows modelling without physically moving towards the location or object. From airborne lidar data, digital surface model (DSM) can be generated and then the objects higher than the ground are automatically detected from the DSM. Based on general knowledge about buildings, geometric characteristics such as size, height and shape information are then used to separate the buildings from other objects. The extracted building outlines are then simplified using an orthogonal algorithm to obtain better cartographic quality. Watershed analysis can be conducted to extract the ridgelines of building roofs. The ridgelines as well as slope information are used to classify the buildings per type. The buildings are then reconstructed using three parametric building models (flat, gabled, hipped).
Lidar and other terrestrial laser scanning technology offers the fastest, automated way to collect height or distance information. lidar or laser for height measurement of buildings is becoming very promising. Commercial applications of both airborne lidar and ground laser scanning technology have proven to be fast and accurate methods for building height extraction. The building extraction task is needed to determine building locations, ground elevation, orientations, building size, rooftop heights, etc. Most buildings are described to sufficient details in terms of general polyhedra, i.e., their boundaries can be represented by a set of planar surfaces and straight lines. Further processing such as expressing building footprints as polygons is used for data storing in GIS databases.
Using laser scans and images taken from ground level and a bird's-eye perspective, Fruh and Zakhor present an approach to automatically create textured 3D city models. This approach involves registering and merging the detailed facade models with a complementary airborne model. The airborne modeling process generates a half-meter resolution model with a bird's-eye view of the entire area, containing terrain profile and building tops. Ground-based modeling process results in a detailed model of the building facades. Using the DSM obtained from airborne laser scans, they localize the acquisition vehicle and register the ground-based facades to the airborne model by means of Monte Carlo localization (MCL). Finally, the two models are merged with different resolutions to obtain a 3D model.
Using an airborne laser altimeter, Haala, Brenner and Anders combined height data with the existing ground plans of buildings. The ground plans of buildings had already been acquired either in analog form by maps and plans or digitally in a 2D GIS. The project was done in order to enable an automatic data capture by the integration of these different types of information. Afterwards virtual reality city models are generated in the project by texture processing, e.g. by mapping of terrestrial images. The project demonstrated the feasibility of rapid acquisition of 3D urban GIS. Ground plans proved are another very important source of information for 3D building reconstruction. Compared to results of automatic procedures, these ground plans proved more reliable since they contain aggregated information which has been made explicit by human interpretation. For this reason, ground plans, can considerably reduce costs in a reconstruction project. An example of existing ground plan data usable in building reconstruction is the Digital Cadastral map, which provides information on the distribution of property, including the borders of all agricultural areas and the ground plans of existing buildings. Additionally information as street names and the usage of buildings (e.g. garage, residential building, office block, industrial building, church) is provided in the form of text symbols. At the moment the Digital Cadastral map is built up as a database covering an area, mainly composed by digitizing preexisting maps or plans.
The point clouds produced by 3D scanners and 3D imaging can be used directly for measurement and visualisation in the architecture and construction world.
Most applications, however, use instead polygonal 3D models, NURBS surface models, or editable feature-based CAD models (aka solid models).
These CAD models describe not simply the envelope or shape of the object, but CAD models also embody the "design intent" (i.e., critical features and their relationship to other features). An example of design intent not evident in the shape alone might be a brake drum's lug bolts, which must be concentric with the hole in the centre of the drum. This knowledge would drive the sequence and method of creating the CAD model; a designer with an awareness of this relationship would not design the lug bolts referenced to the outside diameter, but instead, to the center. A modeler creating a CAD model will want to include both Shape and design intent in the complete CAD model.
Vendors offer different approaches to getting to the parametric CAD model. Some export the NURBS surfaces and leave it to the CAD designer to complete the model in CAD (e.g., Geomagic, Imageware, Rhino 3D). Others use the scan data to create an editable and verifiable feature based model that is imported into CAD with full feature tree intact, yielding a complete, native CAD model, capturing both shape and design intent (e.g. Geomagic, Rapidform). For instance, the market offers various plug-ins for established CAD-programs, such as SolidWorks. Xtract3D, DezignWorks and Geomagic for SolidWorks allow manipulating a 3D scan directly inside SolidWorks. Still other CAD applications are robust enough to manipulate limited points or polygon models within the CAD environment (e.g., CATIA, AutoCAD, Revit).
CT, industrial CT, MRI, or micro-CT scanners do not produce point clouds but a set of 2D slices (each termed a "tomogram") which are then 'stacked together' to produce a 3D representation. There are several ways to do this depending on the output required:
Laser scanning describes the general method to sample or scan a surface using laser technology. Several areas of application exist that mainly differ in the power of the lasers that are used, and in the results of the scanning process. Low laser power is used when the scanned surface doesn't have to be influenced, e.g. when it only has to be digitised. Confocal or 3D laser scanning are methods to get information about the scanned surface. Another low-power application uses structured light projection systems for solar cell flatness metrology, enabling stress calculation throughout in excess of 2000 wafers per hour.
The laser power used for laser scanning equipment in industrial applications is typically less than 1W. The power level is usually on the order of 200 mW or less but sometimes more.
3D data acquisition and object reconstruction can be performed using stereo image pairs. Stereo photogrammetry or photogrammetry based on a block of overlapped images is the primary approach for 3D mapping and object reconstruction using 2D images. Close-range photogrammetry has also matured to the level where cameras or digital cameras can be used to capture the close-look images of objects, e.g., buildings, and reconstruct them using the very same theory as the aerial photogrammetry. An example of software which could do this is Vexcel FotoG 5. This software has now been replaced by Vexcel GeoSynth. Another similar software program is Microsoft Photosynth.
A semi-automatic method for acquiring 3D topologically structured data from 2D aerial stereo images has been presented by Sisi Zlatanova. The process involves the manual digitizing of a number of points necessary for automatically reconstructing the 3D objects. Each reconstructed object is validated by superimposition of its wire frame graphics in the stereo model. The topologically structured 3D data is stored in a database and are also used for visualization of the objects. Notable software used for 3D data acquisition using 2D images include e.g. Agisoft Metashape, RealityCapture, and ENSAIS Engineering College TIPHON (Traitement d'Image et PHOtogrammétrie Numérique).
A method for semi-automatic building extraction together with a concept for storing building models alongside terrain and other topographic data in a topographical information system has been developed by Franz Rottensteiner. His approach was based on the integration of building parameter estimations into the photogrammetry process applying a hybrid modeling scheme. Buildings are decomposed into a set of simple primitives that are reconstructed individually and are then combined by Boolean operators. The internal data structure of both the primitives and the compound building models are based on the boundary representation methods
Multiple images are used in Zhang's approach to surface reconstruction from multiple images. A central idea is to explore the integration of both 3D stereo data and 2D calibrated images. This approach is motivated by the fact that only robust and accurate feature points that survived the geometry scrutiny of multiple images are reconstructed in space. The density insufficiency and the inevitable holes in the stereo data should then be filled in by using information from multiple images. The idea is thus to first construct small surface patches from stereo points, then to progressively propagate only reliable patches in their neighborhood from images into the whole surface using a best-first strategy. The problem thus reduces to searching for an optimal local surface patch going through a given set of stereo points from images.
Multi-spectral images are also used for 3D building detection. The first and last pulse data and the normalized difference vegetation index are used in the process.
New measurement techniques are also employed to obtain measurements of and between objects from single images by using the projection, or the shadow as well as their combination. This technology is gaining attention given its fast processing time, and far lower cost than stereo measurements.
3D scanning technology has been used to scan space rocks for the European Space Agency.
3D scanners are used by the entertainment industry to create digital 3D models for movies, video games and leisure purposes. They are heavily utilized in virtual cinematography. In cases where a real-world equivalent of a model exists, it is much faster to scan the real-world object than to manually create a model using 3D modeling software. Frequently, artists sculpt physical models of what they want and scan them into digital form rather than directly creating digital models on a computer.
3D scanners are evolving for the use of cameras to represent 3D objects in an accurate manner. Companies are emerging since 2010 that create 3D portraits of people (3D figurines or 3D selfie).
An augmented reality menu for the Madrid restaurant chain 80 Degrees
3D laser scanning is used by the law enforcement agencies around the world. 3D models are used for on-site documentation of:
Reverse engineering of a mechanical component requires a precise digital model of the objects to be reproduced. Rather than a set of points a precise digital model can be represented by a polygon mesh, a set of flat or curved NURBS surfaces, or ideally for mechanical components, a CAD solid model. A 3D scanner can be used to digitise free-form or gradually changing shaped components as well as prismatic geometries whereas a coordinate measuring machine is usually used only to determine simple dimensions of a highly prismatic model. These data points are then processed to create a usable digital model, usually using specialized reverse engineering software.
Land or buildings can be scanned into a 3D model, which allows buyers to tour and inspect the property remotely, anywhere, without having to be present at the property. There is already at least one company providing 3D-scanned virtual real estate tours. A typical virtual tour Archived 2017-04-27 at the Wayback Machine would consist of dollhouse view, inside view, as well as a floor plan.
The environment at a place of interest can be captured and converted into a 3D model. This model can then be explored by the public, either through a VR interface or a traditional "2D" interface. This allows the user to explore locations which are inconvenient for travel. A group of history students at Vancouver iTech Preparatory Middle School created a Virtual Museum by 3D Scanning more than 100 artifacts.
There have been many research projects undertaken via the scanning of historical sites and artifacts both for documentation and analysis purposes. The resulting models can be used for a variety of different analytical approaches.
The combined use of 3D scanning and 3D printing technologies allows the replication of real objects without the use of traditional plaster casting techniques, that in many cases can be too invasive for being performed on precious or delicate cultural heritage artifacts. In an example of a typical application scenario, a gargoyle model was digitally acquired using a 3D scanner and the produced 3D data was processed using MeshLab. The resulting digital 3D model was fed to a rapid prototyping machine to create a real resin replica of the original object.
Creation of 3D models for Museums and Archaeological artifacts
In 1999, two different research groups started scanning Michelangelo's statues. Stanford University with a group led by Marc Levoy used a custom laser triangulation scanner built by Cyberware to scan Michelangelo's statues in Florence, notably the David, the Prigioni and the four statues in The Medici Chapel. The scans produced a data point density of one sample per 0.25 mm, detailed enough to see Michelangelo's chisel marks. These detailed scans produced a large amount of data (up to 32 gigabytes) and processing the data from his scans took 5 months. Approximately in the same period a research group from IBM, led by H. Rushmeier and F. Bernardini scanned the Pietà of Florence acquiring both geometric and colour details. The digital model, result of the Stanford scanning campaign, was thoroughly used in the 2004 subsequent restoration of the statue.
In 2002, David Luebke, et al. scanned Thomas Jefferson's Monticello. A commercial time of flight laser scanner, the DeltaSphere 3000, was used. The scanner data was later combined with colour data from digital photographs to create the Virtual Monticello, and the Jefferson's Cabinet exhibits in the New Orleans Museum of Art in 2003. The Virtual Monticello exhibit simulated a window looking into Jefferson's Library. The exhibit consisted of a rear projection display on a wall and a pair of stereo glasses for the viewer. The glasses, combined with polarised projectors, provided a 3D effect. Position tracking hardware on the glasses allowed the display to adapt as the viewer moves around, creating the illusion that the display is actually a hole in the wall looking into Jefferson's Library. The Jefferson's Cabinet exhibit was a barrier stereogram (essentially a non-active hologram that appears different from different angles) of Jefferson's Cabinet.
The first 3D models of cuneiform tablets were acquired in Germany in 2000. In 2003 the so-called Digital Hammurabi project acquired cuneiform tablets with a laser triangulation scanner using a regular grid pattern having a resolution of 0.025 mm (0.00098 in). With the use of high-resolution 3D-scanners by the Heidelberg University for tablet acquisition in 2009 the development of the GigaMesh Software Framework began to visualize and extract cuneiform characters from 3D-models. It was used to process ca. 2.000 3D-digitized tablets of the Hilprecht Collection in Jena to create an Open Access benchmark dataset and an annotated collection of 3D-models of tablets freely available under CC BY licenses.
A 2009 CyArk 3D scanning project at Uganda's historic Kasubi Tombs, a UNESCO World Heritage Site, using a Leica HDS 4500, produced detailed architectural models of Muzibu Azaala Mpanga, the main building at the complex and tomb of the Kabakas (Kings) of Uganda. A fire on March 16, 2010, burned down much of the Muzibu Azaala Mpanga structure, and reconstruction work is likely to lean heavily upon the dataset produced by the 3D scan mission.
In 2005, Gabriele Guidi, et al. scanned the "Plastico di Roma antica", a model of Rome created in the last century. Neither the triangulation method, nor the time of flight method satisfied the requirements of this project because the item to be scanned was both large and contained small details. They found though, that a modulated light scanner was able to provide both the ability to scan an object the size of the model and the accuracy that was needed. The modulated light scanner was supplemented by a triangulation scanner which was used to scan some parts of the model.
The 3D Encounters Project at the Petrie Museum of Egyptian Archaeology aims to use 3D laser scanning to create a high quality 3D image library of artefacts and enable digital travelling exhibitions of fragile Egyptian artefacts, English Heritage has investigated the use of 3D laser scanning for a wide range of applications to gain archaeological and condition data, and the National Conservation Centre in Liverpool has also produced 3D laser scans on commission, including portable object and in situ scans of archaeological sites. The Smithsonian Institution has a project called Smithsonian X 3D notable for the breadth of types of 3D objects they are attempting to scan. These include small objects such as insects and flowers, to human sized objects such as Amelia Earhart's Flight Suit to room sized objects such as the Gunboat Philadelphia to historic sites such as Liang Bua in Indonesia. Also of note the data from these scans is being made available to the public for free and downloadable in several data formats.
3D scanners are used to capture the 3D shape of a patient in orthotics and dentistry. It gradually supplants tedious plaster cast. CAD/CAM software are then used to design and manufacture the orthosis, prosthesis or dental implants.
Many chairside dental CAD/CAM systems and dental laboratory CAD/CAM systems use 3D scanner technologies to capture the 3D surface of a dental preparation (either in vivo or in vitro), in order to produce a restoration digitally using CAD software and ultimately produce the final restoration using a CAM technology (such as a CNC milling machine, or 3D printer). The chairside systems are designed to facilitate the 3D scanning of a preparation in vivo and produce the restoration (such as a Crown, Onlay, Inlay or Veneer).
Creation of 3D models for anatomy and biology education and cadaver models for educational neurosurgical simulations.
The digitalisation of real-world objects is of vital importance in various application domains. This method is especially applied in industrial quality assurance to measure the geometric dimension accuracy. Industrial processes such as assembly are complex, highly automated and typically based on CAD (computer-aided design) data. The problem is that the same degree of automation is also required for quality assurance. It is, for example, a very complex task to assemble a modern car, since it consists of many parts that must fit together at the very end of the production line. The optimal performance of this process is guaranteed by quality assurance systems. Especially the geometry of the metal parts must be checked in order to assure that they have the correct dimensions, fit together and finally work reliably.
Within highly automated processes, the resulting geometric measures are transferred to machines that manufacture the desired objects. Due to mechanical uncertainties and abrasions, the result may differ from its digital nominal. In order to automatically capture and evaluate these deviations, the manufactured part must be digitised as well. For this purpose, 3D scanners are applied to generate point samples from the object's surface which are finally compared against the nominal data.
The process of comparing 3D data against a CAD model is referred to as CAD-Compare, and can be a useful technique for applications such as determining wear patterns on moulds and tooling, determining accuracy of final build, analysing gap and flush, or analysing highly complex sculpted surfaces. At present, laser triangulation scanners, structured light and contact scanning are the predominant technologies employed for industrial purposes, with contact scanning remaining the slowest, but overall most accurate option. Nevertheless, 3D scanning technology offers distinct advantages compared to traditional touch probe measurements. White-light or laser scanners accurately digitize objects all around, capturing fine details and freeform surfaces without reference points or spray. The entire surface is covered at record speed without the risk of damaging the part. Graphic comparison charts illustrate geometric deviations of full object level, providing deeper insights into potential causes.
After the data has been collected, the acquired (and sometimes already processed) data from images or sensors needs to be reconstructed. This may be done in the same program or in some cases, the 3D data needs to be exported and imported into another program for further refining, and/or to add additional data. Such additional data could be GPS-location data. After the reconstruction, the data might be directly implemented into a local (GIS) map or a worldwide map such as Google Earth or Apple Maps.
Several software packages are used in which the acquired (and sometimes already processed) data from images or sensors is imported. Notable software packages include: